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Posted
But to no surprise I have some advice.

 

Of course you do.

 

Just minor squeamishes of mine they're so annoying aren't they?

 

Yes. Yes they are.

 

R.D.

Games Forum Moderating Team

Posted

yall got me working on RCT3 again, and since my laptop can handle it i went hardcore. RD, you should recognize this ride from a convo we were having. This is the product of about 4 hours of mucking around

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First drop, second hill and MCBR

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Leaving the station house

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Lift Hill (as seen from top)

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Transfer Track

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Lift hill, Station house and final brake run

Posted

^ Very interesting- Is it a Moeibus, or just a dual-track racer?

 

The detail on the platform is EXCELLENT- i've yet to really figure out how to do transfer tracks- but that looks spot-on.

 

R.D.

Posted
Any Schwarzkopf nerds have any comments on the layout before I start finalizing things?

 

 

1.) It's not 'nerds' it's "Worshippers of HIS great works, the likes of which are not seen anywhere anymore, thus we are Blessed with the works of His design." (Joke, sort-of.)

2.) BRAKE RUN! BRAKE RUN! BRAKE RUN!!!!!! His works had longer than average brake runs for the most part, that is, there was space for at least three trains, and in some cases, up to five. You can also make a multi-tiered brake run (Have a turn before the next segment, as that's what His later rides and some portables had), but you need a longer brake run.

 

R.D.

Games Forum Moderating Team

Well-known Schwarzkopf Fanboy

Posted

I'm going for an old model look, like Revolution and SooperDooperLooper, hence the single loop after the long straightaway. I've changed it up a bit, there's now room for 4 trains safely, what do you think??

 

Posted

Looking better, Grrt- and you've got the feel of the 'classic' FirstGen Schwarzkopfs down right. Is there a way to see the Brake run before the platform up close? I can't seem to see all the details of it from this perspective-

 

R.D.

Posted

Didn't want to make the picture big for such a bland picture.. Hope this works well enough. There isn't much speed once it gets up the turn. It sort of coasts in around 10-15 miles an hour.

 

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Posted

Much better- but (In my opinion, mind you!) I'd perhaps add a third block on that straightaway prior to the 90 degree right turn- this gives you three blocks for the platform- and would be -perfect- considering the ride's overall profile.

 

R.D.

Posted

OK RD, since you told me i had to build one this is my first attempt, let me know what you think (and feel free to be brutally honest, it is my first attempt).

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Terrain Coaster Portion

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The looping section with the final helixes

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Final brake run and station, capacity (including station) 4 trains

Posted

No complaints at all- I like it. The layout is different, but the high-capacity system for the platforms looks amazing.

 

If anything: I'd extend the MCBR a bit- but that's a minor complaint-

 

R.D.

Posted
Does This splashdown look better with or without the covered lift?

In my opinion, without

 

MGB - Rides Amusement GmbH:

The Sunflower Express is ready and will be available to download from Monday (in the TPRexchange). On to the next, almost finished project:

 

The "Sauerkrautstampferl"

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Posted

Just a little project I started. Lost the file, and restarted. Then sat on it for a year. It's a small park that'll have a small family woodie, an intamin coaster of some sort, and a dark ride to end all dark rides.......now to just sit down and build.

 

Coconut Cove is rising from the ashes yet again.

 

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