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Six Flags Magic Mountain (last update 9/29/07 page 15)


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Heres a tip thats rather pointless considering you made most (if not all) of the caosters already...

 

I would out the ride emements and quality over their appearence.

 

Example: Goliath. I would get rid of the straight track and just let the coaster flow. Who cares if the MCBR isn't in the proper place?

 

Then again, maybe some people do.

 

Having said that, i like the park alot.

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^ Well, if it is a recreation, the whole point of it is to be correct...

 

I don't think you get my point. Like, on goliath, if he got ride of the straight track after the third hill the ride expierence would more closely mimic the actual ride. The only difference would be a slightly longer barke run.

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I'm now working on finishing the background on some of the areas. Now the game is really starting to look like the mountain.

 

 

 

 

 

The only bad thing is that it's making a lot of lag.

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Rapids Camp Crossing is now the only area that is 100% complete. I'm going into more detail around the park with plants, lamps, and parking lots. Psyclone and Flashback are going to stay up in the game.

 

 

 

 

 

 

 

 

 

 

 

 

 

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