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Dailey Enterprizes

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About Dailey Enterprizes

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    Challenge me at Donkey Kong...I dare ya!
  • Birthday 02/06/1987
  1. ^ To me it's more a fear of water in general. I go swimming in a natural lake that our family has a cottage on and I have a phobia of the deep water. The lake itself goes 80 feet deep which provides a home for musky which the lake is known for having. We are fortunate enough to have a pretty shallow sandbar that goes out 30 yards from our dock to the deep end. Fittingly enough what separates the sandbar from the deep end is this nasty orange seaweed. I avoid it at all costs with the fear of my foot getting tangled in it or encountering a creature like a water snake, big turtle or musky. Otherw
  2. Kennywood isn't big by any means and even if they were to at least expand the midway past the Playdium and wrap it around the back end of the Jackrabbit it would make it appear bigger than it is, but I don't think they'll do that. Not really worth the cost for a small midway expansion. However, I would totally dig an Intamin megalite or some other high capacity ride in that ravine.
  3. Kennywood has many cool angles. Kennywood from Braddock by jayayess1190, on Flickr
  4. Ah Morgan... I wish Kennywood had another hyper coaster, why you might ask? It's like asking someone why they have two Ford Mustangs. They're that awesome and two of them are certainly better than one. As for a mega lite, why not?
  5. Where did the Wonder Wheel go? I know this topic is about park workers seeing crazy things, but I immediately thought of crazy park workers for some reason. For instance; I recall a trip TPR did to Alabama Adventure and on Rampage a ride operator decided to jump on the track in the station to help move a baby carriage across the track while the train was entering the station. I personally wasn't there, but that got everyone's attention I think.
  6. Cool camera! ...but yeah, I see how rough it is and what puzzles me is how the track "drifts," especially through the boomerang. I got to be honest that I wanted this coaster to be worth salvaging because it was a sad day for me when the Steel Phantom lost its loops and when I discovered I could never ride Drachen Fire. The mega loopers are dying and for good reason it seems.
  7. I'm going to take a shot at this and say Wood Coaster has the best view from its lift hill!
  8. I guess this topic deserves TPR's own POV of the ride. [youtu_be] [/youtu_be] I just saw this for the first time and despite Robb's funny comments on the lift hill I had to judge by people's reactions on the train during the course of the ride and I would have to say that Manhattan Express sounds much worse. Maybe a handheld camera would have provided a better example of how rough this thing is.
  9. It looks the same as any Vekoma/Arrow coaster that's been built here in the U.S. and depending on whoever the rider is I'm sure it varies. Also, if the ride has capacity issues with just the one train running that would suggest the ride is popular assuming every guest that enters the park is unaware of the coaster's unprecedented reputation. The park would have to see good reason to fix it if they didn't think it was worth it, but I guess it's possible that they're only fixing a bad road by patching a couple of pot holes so to speak.
  10. ^^^^ That's an inspiring story about Carl Hughes life. I actually didn't know that about him before he worked at Kennywood that he was a sportswriter. His legacy will be around for a long time I'm sure and I'm not just talking about Kennywood. His family and friends will sing his praises forever I'm sure.
  11. This is coming from someone who's never ridden this coaster and has only ridden a couple of Vekomas in his lifetime (X-Flight and Serial Thriller), but why is it that Schwarzkopf coasters can have the insane loops and be just as rough as Vekomas and get more love than Vekoma? Maybe Schwarzkopf just has more fanboys, but good for the park for at least trying to fix it. That's more than what other parks can say that throw in the towel or let it SBNO for years. Wait and see I guess.
  12. I thought most of Colossus's track was already replaced with I-beams? In all seriousness an Outlaw/Texas Giant restoration project on the Colossus would be pretty sweet. Might even give me a reason to visit California someday... well that and my career in film. Whichever comes first.
  13. I assume this game adds to the Hyper Rails simulation from 2002. The game engine itself was fine, but there were things that could definitely be improved. For instance terraforming wasn't an option, so it'd be nice to see this. When it came to adding brakes to the coasters you had to do it via nodes, so if you wanted a long brake run you had to put down 8 different nodes and you had to adjust each individual node's power because one node has the ability to stop the entire train. As far as the coasters themselves I believe the following designs were available: Looping (Viper) Stand Up
  14. I remember playing it clear as day 10 years ago. Adding custom lightning, paths for the park, multiple coasters, 4D coasters, etc. It had all sorts of potential for add-ons. I remember the physics being a bit off though. I hope that was fixed.
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