
SteelForceless
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Everything posted by SteelForceless
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The "Say Something Random" Thread
SteelForceless replied to robbalvey's topic in Random, Random, Random
I can feel it coming in the air tonight. Oh lord. And I've been waiting for this moment for all my life, Oh Lord. -
Yes Have you ridden 5 or more SLCs?
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Kings Island (KI) Discussion Thread
SteelForceless replied to robbalvey's topic in Theme Parks, Roller Coasters, & Donkeys!
A bunch of KD fanboys claiming how King's Island stole Mystic Timbers from them -
Cedar Point (CP) Discussion Thread
SteelForceless replied to robbalvey's topic in Theme Parks, Roller Coasters, & Donkeys!
I didn't know I wanted this until now. Thank you for taking the time to write that. -
Kolmården Discussion Thread
SteelForceless replied to robbalvey's topic in Theme Parks, Roller Coasters, & Donkeys!
Great to hear that Wildfire is reopening...eventually! -
Official RCT3 Help Thread
SteelForceless replied to mcjaco's topic in Roller Coaster Games, Models, and Other Randomness
My computer (desktop mac running OSX Yomesite) will not let me add mods into my RCT3 Platinum game because "I don't have the permission to create a folder in RCT3". Any idea how to fix this? -
*deleted*
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When brakes bite hard
SteelForceless replied to Samuel's topic in Theme Parks, Roller Coasters, & Donkeys!
I second this. In the front of the train you start breaking hard immediately after exiting the cobra roll. This caused me to slam my head into the seat the last time I was on it. It's much smoother on the Invertigo models where you fly up the spike, break naturally through gravity, and are lowered into the station. -
The "Say Something Random" Thread
SteelForceless replied to robbalvey's topic in Random, Random, Random
In RCT3, I built several identical Boomerang coasters using various ride types and recorded how well they scored. Unmodded, the Vekoma Flying Dutchman Boomerang (ouch!) scored the highest Excitement rating (7.25). With the B&M Wing mod, the B&M Wing Boomerang scored the highest Excitement rating (10.99). -
A park with water all around does not = a good park. Just look at SFNO. Also: They were a long way away from pulling that off. Step one to desiging a smooth ride is to design a train that doesn't go rogue and fly kamakazi missions into nearby kiddy rides.
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22 non-inverting Intamin rollercoasters are operating in the US today. How many coasters have been produced by S&S?
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Best and Lamest Coaster "Ending"
SteelForceless replied to Teddymonster's topic in Theme Parks, Roller Coasters, & Donkeys!
Best ending? For me, I really like Storm Runner's ending. Coming out of the Flying Snake Dive, and doing some hard banks followed by a pop of air into the break run is a great way to end the ride. Second would be Talon, with the corkscrew and helix. Lamest ending would be Great Bear. I know that there isn't much else they could have done with it, but after the corkscrew it just swerves a bunch and ends. -
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What is your next park?
SteelForceless replied to onewheeled999's topic in Theme Parks, Roller Coasters, & Donkeys!
My guess is either a Dorney or Hershey trip sometime in May -
The "Say Something Random" Thread
SteelForceless replied to robbalvey's topic in Random, Random, Random
She was looking kind of dumb with her finger and her thumb In the shape of an L on he forehead Well the years start coming and they don't stop coming Fed to the rules and I hit the ground running So much to do, so much to see, so what's wrong with taking the back streets? You'll never know if you don't go You'll never shine if you don't glow! HEY NOW YOU'RE AN ALL-STAR GET YOUR GAME ON GO PLAY. HEY NOW, YOU'RE A ROCK STAR GET THE SHOW ON GET PAID AND ALL THAT GLITTER IS GOLD ONLY SHOOTING STARS BREAK THE MOLD It's a cool place and they say it gets colder You're bundled up now, wait till you get older -
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I'm pretty sure their salads are just weeds they pulled out of the rocks in the Nitro queue behind the building.
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Visionland Construction
SteelForceless replied to Gutterflower's topic in Theme Parks, Roller Coasters, & Donkeys!
It looks like one of those awkward track bends in RCT3 when you bank the drop before you curve it -