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Everything posted by Projektion
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Cedar Point (CP) Discussion Thread
Projektion replied to robbalvey's topic in Theme Parks, Roller Coasters, & Donkeys!
^ They were installed because of the stand-up gimmick at the time, since it seemed pretty unique. They stopped getting made because of the bad reputation they garnered, I guess. -
PortAventura Discussion Thread
Projektion replied to Shockwave's topic in Theme Parks, Roller Coasters, & Donkeys!
Not yet, but it's thought to be new shows and possible new paint schemes for things around the park/the coaster trains for the occasion like what they did for the 15 year anniversary. That said, there is supposedly a rumour going around about something happening to Sea Odyssey, about it possibly getting a new show or getting removed all together. On a side note, the 20th Anniversary advert on the PA website also mentions this about Ferrari Land: It might just be the somewhat broken English they translated it too, but it's another thing suggesting that Ferrari Land will actually be part of the main park and not a different part of the resort. -
Lewa Happy World Discussion Thread
Projektion replied to gerstlaueringvar's topic in Theme Parks, Roller Coasters, & Donkeys!
One thing I noticed on their website while browsing things I-i-is this true? -
PortAventura Discussion Thread
Projektion replied to Shockwave's topic in Theme Parks, Roller Coasters, & Donkeys!
2007. Oddly enough, the same year they got another particularly rough ride. -
PortAventura Discussion Thread
Projektion replied to Shockwave's topic in Theme Parks, Roller Coasters, & Donkeys!
I believe there are 2 sit down, 1 tilted sit down, 1 floorless stand up and 1 tilted floorless standup. Also, the old PTC trains on Stampida were not smooth, they still have that out of control feel that most people like in wooden coasters, but they were far less violent than the new KumbaK ones. -
Roller Coaster Roulette
Projektion replied to robbalvey's topic in Theme Parks, Roller Coasters, & Donkeys!
Geforce Colossus Steel Force X2 Big Grizzly Mountain 1050 points, and not a bad selection. 2nd game: Kumba Lightning Run New Texas Giant Manhattan Express Beast 1200, and it was going so well till ME reared it's ugly head. -
The only new ride I've rode this year was Angkor in PortAventura, and given that my expectations weren't that high given the rather marmite opinion people have on splash battles, I really enjoyed it. Still think it will look better a few years down the line once/if they let the vegetation grow out a bit. As for my opinion on the other rides, my top 3 would be: 1. Medusa 2. Lightning run 3. Banshee Although I only have the POVs and other peoples reviews to base this on, so if I ever get a chance to ride them, my opinion might change.
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PortAventura Discussion Thread
Projektion replied to Shockwave's topic in Theme Parks, Roller Coasters, & Donkeys!
^ Yes, Ever since those KumbaK trains got put in, the ride has gone to hell, bring back the PTC's. -
I'm having a bit of trouble with a script I am working on, the lines I've bolded are giving my Nullpointerexception errors and I can't see why import com.nolimitscoaster.*; import nlvm.math3d.*; public class Skyjump extends Script { private SceneObject sco; private SceneObjectElement pistonA[]; private SceneObjectElement pistonB[]; private static final int gondolaCount = 9; private Matrix4x4f pistonMatrix1A[] = new Matrix4x4f[gondolaCount]; private Matrix4x4f pistonMatrix1B[] = new Matrix4x4f[gondolaCount]; private Matrix4x4f pistonMatrix2A[] = new Matrix4x4f[gondolaCount]; private Matrix4x4f pistonMatrix2B[] = new Matrix4x4f[gondolaCount]; private Vector3f TargetPosA[] = new Vector3f[gondolaCount]; private Vector3f TargetPosB[] = new Vector3f[gondolaCount]; private Vector3f OriginPosA[] = new Vector3f[gondolaCount]; private Vector3f OriginPosB[] = new Vector3f[gondolaCount]; public bool onInit() { sco = sim.getSceneObjectForEntityId(getParentEntityId()); pistonA = new SceneObjectElement[gondolaCount]; pistonB = new SceneObjectElement[gondolaCount]; for (int i=1; i<gondolaCount; ++i) { pistonA[i] = sco.getElementForName("PistonA" + i); pistonB[i] = sco.getElementForName("PistonB" + i); } return true; } public void onNextFrame(float tick) { for (int i=1; i<gondolaCount; ++i) { //Space Allocation Matrix4x4f mRotyA[] = new Matrix4x4f[gondolaCount]; Matrix4x4f mRotxA[] = new Matrix4x4f[gondolaCount]; Matrix4x4f mRotzA[] = new Matrix4x4f[gondolaCount]; Matrix4x4f mRotyB[] = new Matrix4x4f[gondolaCount]; Matrix4x4f mRotxB[] = new Matrix4x4f[gondolaCount]; Matrix4x4f mRotzB[] = new Matrix4x4f[gondolaCount]; //Grab position information for the track and target trains pistonMatrix1A[i] = pistonA[i].getMatrix(); pistonMatrix1B[i] = pistonB[i].getMatrix(); TargetPosA[i] = pistonMatrix1B[i].getTrans(); TargetPosB[i] = pistonMatrix1A[i].getTrans(); pistonMatrix2A[i] = pistonA[i].getMatrix(); pistonMatrix2B[i] = pistonB[i].getMatrix(); OriginPosA[i] = pistonMatrix2A[i].getTrans(); OriginPosB[i] = pistonMatrix2B[i].getTrans(); pistonMatrix2A[i].initTrans(OriginPosA[i]); pistonMatrix2B[i].initTrans(OriginPosB[i]); //Calculate the rotation of the camera for targeting OriginPosA[i].mul(-1.0f); OriginPosB[i].mul(-1.0f); Vector3f SpaceDiffA[] = new Vector3f[gondolaCount]; SpaceDiffA[i] = OriginPosA[i]; Vector3f SpaceDiffB[] = new Vector3f[gondolaCount]; SpaceDiffB[i] = OriginPosB[i]; SpaceDiffA[i].add(TargetPosA[i]); SpaceDiffB[i].add(TargetPosB[i]); float yawA[] = new float[gondolaCount]; yawA[i] = (float)Math.atan2(-SpaceDiffA[i].x,-SpaceDiffA[i].z); float pitchA[] = new float[gondolaCount]; pitchA[i] = -(float)Math.atan2((float)Math.sqrt(SpaceDiffA[i].x*SpaceDiffA[i].x+SpaceDiffA[i].z*SpaceDiffA[i].z),SpaceDiffA[i].y)+(float)Math.PI/2.0f; float yawB[] = new float[gondolaCount]; yawB[i] = (float)Math.atan2(-SpaceDiffB[i].x,-SpaceDiffB[i].z); float pitchB[] = new float[gondolaCount];; pitchB[i] = -(float)Math.atan2((float)Math.sqrt(SpaceDiffB[i].x*SpaceDiffB[i].x+SpaceDiffB[i].z*SpaceDiffB[i].z),SpaceDiffB[i].y)+(float)Math.PI/2.0f; mRotyA.initYRot(0.5f * yawA); mRotxA.initXRot(0*(float)Math.cos(yawA)); mRotzA.initZRot(-pitchA*(float)Math.sin(yawA)); mRotyB.initYRot(0.5f * yawB); mRotxB.initXRot(0*(float)Math.cos(yawB)); mRotzB.initZRot(-pitchB*(float)Math.sin(yawB)); OriginPosA[i].mul(-1.0f); OriginPosB[i].mul(-1.0f); pistonMatrix2A[i].initTrans(OriginPosA[i]); pistonMatrix2A[i].multRight(mRotyA[i]); pistonMatrix2A[i].multRight(mRotxA[i]); pistonMatrix2A[i].multRight(mRotzA[i]); pistonMatrix2B[i].initTrans(OriginPosB[i]); pistonMatrix2B[i].multRight(mRotyB[i]); pistonMatrix2B[i].multRight(mRotxB[i]); pistonMatrix2B[i].multRight(mRotzB[i]); //Apply camera position and rotation pistonA[i].setMatrix(pistonMatrix2A[i]); pistonB[i].setMatrix(pistonMatrix2B[i]); } } }
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Parks Creating Rides In-house
Projektion replied to Garet's topic in Theme Parks, Roller Coasters, & Donkeys!
And the award for most sketchy looking roller coaster goes to... -
PortAventura Discussion Thread
Projektion replied to Shockwave's topic in Theme Parks, Roller Coasters, & Donkeys!
The blue side of Stampida rolled back today on the double-up (credit to Aleso on Pa-Community) This is the third rollback PA has had this season, they had one on Shambhala back in may when the train didn't make it into the mcbr and one on the red side of Stampida in August. -
You came all the way from England and you didn't get Fast Lane on a busy day? Seems like a mistake to me. The line as over two hours one of the days we went. Had Fast Lane - rode 4 times in a row. Oh fast passes, buy one and you are instantly spoilt for life and never want to have to wait in line again.
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Custer - Slipknot Oh god, new Slipknot
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Cedar Point (CP) Discussion Thread
Projektion replied to robbalvey's topic in Theme Parks, Roller Coasters, & Donkeys!
^Barely, but they definitely are. -
Hilf Mir - Rammstein
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Google's Satellite Maps...
Projektion replied to robbalvey's topic in Theme Parks, Roller Coasters, & Donkeys!
Aquopolis in Salou has also received the street view treatment -
Ride You Felt Was Unsafe?
Projektion replied to Mr Stratosphere's topic in Theme Parks, Roller Coasters, & Donkeys!
I'm guessing they work the same way as a ratchet It would make sense for it to accidentally pop up one notch, as it might be the ratchet is just off turning enough to lock into place, but 2 would be worrying. -
Ride You Felt Was Unsafe?
Projektion replied to Mr Stratosphere's topic in Theme Parks, Roller Coasters, & Donkeys!
It happened to me once on Shambhala, when we went over the first airtime hill, the restraint just clicked up a notch. My hands have never moved faster than when I grabbed onto the restraints when that happened. -
Guess this Coaster! (By the Layout)
Projektion replied to tarheel1231's topic in Theme Parks, Roller Coasters, & Donkeys!
I'm just wondering why you didn't give it to him for Bluefire clone, it's like someone answering SLC but then going "I want the specific SLC". -
Amaranthe? nice, I've been trying to see them live for a while.
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I'm not much of a photographer, but I've taken my fair share of pictures at the concerts I've been to. And my personal favourite:
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Weirdest Things The 'GP' Have Said
Projektion replied to maliboomer's topic in Theme Parks, Roller Coasters, & Donkeys!
^Why an SLC? why not Kumba, the one in the friggin' picture. ^^ As I was skimming trough the pics, I saw Kumba and thought it was a good choice, then when I scrolled down to the next picture I saw the "Kumba Located in Tel Aviv..." part of the description. That's what tipped me off that something wasn't quite right about this list. -
Weirdest Things The 'GP' Have Said
Projektion replied to maliboomer's topic in Theme Parks, Roller Coasters, & Donkeys!
I just skimmed the article looking at the coasters, and thought it looked like a pretty good list and couldn't see why it was all that GP. Then I read some of the descriptions, oh my...