
IronWolfman
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Everything posted by IronWolfman
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I know the park could be better, but honestly even with all the hate from locals, I still want to visit. I have to deal with Elitches, and I love that park, which has 6 coasters and only 2 aren't clones (Those are Twister 2 but it is modeled after the original and the kiddie coaster is pretty similar to a significant amount of other kiddie coasters). A quantity-over-quality coaster count may not be what we want, but still 19 coasters is something to brag about, even if 4 are kiddie coasters. Just gives the kids and families that do visit more to do. You guys don't even know how much I'd love to ride coasters like Viper, X2, Goliath, Ninja, Riddler's, Terminator, Tatsu, Goliath, etc. It does suck that they've removed a lot of their flats at an extreme rate and they could add more but as stated many times before in this thread: What they're doing works for them. So just saying, even if they're all mediocre (and a few of them look a lot better than mediocre), 19 coasters really isn't something to complain about. Your bickering is funny though, I guess, but it can get irritating since that's basically what this thread's 3000+ pages are about. I say if you try to enjoy a visit to a park and have friends doing the same thing, you will have a great time. I mean, look at the TPR trips to Fuji-Q.
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Three closest parks near you
IronWolfman replied to mike541x's topic in Theme Parks, Roller Coasters, & Donkeys!
1.) Elitch Gardens - 1 hour 2.) Lakeside - 1.5 hours 3.) Cliff's Amusement Park - 8 hours -
Visually Awe Inspiring Coasters
IronWolfman replied to bonsaiisuperstar's topic in Theme Parks, Roller Coasters, & Donkeys!
^I have to agree. The Arrow mega loopers were so massive of rides it amazes me. I personally hope to ride Viper one day. -
Sorry I accidentally hit "Submit". ______________________________________________________________________________________________________________ Shot0115.bmp The ride has an elevated turn at it's high point, giving nice views. Shot0116.bmp Then it sends you speeding down the drop at 55 degrees! Shot0117.bmp It's second turn is taller than Looping Star! Shot0118.bmp It flings you through it's intense double loop. Shot0119.bmp It has a turn before the MCBR that is high above the ride station. Shot0120.bmp It has a double corkscrew that goes through the double loop! Shot0121.bmp After that it throws you into a batwing. Shot0122.bmp The coaster ends with a forceful helix. Shot0124.bmp The coaster is so massive that the ride and the new path area it's on has nearly doubled the size of FVAP. We think the ride will be a hit! Shot0125.bmp There is a new bathroom building across from the entrance of Cyclone. Shot0127.bmp Lucky for Looping Star, it's loop is still the main centerpiece of the park. Shot0129.bmp That's it for now! ______________________________________________________________________________________________________________ What do you think of FVAP getting Cyclone? And yes, djboss3012, I will add more family rides in the park's near future.
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Here is Update #6, 1987! ________________________________________________________________________________________________________________ Hey it's Berik here, and I'd love to show you pictures of opening day of FVAP's new coaster, Cyclone! Shot0107.bmp Welcome! Shot0108.bmp As you can see, not much has changed from the front entrance view. Shot0109.bmp They have extended the path past the Vista Cafe. Shot0110.bmp Here it is, Cyclone! Shot0111.bmp Cyclone is a brand new Arrow Dynamics looping coaster, and is currently the tallest roller coaster in the world! It will soon be tied for that record when it's sister coaster, Vortex, opens at Kings Island next month in April. Shot0112.bmp Cyclone stands 148ft tall with a 138ft drop. It reaches speeds of over 55 mph! It has almost 4000ft of track. It is slightly longer than it's sister coaster due to different station and brake run placement. Shot0113.bmp The ride's massive switchback has a very modern looking cover. The switchback was able to be placed here because of the extra space provided from the brake run configuration, unlike Vortex.
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Visually Awe Inspiring Coasters
IronWolfman replied to bonsaiisuperstar's topic in Theme Parks, Roller Coasters, & Donkeys!
I think Twister II is great! Anyways, for me, driving up to Silverwood and seeing Aftershock is pretty awesome, along with the 2 woodies as well. Not my photo. -
Weird Coaster Facts
IronWolfman replied to maliboomer's topic in Theme Parks, Roller Coasters, & Donkeys!
Silverwood's Timber Terror was originally called "Grizzly" but to prevent conflict with Paramount, the ride was renamed. -
Official RCT3 Help Thread
IronWolfman replied to mcjaco's topic in Roller Coaster Games, Models, and Other Randomness
I've asked this on a few other sites, but I haven't received any help. In a new park I'm making, called Marine Gardens, I have 2 shows. The Killer Whale Show and the Dolphin Show. The problem is, when I open them, they allow people on but they do not let them off. Also, the shows never play, even if I made one in the mix master creator. Any solutions? -
Silverwood Discussion Thread
IronWolfman replied to Damien666's topic in Theme Parks, Roller Coasters, & Donkeys!
So what I'm getting out of this is a giant expansion with something bizarre that nobody has done before (probably involving the planned RMC). Makes me VERY excited! -
Adventuredome Discussion Thread
IronWolfman replied to gisco's topic in Theme Parks, Roller Coasters, & Donkeys!
^I think they'll finish it at the rate they're going at, which is great for all you LV people. -
Screaminkid2005's 2013 Coaster Adventures!
IronWolfman replied to screaminkid2005's topic in Photo Trip Report Archive
I've always wanted to ride one of those windstorm rides because of that crazy mid-ride drop! Nice little park, with an adorable little log flume! Reminds me of Silverwood's flume. -
Kings Island (KI) Discussion Thread
IronWolfman replied to robbalvey's topic in Theme Parks, Roller Coasters, & Donkeys!
Can't wait to see the batwing finished! Everything else looking pretty great too. -
Vekoma Corkscrew vs Arrow Corkscrew
IronWolfman replied to coasterschile's topic in Theme Parks, Roller Coasters, & Donkeys!
I've only been on an Arrow corkscrew (the original at Silverwood) and I liked it pretty well. It had a nice pop of air in the back seat on the first drop, as wasn't that rough either (no headbanging). I still have yet to try a Vekoma corkscrew but I'm fairly certain it'll be the one at Playland PNE in Vancouver. -
^You can find the Freefall CFR here: http://www.customscenerydepot.com/index.php?action=downloads;sa=view;down=1904 On the subject of my use of CT's, well, I really prefer their realism and looks. Yes using in-game tracks could be considered more fun/interesting, but I honestly hate how ugly they look. One of the reasons I didn't play RCT3 at all during my middle school years is because how hideous I think the in-game coasters are. It takes a while to make an in-game track actually look good and even then most can't compare to how a CT would look in the same place. CT's may be barely customize-able and less effort (if you didn't go into NL, make the track yourself, then go to the process of importing it, blah blah blah) but I prefer them 100x to in-game tracks. And, with the number of CT's growing and even customize-able versions being released as they become more advanced (see Coaster-Inc's Impulse CT, SLC CT, and Flying Dutchman CT), I honestly only like using CT's. Yes I'll do In-game tracks from time to time, but personally it'll only be smaller stuff, like Little Dipper seen here at FVAP or a kiddie coaster that you'll see when I start the thread for another one of my parks I am currently working on. Thanks for the feedback, though!