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IronWolfman

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Everything posted by IronWolfman

  1. The Rockport Power plant is 20 miles away. That is still $6-$10 Million if we go by what KevinM says the cost would be, which would be a large portion of the current cost of the coaster.
  2. For some reason my computer can't take screenshots (It's from like 2006 so that may be it), so if you could take a screenshot of Twister 2 in Google maps or something and email it to me I can trace the line in Paint and send it back. I'll PM you my email.
  3. I like your park very much! The two coasters that you've showed us look great! My only bug was the prices for the looping coaster, saying it was 15 million and that a new mega looper was 35 million. Viper at SFMM, the world's largest mega looper, was only 8 million. So I think your prices are off, but otherwise it's a really nice park!
  4. Shipwreck Falls looks great! A lot more realism with what you did there! Also, the blasters wall part of Disaster Canyon looks pretty good as well. I'm glad you found the Ghost Blasters layout as well, it makes that a lot easier. I don't know about your wishlist, because CT waterslides have not came out yet, and you may want to get NL1 for Sidewinder. I also don't know what to do for the entrance, either, but I'll guess you'll have to look. Anyways, you're doing pretty well right now! P.S. I'm jealous of your job!
  5. Those supports look much better! I like your park, it has pretty good scenery and what rides you do have look very nice. But that brings me to my only issue with the park, it is lacking in attractions. I know it is explained, but 8 is still pretty small for the park's current used area. Luckily we all know that more attractions will show up over the years, so this issue will be resolved. Keep up the good work!
  6. The layout for Disaster Canyon is decent. In scenery, it is lacking the waterfall section prior to the portion that goes under Shipwreck Falls and it lacks the water shooter-thingy (water blasting of the side walls) that is the portion under Shipwreck Falls. Also, the trees are not nearly that tall in the Disaster Canyon area. I'd also use a variety of colors for the rocks, like the current red, plus grey and tan. The queue line path is going to be really difficult to accurately recreate so I may have to draw in paint what the path is along with Twister 2's line with a map from google maps. Otherwise, it's going well! I'm excited for more updates
  7. Boomerang, front row, at Elitches yesterday.
  8. I think even 5-10 minutes are good signs for parks when it comes to major coasters, because that means that the trains are at least sending out full trains and are running at full capacity.
  9. I don't know about that.... http://rcdb.com/81.htm (1980) http://rcdb.com/897.htm# (1981) Unless Vekoma was representing Arrow in Europe, but then again why wouldn't it say that Python was Arrow designed and Vekoma built? I guess that this is only one example though.
  10. As of yesterday and today, Half-Pipe has reopened. It may have reopened at the beginning of this week but I'm not sure. The park still has the ride listed as closed on the signs at the entrance of the park showing which rides will not be operating, but they have managed to open the ride a few hours into the day and keep it going the rest of the day. It's still a kickass ride
  11. So as nobody else has updated about Brain Drain, I'll just say something from today, my 5th trip to the park this season and 4th time on the ride. The ride is very fun, much better then the often-sketchy Fireball/Ring-O-Fire fairground rides. I looks very professional from the queue to the ride set up and the park did a very good job on this attraction. It also has a slightly better capacity compared to the fairground rides, which helps with lines. It has been popular with guests, with the ride never getting a line shorter then 30 minutes even on a weekday (But this may be due to the fact that the park has been doing very well recently, with most major coasters and rides still getting hour lines on Tuesdays, Wednesdays, and Thursdays, even with the popular water park open). The hangtime and flipping is an awesome experience, and it has a good length ride cycle. I'd actually like to see more parks buy the park-model fireball ride as it is a popular addition and is a great ride. Sorry, no pictures for now but maybe if I bring a camera next time I can get a few shots. Thanks!
  12. Comparing to my recent two-days-in-a-row trip to the park (I live in the Denver area and this was my 4th & 5th time this season), this looks pretty decent. Things I noticed: -Orientations of rides are messed up, but that's RCT3's limitations. -Most of the queue rails are actually blue or purple. -Half-Pipe's queue cover is yellow-red-yellow, not grey-red-grey. -Twister 2's transfer track isn't there (It may have been a space issue). -It looks like you had trouble fighting Twister 2's actual line inside the structure, because you only have the flash pass queue right now. -The stair well to the station of Twister 2 is off set by a in-game unit, it is currently a square too far away from the track. -The stairs themselves are also all on the right of that section of the line, with the left side being flat to the ground. -Part of Twister 2's queue goes under the ride station. Good stuff: -Twister 2 looks great! It would be extremely hard to build that layout and its supports in-game, so you did pretty good for it! -The other rides are really good looking and their queues are pretty exact. -Glad you are using a CT for Boomerang (makes the ride fit better) and hope you use one for Mind Eraser as well. -The Shipwreck Falls area looks really nice! -I like the paths and foliage so far and I'm excited to see them finished. Glad you are recreating this park, because it is a pretty great so far. keep up the good work!
  13. Has anybody else see this video? i really love this song and the video has great footage of the park.
  14. Since Elitches is now run by Premier, they also had a Zendaya concert, which I went to. I sometimes listen to that kind of music (similar to Ariana Grande), so I enjoyed. It also had a HUGE crowd, similar in size to the one you saw at Frontier City. Anyways, I'm glad the park seems like it's going in the right direction with fixing rides, repaints, and larger crowds. Sad to hear about Wildcat but it looks like they have a decent ride collection.
  15. Mind Eraser @ Elitch Gardens on Opening Day, but that should change this week when I go again.
  16. ^For the 2 coasters that have 2 trains, Elitches also uses this system and it works out well!
  17. As a current Coloradoan, I actually love Twister 2. It runs pretty fast, at least it has this season and last season (the 2 seasons that I've been in CO). I actually like the roughness because it adds to the classic "rough & tough" feel of the ride. Anyways that's my opinion, and it does look amazing with new paint . Zeus in summer 2011 still holds roughest for me.
  18. ^There have been a few custom tracks made from Cedar Point and most custom tracks are clones of real rides. I like your park, and that you're using a lot of CTs!
  19. I'm loving this! Just a few questions: Why does the Impulse only have 5 cars instead of 7 or 8? Why don't you use the Deja Vu CT also at RealTycoon3? It looks much better.
  20. Very interesting park! I love the similarity to other Six Flags parks by building 2 coasters at once! Can't wait for the next update!
  21. Elitches' 20th anniversary in its current location is in 2015 so I'm hoping for a new coaster.
  22. I haven't ridden any coasters in their opening season, but I rode SpinCyle at Silverwood in 2013 for its opening season and I will be riding Elitches' new flat ride Brain Drain later in the season since I didn't ride it last Saturday when I went for opening day.
  23. I'm loving the supports with the correct connectors (I've seen a lot of Mack launchers using Arrow or B&M connectors). I don't have a problem with the colors. I like it!
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