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Everything posted by Randomman295

  1. Here's an idea: Everyone shuts the hell up and discusses how awesome SFGAM's new ride looks.
  2. ^I definitely won't deny that Ghostrider is rough, but it really does add to that whole "out of control" feeling, which IMO is criminally underrated. Stuff like that is why Poltergeist sits at my #5 spot, and Ghostrider is still in my top 3 woodies. To try and squeeze it into a single definition, I'm going to define a "rough coaster" as this for now: A ride, despite proper loading/operating, without knowledge beforehand of the ride experience, causing discomfort through sudden rider/seat displacement.
  3. It's not that it isn't smooth, but when I went to SFMM last time (winter 2012), Scream was smoother. It's weird how much of a hit or miss the B&Ms at SFMM can be. Last time I went on Riddler's Revenge, it was as smooth as butter and wedged its way into my top ten that year. But I remember riding it before and getting that signature "hot ear" feeling. Also, I have a question for you guys. In which cases do you think roughness adds to a coaster? I ask this because I appear to be the only human on this entire forum who enjoys Ghostrider and Viper.
  4. Is it wrong to say that this is officially now on my bucket list? This actually looks really fun. Probably well paced, and most likely isn't going to pull more than 3 Gs. Maybe we'll see a little low-G hangtime on those first couple hills?
  5. ^How the hell was Scream rough? It's one of the smoother B&Ms I've ridden. If you're talking about rough coasters at SFMM, Revolution, Ninja, Viper, X2, Riddler's Revenge, Apocalypse, Colossus, and Batman are all rougher than Scream was.
  6. Hey, at least this park gets more attention than Michigan's Adventure.
  7. I really hope that POV doesn't do this ride justice. The video makes the ride look pretty slow towards the end. But what I am excited about is that turnaround before the first drop. Loved it on Boardwalk Bullet and Apocalypse, I hope it's even better here. And the two outward banked "top hats". And that dive into the valley for its first drop.
  8. Lat's look at some Intamin rides sold in the last few years, shall we? I know this is off topic, but I have to know. What exactly is this ride?
  9. Testing videos cannot possibly come soon enough. I need to see this thing in action before I drool myself to dehydration.
  10. I'll be right back. I just need to give myself a lobotomy, bleach my eyes, burn all of my mobile devices, install No Limits 2 on my desktop, and go move into a cardboard box with internet on the exact opposite side of the earth from the Atari Distribution Headquarters. I've seen Resident Evil get ruined. I've seen Call of Duty get ruined. I've seen Motorstorm get ruined. I've seen Silent Hill, Super Mario, Halo, and Assassin's Creed get ruined. But fanboys of those series have nothing on what war crimes have been commited against this series. Seriously, a TEN YEAR SERIES HIATUS, and then this? Of couse we'll have to see, but advertising this thing like it's going to be the next big FarmTown is one step forward because it's a new game in the series, and then twenty steps back because of the microtransactions, the ipad exclusivity, the facebook integration, the boring unrealistic and unstylized art style, and the list goes on and goddamn on. /rant. Maybe I'm overreacting, but I don't want to see another once great games company go down the crapper like Konami did a couple years back. Here's what I fear most: This becoming successfull. It's already gathered lots of attention, and that could translate to (at the very least, short term) success if they time the launch and demise properly.
  11. I for one would actually really like to see this. My top five: 5. Wild Thing (Valleyfair) 4. X2 (SFMM) 3. Tatsu (SFMM) 2. Iron Rattler (SFFT) 1. Manta (SWSD)
  12. ^Agreed. Kickass Ferris Wheel shots by the way on that last one. Love it.
  13. ^I heard that game was pretty much just tired old game mechanics with a pretty new paint job. Not a big fan of games like the original Fallout myself, I probably wouldn't enjoy it. But what I have been enjoying recently is The Swapper, which is easily now in my top three puzzle games of all time, right up there with both Portal games. It's got some stupidly good sound design, and everything in this game is dripping with grim atmosphere. Reminds me of Silent Hill meets Portal. Plus it's got some great visuals, and some of the best (and most satisfying) puzzle mechanics I've ever seen in a game. Don't worry if you don't have a beefy gaming computer strong enough to run it, it's getting ports for the PSVita, PS3, and PS4 soon.
  14. Just finished mine. Forces: Floating Airtime___________________________,y,y,1 Out of Control Feeling/Directional Changes_,y,y,2 Abrupt Airtime_____________________________,y,y,3 Sensation of Speed_________________________,y,y,4 Positive G's/Loops_________________________,y,y,5 Lateral Forces_____________________________,y,y,6 Top Twenty: Hollywood Rip Ride Ro Universal Studios FL,y,y,1 Tatsu Six Flags Magic Mo CA,y,n,2 Silver Bullet Knott's Berry Farm CA,y,y,3 X2 Six Flags Magic Mo CA,y,n,4 Poltergeist Six Flags Fiesta T TX,y,y,5 Magnum XL-200 Cedar Point OH,y,n,6 Maverick Cedar Point OH,y,n,7 Superman:Krypton Cstr Six Flags Fiesta T TX,y,y,8 Favorite Wood Coaster Any Park Anywhere **,y,n,9 (Apocalypse, SFMM) Manta SeaWorld San Diego CA,y,n,10 Wild Thing Valleyfair! MN,y,n,11 Incredible Hulk Islands of Adventu FL,y,y,12 Iron Rattler Six Flags Fiesta T TX,y,y,13 Rock n Roller Coaster Disney's H Studios FL,y,y,14 Fav Intamin Impulse Any Park Anywhere **,y,n,15 (Steel Venom, Valleyfair) XCelerator Knott's Berry Farm CA,y,y,16 Space Mountain Disneyland CA,y,n,17 Riddler's Revenge Six Flags Magic Mo CA,y,n,18 Ninja Six Flags Magic Mo CA,y,n,19 California Screamin' Disney CA Adventur CA,y,y,20 Bottom Ten: Expedition Everest Disney Animal King FL,y,n,43 Fav Wildcat Any Park Anywhere **,y,n,44 (Cedar Point's, does this count?) Revolution Six Flags Magic Mo CA,y,n,45 Superman: Escape From Six Flags Magic Mo CA,y,n,46 Fav Vekoma Boomerang Any Park Anywhere **,y,y,47 (Knott's) Goliath Six Flags Magic Mo CA,y,n,48 Pony Express Knott's Berry Farm CA,y,n,49 Patriot Castles N' Coaster AZ,y,y,50 Excalibur Valleyfair! MN,y,n,51 Journey to Atlantis SeaWorld San Diego CA,y,n,52
  15. That's just the curse of Early Access. I've already gotten bored of Kerbal Space Program. Games can only be replayed so many times before people lose interest, and sure I payed my money for it so you could call me a sucker for it, but it's still not a finished game. Early access models can be better than this one was. Take GTAV for example. The singleplayer was playable fully from the start, and the multiplayer was promised a couple weeks later. They delivered, everybody was happy. Besides, during their Kickstarter campaign they didn't mention that it was going to be a third of a game at launch. I just read through their older updates during May of last year when I backed it up and nothing showed up. I'd love to be proven wrong and shown where they said this on their Kickstarter feed last year, but I really can't find it. Only in the email I got a couple days ago.
  16. When was the last time you went and bought a game on early access? Tons are barely playable. Most of them aren't even complete games, but rather tech demos that have been squatting on steam for upwards of a couple years. The shining examples, the ones that get frequent updates and bug fixes (such as DayZ and Kerbal Space Program), are what started this whole mad rush, but for every Next Car Game and Starbound, there's going to be ten Dead Skys and ten Contagions. That is exactly the point of early access: A playable game that fulfills the core premise, with features and patches promised to come soon. Maybe Theme Park Studio promised updates, but the core game isn't there yet.
  17. I knew this. I'm just warning anybody that didn't follow the dev cycle that this game isn't worth $30 yet.
  18. Just tried it out for about an hour and a half. This isn't a game yet, it's pretty much 3D Home Architect with better graphics. Which isn't bad, but I paid for a theme park creator, not one of those theme park model hobby sets with inanimate rides. ==So far== Pros: -Good looking foliage -Good path editor -In depth custom scenery creator -Lighting engine is promising (but glitchy) -Great particle effects (ex. fire) -Fully adjustable screen size and toolbar setup -Competent save states -Objects can be aligned to grid, or free moving -Loads pretty fast, the game is fairly well optimized (Nowhere near the quality of RCT3 yet however) -Already has texture mod support! (.dds files btw, would love .png support eventually) -Easy to use color tool Cons: -Unanimated rides/foliage -Unrebindable controls for camera/editors -VERY glitchy terrain editor -Inconsistent textures (some look great, some look stripped from a game fifteen years ago) -No people (yet) -No roller coasters/tracked rides (yet) -Few static rides/buildings to choose from -Framerate cap is at 30 (For a PC game? Really? Even RCT3's was 60 and that game came out a decade ago.) -Random framerate dips Even for a mere 1.5 year dev cycle, I'm surprised to see how incomplete the game is compared to the in-engine footage we saw from the trailers. I mean, not even the damned flat rides have animations. I honestly would have rather wait another year for a finished product than have this. Steam doesn't need any more incomplete games flooding their Early Access page. TL;DR: Off to a solid start, but IMO this game has no reason to be played at the moment. It's not worth the $30 on Steam. Yet. We'll see what happens. EDIT: Does anybody know when flat rides get animations? That was supposedly the next milestone and I plan on playing the game again then.
  19. Just to name a few: Tatsu's Pretzel Roll Superman Krypton Coaster's absolutely stupid huge loop Silver Bullet's almost inversion overbank (does this count?)
  20. I was having a crappy day until the doorbell rang and one behemoth of a box showed up. You guys really packed this thing tight with some sweet swag. Seriously. Mad props to whoever was involved in this. (Not pictured: A Japanese Die-cast toy car, and a Cedar Point Gatekeeper lanyard) Onto the contents: Here we see at least three metric assloads of park maps. Not even going to lie, this almost doubled my collection. Three DVDs, a few Japanese plushees, three buttons, two stickers, a magnet, two tubes of chapstick, a mug, a backpack, some weird green container thing, cloth (!!!!!!!), a poncho (!!!!!!!!!!!!!!!!!), a clipy thingy, a photo album, a thank you note (right back at you), and a Google Play card (Huge pleasant surprise!). And here's the two t-shirts (Main logo on one, and the New Hotness 2012 logo on the other) below an especially meaty folder from (supposedly) the White Water West IAAPA booth. And last, but DEFINITELY not least, is the beautiful abundance of IAAPA paperwork. I'm a huge Zamperla fan and I nearly peed myself when I saw that booklet, which is basically a catalog for all of their newest and best rides. Not to mention a full size Cedar Point map alongside some John Carter promotional stuff. I seriously cannot thank you guys enough. This made my week.
  21. It really all depends on what fits in with the park. IMO, Space Mountain (incredibly well themed, boring layout) is just as good of a coaster as X2 (forceful, intense, really dumb "SUPOR EDGE" 'theming')
  22. Apparently it's based on some kind of "legend" about a mining car with an anti-ghost system on it or something. Whether this is a folklore legend or made up just for the ride I have no idea. Could somebody chime in on this?
  23. The Proslide toilet bowl tube slide at Fiesta Texas's water park. I know I'm in a huge minority, but here's why: I'm 6'5" and have a 40" inseam, so my legs popped up halfway down the drop, got stuck on the ceiling of the tube, flipped me off the tube, and whacked my head on the way down. I found my way back onto the tube after a couple of rotations, but after I got off, I was bleeding from three different places. Needless to say it was the opposite of fun. Luckily it's in the same park as iRat, Poltergeist, and the best B&M floorless of all time.
  24. It could have been much better if they went with the original plan to wait another year and develop a new engine for the series. AC4 is built on the same engine as the ORIGINAL GAME. Pretty crazy how long it lasted. Trust me. You'll be in your office one day, and then little bits and pieces of the plot will start falling into place. Your jaw is going to drop. It's beautiful. However there's still too many plot holes in that game for me to like it as much as the original Bioshock.
  25. Not going to lie, I laughed really hard at this.
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