^Didn't start looking good until last year IMO. If they keep this momentum and keep investing into the event, they could easily make a it a separate ticketed event in 3 or 4 years.
^So same as last year? Knott's has been on the decline for a few years now, sadly. They rested on their laurels for too long and now it's too little, too late. While Horror Nights (USH) is delivering a slightly better product, they are not what they used to be either.
I can breakdown a few buttons on the console:
-5 Blue buttons on top row are block resets but during normal operation they light up solid if a train is present in that particular block.
-E-Stop upper left corner (Pretty obvious)
-Red indicator on green portion of panel is the "Trouble" light.
-2 green buttons on bottom of green portion of panel are dispatch buttons
-Black non-illuminated push button in green section is the launch spiel
-3-position key switch on red section is main ride power. Position 1: Off 2: On 3: E-Stop Reset (Key can't be left in this position)
Ryan, Please correct me if I'm wrong.
It's AMAZING what you can find if you look... or search through this thread.
Ryan can likely get us a much better picture.
Exactly! I've already seen that picture.
If I remember correctly wasn't it a rain poncho that was stuck in a wheel assembly?? Or a power outage... Or something like that??
Now that I think about it, the poncho story seems familiar. Thanks.
In CF's case, it varies from park to park. For example, at KBF, operators are not allowed to add OR remove coaster trains. Has to be done 100% by maintenance. At CP operators are allowed to do that.
Ryan,
What does "Motor-Drive warm up mode" do?