KDCOASTERFAN Posted May 21, 2012 Share Posted May 21, 2012 Not right now for some reason. Look in the lost object data thread for his rides. Man that sucks,he had some of the best custom flats for RCT2. Link to comment Share on other sites More sharing options...
molemaster43 Posted May 21, 2012 Share Posted May 21, 2012 ^His site is back up. It probably was just a server error or something like that. Link to comment Share on other sites More sharing options...
KDCOASTERFAN Posted May 22, 2012 Share Posted May 22, 2012 ^His site is back up. It probably was just a server error or something like that. Yeah..I did a search & got most of the old stuff back. I'm curious about the converted WW rides I saw on the one link....can you use them if you're only running RCT2/TT or do you need the WW EP? Link to comment Share on other sites More sharing options...
only Posted June 13, 2012 Share Posted June 13, 2012 Is there anyone who can help me with sinking ride entrances? Im having a great deal of problems Link to comment Share on other sites More sharing options...
mcjaco Posted June 14, 2012 Share Posted June 14, 2012 Describe the problems you're having, and what you're trying to achieve. Link to comment Share on other sites More sharing options...
only Posted June 14, 2012 Share Posted June 14, 2012 ^ Well basically, i sink the entrances with SoB (Which sometimes don't always work) and then i cant seem to get the paths to actually work as queue lines? they don't actually go on the ride and i don't know how to fix this? I've looked at parks on NE and seen sometimes there is No Entrance at all, but peeps still get on and off? I'm just confused as there haven't been many up to date tutorials on how to do this sort of stuff and and the one I follow doesn't always work :/ Link to comment Share on other sites More sharing options...
Xtreme97 Posted June 14, 2012 Share Posted June 14, 2012 If you want to sink huts with SoB, you need the path to connect to the hut. If that's the problem, easy fix, but if you want the path to go to the ride station to make it look more realistic you can make huts invisible using a different method with 8cars. I've sent you a PM about it. Link to comment Share on other sites More sharing options...
only Posted June 17, 2012 Share Posted June 17, 2012 What are the different type of parks? i see all this NCSO and NC and stuff, what do they stand for and is there others? as i don't know what sort of park im building haha? Link to comment Share on other sites More sharing options...
simaticable Posted June 17, 2012 Share Posted June 17, 2012 NCSO = no custom scenery only NCS = No custom scenery CS = custom scenery Those are the types of parks that people build. Link to comment Share on other sites More sharing options...
molemaster43 Posted June 17, 2012 Share Posted June 17, 2012 Don't forget CSO, which I don't think many people do. CSO, I believe, stands for Custom Scenery Only. Link to comment Share on other sites More sharing options...
10ryansmith Posted June 26, 2012 Share Posted June 26, 2012 Hey, just wanted to see if someone would like to do a double merge for me: SCR418.BMP Just need a double merge to make the train go backwards than forwards again. EE style. Thanks, Joel. Link to comment Share on other sites More sharing options...
RCTrioFan Posted June 26, 2012 Share Posted June 26, 2012 You're both wrong. Its NCSO = No Custom Scenery OBJECTS. Link to comment Share on other sites More sharing options...
Xtreme97 Posted June 28, 2012 Share Posted June 28, 2012 10ryansmith: You don't need to merge. Just build the upward track, then delete the flat to sloped transition piece (and the one before it), build backwards from the sloped track, zero clearance and re-build the flat to sloped piece. If this doesn't work, PM me and i'll give it a try Link to comment Share on other sites More sharing options...
Twitch Posted July 9, 2012 Share Posted July 9, 2012 I need a little help with making a circular rapids station. I can't seem to find any tutorials on how to do this. Link to comment Share on other sites More sharing options...
Xtreme97 Posted July 10, 2012 Share Posted July 10, 2012 ^If you still have this problem, I'll make a tutorial tonight. Link to comment Share on other sites More sharing options...
Twitch Posted July 10, 2012 Share Posted July 10, 2012 That would be helpful. Thanks! Link to comment Share on other sites More sharing options...
CpBluestreakCp Posted July 11, 2012 Share Posted July 11, 2012 Well, I just switched from RCT3 to Rct2 and I have a few questions. I'm sure the answers are somewhere in this thread but I already spent long enough looking, haha. When you download a RCT2 park, can you somehow get the custom scenery that came with the park always in the tabs? When I go to the park I downloaded, it's there but not in any other parks I make. Also, when you first start a park should you make your own scenario? And when you do, is there a way to get all the rides and such or do you just have to choose? Thanks, I'm sure I'll have more questions in the future. This game is actually much different than the RCT3 version. Link to comment Share on other sites More sharing options...
A.J. Posted July 11, 2012 Share Posted July 11, 2012 (edited) Since there is no "Sandbox" mode in RCT2, all parks you make are restricted to what can be made available in a scenario. Subsequently, you have to make a custom scenario. In order to make the park you exactly want, you have to go into the scenario editor and select exactly the stuff you want as well as create a landscape for your park. There's a set number of each type of object that can be made available in a scenario. Each category has its own maximum total - rides/shops, small scenery, large scenery, path objects, banners, scenery tabs, park entrances, and water colors. You can see all the individual categories by clicking the "Advanced" button. When you select a scenery tab, all objects in that group are automatically selected, until you reach the maximum in a category. In that case, you have the tab but not all the objects within it. Unfortunately, the reverse is not true - selecting scenery objects individually will put them in a "?" tab. As long as you select the scenery tab FIRST, it will always appear in the scenery window when you place scenery. After you're done, setting an objective such as "build ten roller coasters" will ensure that you will never fail your objective. Edited July 11, 2012 by A.J. Link to comment Share on other sites More sharing options...
CpBluestreakCp Posted July 11, 2012 Share Posted July 11, 2012 OK, thanks! And when you download a park with custom scenery, how do you get that custom scenery into another park you are making? Or can you not add anymore custom scenery since you already selected too many for that category? Sorry if it sounds confusing, just trying to figure this all out. I would really like to put custom supports on my coasters. Link to comment Share on other sites More sharing options...
A.J. Posted July 11, 2012 Share Posted July 11, 2012 If a park already exists as a saved game, it's stuck with the objects it has. Fortunately, you can do one of two things to get the objects you want. You can open a saved game in the scenario editor and adjust what objects are in it. However, doing this will erase all rides and shops in your park; but since the scenario editor only saves landscapes and scenario files, you will still have the saved game in its original state. You can then save the scenario and continue working on your park. The second thing you can do is to use the external utility known as ParkDAT and replace DAT files. However, that's kind of advanced and requires you knowing exactly what in-game names match to which file names. Link to comment Share on other sites More sharing options...
RCT2day Posted July 12, 2012 Share Posted July 12, 2012 Is there an option in 8-cars that keeps the grass perfectly cut? Link to comment Share on other sites More sharing options...
Twitch Posted July 12, 2012 Share Posted July 12, 2012 Staff>Handyman>Mow Grass>"Stripes" Link to comment Share on other sites More sharing options...
RCT2day Posted July 12, 2012 Share Posted July 12, 2012 But that's in-game and goes away. Some parks have grass that is permanently mowed in areas without staff. Link to comment Share on other sites More sharing options...
10ryansmith Posted July 12, 2012 Share Posted July 12, 2012 I believe they use the invisible path over the area they want cut permanently. Just 0 clearence them in there. Link to comment Share on other sites More sharing options...
Twitch Posted July 12, 2012 Share Posted July 12, 2012 They're using objects to obtain that look. Link to comment Share on other sites More sharing options...
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