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RCTrioFan

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Everything posted by RCTrioFan

  1. Sorry for the long wait! I was dead for quite a while. Anyways, the link : http://www.themeparkreview.com/game_exchange/track.php?id=2934
  2. Looks nice, but the waterfall is a bit too wild and looks bad. Maybe take out the rapid ride tracks and just keep it normal water.
  3. I like it, but it's a bit too cluttered for me. The custom people running around don't really look good, and the green slide is too long and fat. But the playground itself if nice, and the merry-go-round too. Good job! P.S. What happened to Boulder dash?
  4. Even as an RCT2 player, I might have to say RCT3. Here's why: The roller coaster tracks in RCT3 have many more realistic, though not close enough to real life, track segments and inversions. RCT2's trains are slightly more accurate, and wooden. steel and suspended coaster supports are much prettier and realistic. The water rides in RCT3 are much more accurate, owing to the fact that there is an expansion pack allowing for pools to be built, while RCT2 STAYS a theme park tycoon. The splashes are much more realistic, the waterslides are accurate to a point, and dinghy slides are slightly improved. RCT3 allows the option to create a zoo. RCT2 is strictly limited to, as I said, theme parks. Lions and other predators can even escape if the right fence material is not used, creating a rampage and focring peeps to flee. The player must then board a helicopter and snipe them with a tranquilzer rifle, though they can also shoot peeps. RCT3 has a day. night. and day/night option, allowing for large realism. The park will open in the morning, guests will flock around in the park, and at night close, making the player have to perform status checks on all rides and building new attractions. However, there is NO season pass system, meaning the guests will pay for each day, having the money build up very quickly and making the game easy. RCT2 just has the same brightness throughout, unless it rains, and guests will stay in the park for years on end. RCT3 isn't limited to isometric view, instead being 3d, and the staff members look more like their real life counterparts. However, even though RCT2's guests are less detailed then RCT3 peeps, the peeps are triangular pieces glued together with eyes. Not much realism in that. But they have much smarter AI and pathfinding, even if it is lackluster. The art-deco stalls in both versions are both unpleasing to the eye and unrealistic, but in RCT2 they look better then their 3 counterparts. But the general stall in RCT3, or whatever you call the counter that can sell anything, is both realistic and reliable. I've seen many use it in all areas of their RCT3 park. If you crash a ride in RCT2, the trains will seperate, fly randomly in all directions with minimal gravity effect, and explode on impact, killing anyone riding and completely unscathing others. In RCT3, the trains will follow the law of gravity and obey physics, and will still explode, but I expect this is to remove the train from the game. Water and hills, in RCT3, is the high point of rct3, the reason I got Platinum for 9 bucks. The water, especially waterfalls, are sooo realistic. It reflects, it glares, it creates mist, it actually ripples when peeps swim in it. RCT2, its just water at the top, that doesn't need walls to stay in. Hills, they're so smooth or rough, and not gridded. You can create a rugged peak, or rolling hills, it goes so well. RCT2, well, you've got around 8 different positions land can take, so you better get creative.
  5. Just a notice, don't worry about the park rating because I added a system of underground paths to decrease congestion and the rating is back up to 999 again.
  6. Holy crap, that must have taken forever! Very nice job with this, I've never seen a Heide Park or Blackpool Beach yet in RCT2.
  7. It seems a very nice combo of an intense coaster and a kid's coaster. It seems fun to ride! I can't wait to see more of the park.
  8. Here's a preview picture-barf. Note : Everything viewed is not finalized and is subject to change. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------SCR4.BMP The screenshot couldn't capture all of my land at once! SCR5.BMP The other screenshot. SCR6.BMP The metro monorail station I made. SCR7.BMP A ride-packed corner. Can you guess how many rides there are? SCR8.BMP Hyperion, a unique floorless B&M design that emerges in flames from the center island of the lake. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------Constructive criticism is appreciated! Yes, I know Hyperion's design is a bit different but that's why it says "unique."
  9. It's a very good park! The buildings have a old feel to them, and the arrow looping really looks scenic! One thing I'd say to change is the sharp change in path between Old Town and the small village. Have the paths fade somehow, and it'll look much nicer.
  10. The water coaster is way too unporportionate for real life. It is long, it is high, it goes underground. It does well in old school RCT, but in real life that would never be seen or heard. With that aside, I really like the other parts of the park. They seem to fit together well, even if the food courts are tall and lacking.
  11. More pictures would be nice Looks very nice and promising from what I've seen! I can't really judge from the pictures but I will download it. It vaguely seems you used custom scenery, but all around it's very appealing. The one problem is that your colours are too bright and radiant. Tone it down a notch, and this'll be a great park.
  12. Happy birthday, and Nice Update! Are you still eligible for the Hunger Games reapings? Also, nice touch with the vintage cars, and as usual, great architecture.
  13. /\ Agreed. If you've ever seen a beach and/or a river, or even just played MINECRAFT, you know it would never be that uniform. And also, the foilage is kinda of repitive on the lake and the midway. Other then that, nice going.
  14. VERY good I made a metro station for the monorail and I'm having my section circle around the lake. I won't spoil it but it might be sometime before the park goes back up because I'm going to (South) Korea for a month. I'll try to finish it by then but be prepared.
  15. Looks really good, but how did you get that diagonal wooden wall piece in the unfinished screen two updates ago>
  16. That's ok, thanks for letting us know. I added you to the bump list, let us know if you'd like to come back. @RCTrioFan It's your turn to build! I sent you a PM. I am going to be working on it right away! Thanks mooseman! EDIT: Please tell me where I am supposed to build. I looked all over the forum post and your website and I cannot seem to find it anywhere.
  17. Now that my computer is up and running, I feel like I can work on this park now. Please add me to the list.
  18. It's the "Make your own Six Flags" scenario. Also thanks!
  19. PLEASE do Leafy Lake and Bumbly Beach! OO and Evergreen Gardens! Those were just so much epic fuuuun!
  20. Ryansmith - VEWY GOOD! Very twisty, seems like alot of fun! I prefer the lift version.
  21. This park is shaping up quite nicely! I still don't like the banner used as building entrances, but to each his own.
  22. This park is the best executed. Everything - the scenery, the landscaping - is just beautiful.
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