Jump to content
  TPR Home | Parks | Twitter | Facebook | YouTube | Instagram 

Wooden Coaster Challenge


Recommended Posts

Welcome to the Wooden Coaster Challenge

 

Coming to the end of the Hyper Coaster Contest I present all of you with this!

 

This is a Wooden Coaster Challenge that has a template loosely based on a WWS template. The Challenge is to make a wooden coaster that everyone will fear to ride, but come off with the thrill of a lifetime.

 

The winner will be decided by 4 judges and will be based on a 100 point system.

 

As far as rules and regulations, they are as followed

 

-No height restriction

-Must be longer than 3,000ft shorter than 6,000ft

-Car length must be 5-8 cars

-Train must be two bench style

-Must run 1-3 trains

-Must pass BOTH E-stop AND tunnel test

-No G force limit other than NO red G's

-Track banking must not exceed 90 Degrees

-Track must stay inside red lines

-Station must be placed in the box with the X

-NO TRACK OR SUPPORTS are allowed into the triangles

-Auto Supports may be used and CAN go out of red box.

-Launches are allowed but you MUST have ONE lift hill section

-Terraforming is allowed

-Elementary/Newton/AHG is not allowed

-Scenery is allowed

-Must use template

 

 

-Due date is June 4. Late entrys are allowed until June 7, but with a 25 point penalty.

 

 

Announcement 5/29

In light of two early entrys and other members critiquing them, I, along with all 3 judges, have decided that once you say that "this is my entry", that is your entry.

 

 

Announcement 6/5

I have asked the judges to grade by the scale posted her, as well as give their thoughts on the ride. I am gathering all 4 ratings and putting them into a notepad file. If you would like me to send you your rating, just send me a PM and I will get it to you as we all finish rating.

 

-Judges will consist of the following people

-Myself

-dr.gumbo

-Loefet

-haux

 

 

People currently signed up

1. Thelegendarymatthew - Entered 5/9

2. Exceller - Entered 6/4

3. Koolkid - Entered 5/27

4. Xpress - Entered 6/4

5. DBru - Entered 5/22

6. 4rturo - Entered 6/3

 

 

-5 points for correct track length (Automatic 0 if shorter or longer than stated rule)

 

-5 points for correct number of cars per train (Automatic 0 otherwise)

 

-5 points for correct style (Automatic 0 otherwise)

 

-5 points for correct number of trains (Automatic 0 otherwise)

 

-5 points for passing E-Stop and Tunnel Test (Automatic -2.5 per failed test)

 

-5 points for no banking past 90 Degrees (Automatic 0 if ANY banking is past 90 Degrees)

 

-5 points for NO red G's (Automatic -1 per instance in red)

 

-5 Points for staying inside provided template (Automatic 0 otherwise)

 

-5 points for no supports inside triangles (Automatic 0 otherwise)

 

-5 points for using template (Automatic 0 otherwise)

 

Together, all of this totals to 50 points. When you are done with this grade, give the ride a rating out of 10,

and then multiply that by 5. Add this score to the point total above to get the final point total. This will give

the ride a total rating out of 100.

DBru_Savage.nltrack

DBru's Entry

Koolkid_Doom's End.nltrack

Koolkid's Entry

4rturo_mad_wolf.nltrack

4rturo's Entry

Exceller_Wild.nltrack

Exceller's Entry

Xpress_Beach_Blaster.nlpack

Xpress' Entry

Thelegendarymatthew_TimberStorm.nltrack

Thelegendarymatthew's Entry

Link to comment
Share on other sites

  • Replies 182
  • Created
  • Last Reply

Top Posters In This Topic

Why are Newton and Elementary not allowed? They're available to everyone...at least as much as the allowed AHG and modelling programs are...so there's no unfair advantage in their use. Is your intent to find the best track, or to test whether someone's bored enough to play with handles to artificially smooth a track for hours on end?

Link to comment
Share on other sites

^^ I have to say that that is a good rule, but should also have included AHG, since this is an NoLimits coaster competition and not a NoLimits tools competition. And using tools to create the tracks don't show the skills of constructing coaster in NoLimits.

 

Oh and by the way, I don't use any other program then NoLimits to create my coasters and I can easy whip together a good smooth coaster without much hassle.

Link to comment
Share on other sites

Why are Newton and Elementary not allowed? They're available to everyone...at least as much as the allowed AHG and modelling programs are...so there's no unfair advantage in their use. Is your intent to find the best track, or to test whether someone's bored enough to play with handles to artificially smooth a track for hours on end?

As much as I can see your point, I have to respectfully disagree with you. Elementary and Newton build elements and the builder just puts them together.

 

Don't worry, I see your point though.

Link to comment
Share on other sites

It wasn't so much a matter of me wanting or not wanting to join, it was just a question of the judge's reasoning.

 

 

The way I see it, through years of building both ways: in Elementary, the user still has to input variables to make the element how they want it...and most don't do a very good job of controlling Elementary. That means Elementary does most of the work for these users, and the user mostly puts the ride together, though not to the extent that was implied by some. I think, however, that those who don't control Elementary very well end up having tracks that are technically worse than those from the average decent handbuilder. Having initially worked by hand for years, then moving to Elementary (and learning tons through my years of Elementary work), I've noticed that for me personally to get as much as possible out of Elementary, I have to know exactly what I want, and how to get to that point. It's not nearly as simple as some of you might think, at least if you want to do things decently. I guess there haven't been too many Elementary tracks around here, so maybe my point here would be clearer if you were to compare a weak Elementary built track to one from a real good designer, like say Jakizle. That difference I'm sure will be clear for those who have some understanding of coasters, and should help one see that there is in fact at least an equal amount of skill involved in Elementary building. Only change is it's a different type of skill.

 

I fully agree that it does take talent to build rides well by hand, but as I just noted I think that particular talent is not the only talent involved in designing rides, and more importantly, nowhere near what I consider to be the most important talent in NL. I think the most important thing, at least for me, is to make a ride as good as possible, and that takes more talent than simply being able to smooth or shape a ride by hand. That's what I strive for...and it's something independing of building style, meaning you can achieve it nomatter how you go about it; handbuilding or through tools.

 

Great to challenge oneself, or try to prove something...all that is lots of fun. But why limit yourselves when you know there's something that may be better for you out there? Shoot for the stars! haha

 

Oh, and when you move a vertex, mathematical formulas for the curves determine your shaping for you...as opposed to say drawing a picture, where you make the shapes and textures yourself. In Elementary, it's almost exactly the same...except you type values in to shape the element. So the term "handbuilding" is a bit of a misnomer.

 

I guess it all comes down to what you want out of the program. Handbuilding is completely legit, if that's what you want. If you want to make 10,000' long tracks with over-the-top forces...and you find that fun...then that's awesome, too. As jarmor suggested, coaster companies don't modify their tracks by hand at all, and that for me is a reason to do the same. If there wasn't talent involved in that, though, then the real rides wouldn't be as good and many of us may not be as interested in coasters. Agreed?

Link to comment
Share on other sites

It wasn't so much a matter of me wanting or not wanting to join, it was just a question of the judge's reasoning.

 

 

The way I see it, through years of building both ways: in Elementary, the user still has to input variables to make the element how they want it...and most don't do a very good job of controlling Elementary. That means Elementary does most of the work for these users, and the user mostly puts the ride together, though not to the extent that was implied by some. I think, however, that those who don't control Elementary very well end up having tracks that are technically worse than those from the average decent handbuilder. Having initially worked by hand for years, then moving to Elementary (and learning tons through my years of Elementary work), I've noticed that for me personally to get as much as possible out of Elementary, I have to know exactly what I want, and how to get to that point. It's not nearly as simple as some of you might think, at least if you want to do things decently. I guess there haven't been too many Elementary tracks around here, so maybe my point here would be clearer if you were to compare a weak Elementary built track to one from a real good designer, like say Jakizle. That difference I'm sure will be clear for those who have some understanding of coasters, and should help one see that there is in fact at least an equal amount of skill involved in Elementary building. Only change is it's a different type of skill.

 

I fully agree that it does take talent to build rides well by hand, but as I just noted I think that particular talent is not the only talent involved in designing rides, and more importantly, nowhere near what I consider to be the most important talent in NL. I think the most important thing, at least for me, is to make a ride as good as possible, and that takes more talent than simply being able to smooth or shape a ride by hand. That's what I strive for...and it's something independing of building style, meaning you can achieve it nomatter how you go about it; handbuilding or through tools.

 

Great to challenge oneself, or try to prove something...all that is lots of fun. But why limit yourselves when you know there's something that may be better for you out there? Shoot for the stars! haha

 

Oh, and when you move a vertex, mathematical formulas for the curves determine your shaping for you...as opposed to say drawing a picture, where you make the shapes and textures yourself. In Elementary, it's almost exactly the same...except you type values in to shape the element. So the term "handbuilding" is a bit of a misnomer.

 

I guess it all comes down to what you want out of the program. Handbuilding is completely legit, if that's what you want. If you want to make 10,000' long tracks with over-the-top forces...and you find that fun...then that's awesome, too. As jarmor suggested, coaster companies don't modify their tracks by hand at all, and that for me is a reason to do the same. If there wasn't talent involved in that, though, then the real rides wouldn't be as good and many of us may not be as interested in coasters. Agreed?

 

I completely agree. And the mistake I made in the rules is that AHG does kind of build a track for you. I guess that if AHG is allowed, then Elementary?Newton should be allowed and vice versa. What do the judges think? AHG out, or Elementary/Newton in?

Link to comment
Share on other sites

The difference in AHG/Elementary is that in AHG, you are still completely hand-building the track...the program just helps you to heartline it.

 

With other tools, you type in formulas, and the program COMPLETELY builds the track for you.

 

Nonetheless, I would rather you just through AHG out of the picture. I've never seen a contest full of completely hand-built tracks, so this could get very interesting...

Link to comment
Share on other sites

Don't forget the autosmoother jarmor, because that also does stuff for you. Matter of fact, all the math involved in making the space curves work should be eliminated too. All the user is doing is moving vertices around, and the curves get made for them. Good call...it clearly doesn't make sense to use No Limits in a No Limits wooden coaster contest

Link to comment
Share on other sites

Can I move the template up, so it doesn't get in the way when I'm building (using the different views)?

 

If you can find a way to move it up without going side to side, yes. Otherwise no.

 

As for the AHG debate, I have decided that all tools will NOT BE allowed.

Link to comment
Share on other sites

Not sure why everyone was bashing the likes of elementary and what not. If people want to built their tracks that way, so be it. And no, it isn't 'easier' to use tools and it isn't lazy, there are a hell of a lot of things that tools can do that would be mega difficult to do with hand-building (helix's for example). Of coarse people can just go for tooling over-kill (i.e. letting the tools make a ride you didn't intend to build) but a lot can be achieved from their use. I just think people need to get a 'good' balance between tools and hand-building and besides, its the quality of the final ride which matters, not how it was made.

 

All that said, I like the idea of keeping this contest for hand-building only.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.

×
×
  • Create New...

Important Information

Terms of Use https://themeparkreview.com/forum/topic/116-terms-of-service-please-read/