FLIPDUDE Posted March 6, 2009 Share Posted March 6, 2009 Well, I know that up untill it became Zonga, Taz's Texas Tornado had a vertical Gs record of 6.7Gs (not counting old coasters such as Flip Flap Railway that pulled 12Gs), but I was wondering what coasters hold the records today. Especiallly latreal Gs and negative vertical Gs I mean, years ago someone told me that 1.5Gs was abou s high as you could get on either one of those, but ever since I've been on or seen coasters that seem to have so much more than that. I've seen a nolimtis recreation of Steel Hawg that seems very accurate, and yet, that first turn pulls latreal Gs that are in the red - so I can't help but wonder what's incorrect, Nolimits' physics engine, or just it's ocncept of what's a normal amount of Gs on a ride. Link to comment Share on other sites More sharing options...
Devious Posted March 6, 2009 Share Posted March 6, 2009 the banking^ NL's physics is already off dealing with it (not the same trains, for instance) but the ride features a lot of "Akward" banking all over it that keeps the G's in check that NL cant do Moonsault scramble/Zonga/Mindbender/etc are all exceedingly intense g-wise, scrambles been torn down, tho, sadly Link to comment Share on other sites More sharing options...
Loefet Posted March 6, 2009 Share Posted March 6, 2009 ^^ There are several coasters that are pushing -1.5 g's over some hills and down first drops. T-Express is one of them. Lateral g's on the other hand then there is really only one contender that I'm aware of, Space 2000 at Gyeongju World pulls around 4 g's!! in the entrances into it's corkscrews. Link to comment Share on other sites More sharing options...
spaceace12 Posted March 6, 2009 Share Posted March 6, 2009 Seen the title and knew what it meant but immediately thought of Disney's Rock n Roller Coaster. Link to comment Share on other sites More sharing options...
Eric_Smith Posted March 6, 2009 Share Posted March 6, 2009 Shivering Timbers has some pretty big laterals during the ending helix... Link to comment Share on other sites More sharing options...
Jds03 Posted March 6, 2009 Share Posted March 6, 2009 I believe Dodompa is the record holder for negative g's with somewhere around -1.7/ -1.8 on the one top hat, but I'm not quite sure what the positive record holder is. I know that there’s this disturbing single cart coaster called Tower of Terror at Gold Reef City that's built into an old coal mine and has a slightly twisting 90 degree drop and that pulls somewhere around 6.3 on it's sub-terrain dive. Think I’m joking? This thing scares me. Link to comment Share on other sites More sharing options...
Airtime&Gravity Posted March 6, 2009 Share Posted March 6, 2009 ^You beat me to it, as I was posting/researching. Tower of Terror at Gold Reef City has a g-force of 6.3 Gs which I think is the highest on any operating coaster. Here is a POV of Tower of Terror, and the layout is a lot like Oblivion. Link to comment Share on other sites More sharing options...
Carnage Posted March 7, 2009 Share Posted March 7, 2009 I believe Mindbender at West Edmonton Mall used to pull something like 6.9. But doesn't anymore since the last car was removed after the accident. (or was removed BY the accident) Link to comment Share on other sites More sharing options...
FLIPDUDE Posted March 7, 2009 Author Share Posted March 7, 2009 4 Latreal G forces on space 2000? That doesn't sound reasonable to me... Especiall after looking at a picture of the coaster. Link to comment Share on other sites More sharing options...
Loefet Posted March 7, 2009 Share Posted March 7, 2009 ^ See for yourself: Measured lateral forces on Space 2000. Link to comment Share on other sites More sharing options...
FLIPDUDE Posted March 7, 2009 Author Share Posted March 7, 2009 ^Was the device measuring the G forces properly anchored? Because I remember that on the midwest trip someone had a G-force measuring devide that he just held on to or something, and as a result of that it measured around 6Gs vertical on a pinafari Zyklon coaster. Link to comment Share on other sites More sharing options...
lond Posted March 7, 2009 Share Posted March 7, 2009 Bolder Dash pulls 2g lateral for almost 6s in the "turn around" part. But the park is planing to fix that because the trains are tearing the turn to pieces. The park want to have a trim break before the turn but GCI wants to re-bank the turn. Measured lateral forces on Boulder Dash. Link to comment Share on other sites More sharing options...
Scream162 Posted March 7, 2009 Share Posted March 7, 2009 ^That turnaround is disgusting sick! One of the many highlights of Boulder Dash. Link to comment Share on other sites More sharing options...
lond Posted March 7, 2009 Share Posted March 7, 2009 ^^^ The sensor is secured to the riders heart-line with a "rubber and velcro"-band around the body of the rider and the storage unit is hidden in a pocket or hold in a hand for security. Link to comment Share on other sites More sharing options...
Cygnus12 Posted March 7, 2009 Share Posted March 7, 2009 I think Thriller (later known as Texas Tornado/Zonga/Tsunami) was the record holder due to its circular inversion. I remember hearing some crazy number in the 7G range. It may have just been fluff to make the ride seem even more exciting though. But, it's no doubt that thing pulled some serious Gs before it was modified. Link to comment Share on other sites More sharing options...
Devious Posted March 7, 2009 Share Posted March 7, 2009 ^ Up until it was reprofiled one of the circular loops and the weird sidewinder loop both pulled 6.5+ vertical Pinfari i believe, reprofiled it and lowered it to more in the 6g range Link to comment Share on other sites More sharing options...
FLIPDUDE Posted March 7, 2009 Author Share Posted March 7, 2009 So right now, the coaster witht he highest estimated vertical Gs is Tower of Terror? Also, are there any coasters with latreals between 2 and 4? Because it seems kind of weird to me that Space 2000 has twice more latreals than any other coaster Link to comment Share on other sites More sharing options...
KrakenKing Posted March 7, 2009 Share Posted March 7, 2009 ^ Up until it was reprofiled one of the circular loops and the weird sidewinder loop both pulled 6.5+ vertical Pinfari i believe, reprofiled it and lowered it to more in the 6g range Premier Rides reprofiled the loops I thought. Link to comment Share on other sites More sharing options...
Guest Posted March 8, 2009 Share Posted March 8, 2009 Bolder Dash pulls 2g lateral for almost 6s in the "turn around" part.But the park is planing to fix that because the trains are tearing the turn to pieces. The park want to have a trim break before the turn but GCI wants to re-bank the turn. Measured lateral forces on Boulder Dash. Would you mind posting the positive/negative acceleration and forward/backwards acceleration charts? These would be very useful to me. Thanks. Link to comment Share on other sites More sharing options...
lond Posted March 8, 2009 Share Posted March 8, 2009 Boulder Dash all positive acceleration // lond Link to comment Share on other sites More sharing options...
Guest Posted March 15, 2009 Share Posted March 15, 2009 Awesome, thank you. How would you recommend reading them? For example, the negatives seem to stay around 0 for the most part, with the exception of those short spikes. Would you consider those to be noise, or just quick (not sustained) instances? Also, do you remember what seat these were taken from? Link to comment Share on other sites More sharing options...
Calaway Park Posted March 15, 2009 Share Posted March 15, 2009 Mindbender in Galaxyland pulled 6.75 before they removed the last car on the train. They removed it specifically to lower G Forces but Mindbender still goes from 5.5 and up from what I've seen depending on train weight and such. I'm fairly sure the car removal had nothing to do with Mindbender's accident. Link to comment Share on other sites More sharing options...
jmicha Posted March 15, 2009 Share Posted March 15, 2009 ^As far as I know the trains changing was directly a result of the accident. If my memory serves me correctly, the maintenance team was only able to properly maintain the lead cars due to either a mistranslation of the manual or not being able to read the manual at all(can't remember which) and as a result, the failure happened in one of the other cars. Because of this and not wanting to risk ever having an accident like this again, they built trains completely from the lead cars which is why the trains are so odd looking on this ride compared to other Schwarzkopf coasters. Link to comment Share on other sites More sharing options...
chauncey Posted March 15, 2009 Share Posted March 15, 2009 actually, i think the “all lead car” trains were simply done to ease the stress on the axles and wheel assemblies by doubling the number of axles per car — i'm pretty sure the untranslated manual didn't have anything directly to do with the redesign at all (although it did have a lot to do with the accident!) Link to comment Share on other sites More sharing options...
jmicha Posted March 15, 2009 Share Posted March 15, 2009 ^Sorry, that was what I meant by what I said, you just said it more clearly and with less words lol. Link to comment Share on other sites More sharing options...
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