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Tanks4me05

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Everything posted by Tanks4me05

  1. It could very easily be a part of a brake run. Pitch axis angle changes in brake run sections are don all the time nowadays.
  2. mmmmmmmmmmm.... Gatekeeper. Looking forward to eventually giving the Wing Coaster a second chance (WE = rather tame) I totally can't wait until I see videos of this thing testing, but I kinda am not looking forward to it, because then I will see countless posts of people complaining how slow it is (by the way, that is most likely caused by the fact that B&M has made probably only five really good coasters since the turn of the millennium, and that it will still be rather cold when they do start testing so it will be loads slower than it usually will be thanks to the lubricants. And I figure the new wheels need to get broken in a bit as well. I know my soapbox is short and no one will probably listen, but it's worth a shot.)
  3. I do agree that part looks kinda weird, but overall it's still a beautiful ride! Or, you take the "modern art" approach and voila it's beautiful again. (No I don't mind. IMO it's gorgeous either way.)
  4. Excluding varying factors such as temperature fluctuations and the load that the cars carry at any given time, we're dealing with Newtonian Mechanics on a macro scale; the inversions will produce the same forces regardless of how many times you go through them, adding two or three extra inversions to a ride makes absolutely no difference as to the safety of a lap bar. By that logic, SFOG would have to switch out Dare Devil Dive's trains for ones with OTSR's every third ride.
  5. Mount either a hydraulic cylinder or electric solenoid (the latter would probably be more likely; no risk of fluid leaks) mounted horizontally either in the nose of the car or lower in the chassis, and attach some stubby parallelogram linkages to the rotation points of the seat backs. Conceptually quite simple.
  6. There's a restaurant right outside my university (University at Buffalo) called the Blue Fire Grill.
  7. I can go either way. Being the Mechanical Engineering student that I am, I appreciate a bare-bones, unthemed ride more than most people, as I see the beauty and the art behind the machine.
  8. ^Granted, but they dump the remains in your front lawn. I wish for a literal truckload of cheese to pop up at my door.
  9. I see that they have a Roller Skater layout on the lower left hand corner of the map. Meaning, they must actually have concrete items planned instead of some sort of frilly concept... this might actually be a park that would bear some weight to its concept.
  10. Granted, but the wheels are triangular. I wish that a giant walking turds invaded campus.
  11. ^Well, backwards airtime has been attempted a couple times before; KI's Racer and KD's Rebel Yell (and I think Carowind's Thunder Road as well; I've been on Rebel Yell and Thunder Road recently, they do actually have pretty decent air) had one of the sides with backwards trains before CF bought them, and Idora Park's Jack Rabbit had the trains placed backwards (and was renamed "Back Wabbit") in a desperate yet futile attempt to keep the park afloat after the famous fire that destroyed Wild Cat, and I think SFMM still changes one of Colossus' trains backwards during Fright Fest, but you are correct in that nothing is currently permanently a "backwards airtime machine" today that comes to mind. And yes I would see this as an interesting idea worth developing as well.
  12. ^Huh? I have never heard of this rumor. Could you provide details/links?
  13. ^^Yeah I remember that thing, the Top. From what I read was that it wasn't all that exciting, though. For those who don't know what it is, it's the ride in the background: (It's all one helical course.)
  14. Going backwards or forwards does not increase or decrease the amount of forces the human body can tolerate, because if we are talking about positive G's and airtime, the accelerations that you are experiencing are directed towards the center of the circle that the track makes; this doesn't change whether or not you are going backwards or forwards. Forward and backward accelerations (like launching and braking) are a completely different story however and have very different limits.
  15. ^^That might not be an error in the imagery; those sections of track might have needed replacement, though it's not really all that old and not too much stress is encountered there unless the wind really took its toll.
  16. http://nolimits-exchange.com/news/g-force-lesson/35
  17. ^Machen Sie keine Sorge. Deine Grammatik ist Perfekt... (hoffentlich ist meine auch.)
  18. I actually find it useful. I noticed that Robb goes "weeeeee" on moderately fun parts of a ride, says nothing or makes a sarcastic remark at boring sections, and goes all out during the intense parts. That way I can get a good general gauge of how good the ride actually is (and thus where to place my expectations so I don't get let down) before going on it.
  19. O_O Does anyone know if either Newton 2 would be able to work, if it can import NL 1.X files, or if the building system is similar to Newton 2?
  20. ^IIRC that's where the fireworks are launched.
  21. ^In the ideal case, where rolling friction from the wheels and track, air drag, and fluid friction in the lubricants are ignored, and assuming that we are not talking about a roller coaster top hat element who's velocity vector's direction changes, but instead a drop tower that is moving straight up and down (I could technically calculate all but the fluid friction with my current knowledge of coursework, but I don't know the kinetic friction coefficient between the wheels and rails, the air density or the frontal area of the train and people, which if I had to calculate the frontal surface area of the train, that would require me to solve disgustingly difficult calculus equations) the process for calculating how far the coaster would go up would be: (mass of train)*(earth's gravitational acceleration)*(height traveled) = (0.5)*(mass of train)*((train's max velocity)^2) (earth's gravitational acceleration)*(height traveled) = (0.5)*((train's max velocity)^2) height traveled = [(0.5)*((train's max velocity)^2)] / (earth's gravitational acceleration) train's max velocity = 150 mph = 67.056 m/s Earth's gravitational acceleration = 9.81 m/s^2 height traveled = [(0.5) * (67.056^2)] / 9.81 height traveled = 229.1797725 meters = 751.9021418 feet Rounding off to the nearest foot, height traveled = 752 feet. I figured that my height would be a little taller than Newton's calculations because Newton would factor in all the variables that I couldn't account for, which since it is a little shorter than what I calculated, I know Newton is correct because the equation above was incredibly easy for me and I figured that I would probably lose somewhere between 5% and 10% of the energy when accounting for everything properly, which since I lost about 6.2% of the energy that I had from the train's initial velocity of 150 mph, which obviously falls within the 5% - 10% range. TLDNR: When using an object's speed when going straight up to calculate the height, the height that an object can travel does not increase evenly with the speed at which it was thrown.
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