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Everything posted by Tanks4me05

  1. Well, I'm currently making a new wooden coaster called Grullin. I just finished the pre lift section, and the pacing is rapid - exactly as I hoped. Well, here is a screenshot. The first drop really isn't shaped that way, it's just the view at how I took the screenshot.
  2. I simply didn't put them in. (I quit the ride's window before I clicked on where to place the entrance buildings) Although peeps can't enter or exit the ride, it saves a lot of space, making the ride a lot more realistic. (I did this on pretty much all of the rides)
  3. Well, I finally worked on it, and it is almost done! I just have a few more buildings to make, and I will be done. However, I took very little pictures of those, so they will probably be the least accurate of all buildings in the game. Anyway, I have more screenshots: Here is the far end of the park. The Ferris Wheel is supposed to be a Rock - O - Plane, and it is more stretched out (the length of this portion of the park) than it should be, but it won't work any other way. Here is Tip Top, the "Small Carrousel", and Tilt - A - Whirl. The Round Up is the closest ride possible I found to a Tip Top. Here is a better view of Tilt - A - Whirl. The building in the center with the plants in front of it would be the Bumper Cars. Here is the interior of the Bumper Cars building. I believe it is quite accurate, if I do say so myself.
  4. The only ride that this happened to me was on Trailblazer at Hersheypark. The first time I rode it, I thought it was really fun, but that was back in 2000, and I never rode anything that size before. The next time I rode it three years later, the line was about an hour long, it was hot out, and I was pretty bored by it. (I rode Thunderhawk, our dear departed Hercules, the day before and Sooperdooperlooper a couple hours before my "re ride") It was kind of slow, and there was only one mildly thrilling element. I might have been moderately enthused by it if the line wasn't so long, in my opinion it's not worth more than a 20 minute wait unless you are really desperate.
  5. Well, I would have to disagree for Six Flags Darien Lake being bad. Maybe I just went on a good day, but I really liked it. Predator, Mind Eraser, Grizzly River Run, and the Log Flume (whatever it is called now) were all closed, but Mind Eraser and the Log Flume were down temporarily, not more than an hour or two. There was obvious track work being done on Predator, although I couldn't see anything being done on Grizzly, I didn't look at it really extensively. Superman: Ride of Steel and Viper were running two trains, (the lines for the front and back of Superman: Ride of Steel hadn't gone above twenty or thirty minutes) and Viper was pretty much a walk on. Mind Eraser, however, was the only real complaint I had during the day, where it was running only one train, and the ride ops seemed to unload slowly. So, the line was about 40 - 45 minutes, but it probably could have been as low as 10 or 15 minutes if they had quicker staff and that extra train going through the course. Also, there was a patch of pavement behind this fast food place near Mind Eraser that needed some repair. Also, Big Kahuna could have been running faster, because the line was thirty minutes long, only with the queue line up to the top two flights of stairs. However, I don't know if those types of slides normally have low capacity. I didn't feel like riding any slides that day, anyway. (I left the queue line of Big Kahuna half way through because I really wanted to go back to Superman) Also, the Poland Springs Plunge was broken down for a while, but that eventually was up and running, and a couple of rows in the fascination booth were down. But the bathrooms were clean, the rides were running great, relatively small lines for most of the rides, an overall nice experience. So, 2 rides closed for renovation, 2 rides that closed briefly, a patch of pavement in need of repair, queue lines for one slide and one coaster longer than they should be, and two or three Fascination rows out of order. They are all pretty much minor problems, so I did see an improvement. Viper was smooth, and it really was not all that painful (the back seat of the Yellow train). Even the back seat of Mind Eraser wasn't unbearable. Boomerang was quite smooth, only slightly rough in the back seat. Viper even produced some floater air time on the pre drop, which was unexpected. Superman had a bit of a rattle to it, but personally, I liked it. I could sense the speed more on the straight section, making it more enjoyable. The back seat of the blue train in the morning produces amazing airtime on the first drop, and the back seat on any train at pretty much any time of the day gave a huge amount of airtime on the hills. I saw a few costumed characters going through the park, which although there should have been more, was a nice improvement. So overall, I rode a large amount of stuff there, and it was actually pretty fun. Maybe I'm being nice to Six Flags Darien Lake because it is one of my home parks and Predator started my obsession, but I generally had a really good day there. I also went to The Great Escape a few weeks earlier, and it was very nice. Well shaded, fun atmosphere, and some of the most photogenic rides I've ever seen in person because of the mountainous surroundings. The only rides that were closed were Nightmare at Crack Axle Canyon, the Trabant, and the Rainbow. I was depressed that I didn't get to ride New York State's only Schwarzkopf coaster, and my first ever Rainbow, but at least there was Comet. (Also, it was my first ACE event ever, which I had a great time) The ride ops were efficient, and all the lines were short, except for Canyon Blaster, which the line was thirty five minutes, and Alpine Bobsled's line was about twenty five minutes, and Boomerang had a line of about twenty minutes early in the day, but the line went down to ten or fifteen minutes at night. Boomerang is probably the most photogenic coaster I have ever seen in person, because of all the nice scenery all around, and the mountains really helped. That Boomerang, was also smooth. I noticed the costumed characters sporadically roaming through the park, and I had an overall fun experience. I really liked it there. Trees almost everywhere, quite clean, the coasters ran great, Comet especially during the ERT in the back seat. However, the only disappointing ride there was the Huss Condor they have. There was basically no swinging, and you started your descent almost as soon as you got to the top. Unlike Hersheypark's model, where the swinging was nearing ninety degrees and you were up in the air for several minutes. However, the park served well as a family park. There were shows at various places in the park, and overall, like Six Flags Darien Lake, I had a really good time. However, the worst thing at both parks was the food, drink and extra charge attraction prices, which I thought were just unreasonable. But, that was my first time to The Great Escape, so I don't have any previous visits to compare it to. Overall, I think Shapiro still could have done more with the two Six Flags parks I visited this year, the improvements I did see were nice, and I think Shapiro improved these parks well. Somewhat. It was enjoyable, but they still need to be improved a lot. It is a good start, though.
  6. When I am done with the coaster itself, I will see how many cross ties I have left and use them up, the same goes for the support connections. For heart lining the Roll, I would normally do it, but as I said before, the tower collapsed three times, and I'm not going to dare play with the launch tower again unless it is absolutely necessary. (I would not have a problem if the boosters were lighter). However, I heard spraying WD40 on the wheels will help the speed, is that true?
  7. ^Specifically where should I straighten it and how? Oh, to reply to that unrealistic statement, I like to make unusual elements, for that is my primary building style.
  8. ^ The entire structure is about 7 feet tall, give or take a few inches. (The Stalling Dive will be the tallest point on the ride).
  9. Well, I wasn't sure where to put this topic, but this sub forum seems most suitable. Anyways, I am currently making a K'nex Coaster called Gravity, and so far it has only one element - which I call the Stalling Dive. It goes from the floor to less than one inch from touching the ceiling of my basement: about 7 feet high. Seeing as I never made a K'nex coaster over 2 feet 8 inches tall that worked before, I am quite proud of this achievement. It took me five days to make the Stalling Dive, and since I had just enough of the right pieces, supporting this was hard, and it collapsed three times before I found out how to fix it. However, I'm quite happy that it finally works. This is Gravity so far. I'm pretty sure I never built anything this big before. As you see, there is lateral track, where the train currently is, and vertical track, where the boosters are to send it through the rest of the Stalling Dive. How does the train make it up there? Read on, and you will find out. The answer to the last caption's question: There is a piece of track that is lifted 90 degrees upward via K'nex Motor, kind of like a Vekoma Tilt Coaster, but in a different direction. However, to keep the track from going beyond 90 degrees, there is a "chain" that reaches its max length when the track reaches 90 degrees, stopping it very close to the desired position. Then I straighten it so it is aligned with the rest of the track more. Here it is in its "loading" position. Here is the "lifting track" in mid lift. Here is the lifting track in position. This would be a close up view of the lifting system. Another close up view of the lifting system. Here I am, looking in awe, up the 7 foot Stalling Dive. This is the interior of the support tower for the "Launch Tower". Here is another overview of Gravity. I don't know how that blue light got in there, but I think it is cool. Now we are looking inside the interior of the support tower for the "Drop Tower". The main purpose of this photo is mainly to show how big 7 feet can be. This is the upside down section of Gravity's Stalling Dive. I do not know how these flimsy pieces can hold up the Stalling Dive without it crashing down. Maybe it's just the base that it holds on to, but after having this fall down three times, I'm keeping it there, just in case. I do not have enough pieces to finish the rest of the course, so I'm going to buy some extra K'nex coaster sets within a week or so. I'll make a video of Gravity and upload it when I am finished with the building process.
  10. This year has been pretty good for what I usually do. Total coaster count: 61 New coasters this year: 9 New parks: (including fairs) 3 (Wheelock Rides, The Great Escape, Martin's Fantasy Island) Amount of coasters added to top 5 wood coaster list: 2 (Comet at The Great Escape is #1, Silver Comet is #3) Amount of coasters added to top 5 steel coaster list: none Total amount of parks including fairs, water parks, etc: 11 (Rapids Water park, Wheelock Rides, Dorney Park, Sylvan Beach, Seabreeze, Thunder Island, The Great Escape, Roseland Water park, New York State Fair, Martin's Fantasy Island, Six Flags Darien Lake, (Technically it was 12 because I went to Wheelock Rides at two different locations)) Canceled parks: 1 (Boomers, Dania) I did almost purchase the tickets, but Dania Beach Hurricane and Blender were both closed, so I saw no point in going in. I consider a park where I don't enter the gates a "Cancelled Park". Oh well, at least I'm going to try again next April. I named this year Monkeys and Coasters, because I went to Monkey Jungle during my Florida Trip.
  11. Well, after riding three standard Boomerangs, (Sidewinder, Six Flags Darien Lake's model, and The Great Escape's model) I can say that they are not horribly painful at all, even in the back seat - with the exception of Sidewinder because I only rode it once in the middle. Sure I notice the head banging, and it did hurt a little, but they are still acceptable for several consecutive rides, which I have done on the New York Boomerangs. After noticing how forceful they are, I started appreciating them more. I seem to gray out every time I go backwards through the loop. They are quite innovative designs, despite the fact that they have been around for a while now. Boomerangs are even quite photogenic, especially The Great Escape's Boomerang. With the surrounding mountains, dense packs of trees, and near by rides, makes some truly amazing photo opportunities.
  12. Thanks a lot for all the positive feedback so far, everyone. I don't think I made it clear that this is a real park, located in Central New York, just to let you know. I will continue working on this project, expect some more pictures to come up within a few days. I hope to get this done by November, if not, then December.
  13. This park will require Soaked, Wild, and several custom scenery packs. (I will include them in the download, and instructions, when it is finished) Well, I have been working on this recreation of Sylvan Beach on and off since July and so far it is nearing completion. Luckily, I went a while ago, so taking well over 100 pictures really helped me a lot. So far, I think I have about 60% to 75% of the park completed, and I have tried to make it as accurate as possible down to the smallest detail. Sadly, I made the mistake of not going into the buildings and taking pictures so most of the building interiors are bare, but mostly everything else should be pretty accurate. Here is Laffland, the park's Pretzel built Dark Ride. If I remember correctly, there are very few of these remaining. Here is the main Gift Shop. For some reason, I like the architecture of this particular building quite a lot. Here is a random in park sit down restaurant. This is the Bumper Boat arena. In real life, there are about 3 times as many Bumper Boats. Although I just now thought of a way to solve that problem, I'll fix it later, as I want to get around to posting these pictures first. Here is the park's only roller coaster, an SDC Galaxi, aptly named Galaxi. Here is another view of Galaxi. Once again, another overview of Galaxi. It was extremely challenging to recreate Galaxi with the large amounts of limitations Roller Coaster Tycoon 3 has, but with some custom scenery, I was able to make it pretty accurately. There are some mistakes, but that's pretty much because of the the game's limitations itself, so I think I did a pretty good job at recreating it. Here is a look at the intricate support work, which must have taken me at least six to ten hours, maybe even more. Here is the "northern midway" as I call it. In real life, there is no Kiddie Dinosaur ride there, it is really a Kiddie Whip, but Roller Coaster Tycoon 3 doesn't have a Kiddie Whip, so this is the closest thing to it. (I actually use the Kiddie Dinosaur Ride for many Kiddie rides, because most of the Kiddie rides here are rare ones that the game doesn't have) Here is the park's Eli Bridge Scrambler. Here is Bomber, an Eyerly Roll - O - Plane. In real life, the ride is placed at about 45 degrees or so from the rest of the midway, instead of 90, but that is another limitation problem with Roller Coaster Tycoon 3. This is Tilt - A - Whirl. There are several color pattern differences between this and the real thing, but it is the best I can do with this program. This is probably one of the largest of the several midway game buildings scattered around the park. Obviously, this one is called "Treasureland". Here is the "Kiddieland" section of Sylvan Beach. The path in real life is a shade darker, but without it, the park looks run down. For those of you who have been there, you probably know that it is far from that.
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