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Everything posted by dr.gumbo
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The "Preview" Thread
dr.gumbo replied to DBru's topic in Roller Coaster Games, Models, and Other Randomness
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Alton Towers Discussion Thread
dr.gumbo replied to Ed's topic in Theme Parks, Roller Coasters, & Donkeys!
Lol, they would have to be *really* desperate to go for that one. -
Walygator Parc Discussion Thread
dr.gumbo replied to thomas2's topic in Theme Parks, Roller Coasters, & Donkeys!
^ Worked for Nemesis, didn't it. lol -
Velocity can hurt if your stapled in well. Other than that, I've had limited issues really. ---- And another thing: Sponsor anyone???
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The "Preview" Thread
dr.gumbo replied to DBru's topic in Roller Coaster Games, Models, and Other Randomness
^ Jesus Christ, talk about an eye for detail. -
Stealth Ka [NL]
dr.gumbo replied to Real's topic in Roller Coaster Games, Models, and Other Randomness
Not to be rude or anything but there's a little more to it than that. -
Hunter (NL) -DOWNLOAD PAGE 2-
dr.gumbo replied to Richard's topic in Roller Coaster Games, Models, and Other Randomness
Looks awesome, but is that trims I spot on that airtime hill in the last picture. If it is, shame on you. -
Rollercoaster Cake ?
dr.gumbo replied to jan.andren's topic in Theme Parks, Roller Coasters, & Donkeys!
Don't think so, but having one would be pretty awesome. -
What makes a rough coaster?
dr.gumbo replied to spacemtfan's topic in Theme Parks, Roller Coasters, & Donkeys!
^ I heard it has something to do with the fact that the track vibrates a bit more by the time the latter cars reach it but I'm not sure if that idea holds water. -
Photo TR: Dr.Gumbo’s Summer Bash
dr.gumbo replied to dr.gumbo's topic in Theme Parks, Roller Coasters, & Donkeys!
Concerning the second question, yeah I did have a good look in the construction area while queuing for Rita. Not a whole lot too look at if I'm honest, but I did notice a circle ditch with steel netting for support foundations which I suspect is for the turnaround after the drop (EDIT: I'll correct myself, its seems to be for a turn before the lift) and a deep ditch. Also, I saw some work happening in the forest but I couldn't get a good look at that. I was planning on taking some pictures but as you know, I couldn't. As for the first question, I can't really answer that. Never been to Thorpe Park in my life. lol Thanks for all the comments people. -
Photo TR: Dr.Gumbo’s Summer Bash
dr.gumbo replied to dr.gumbo's topic in Theme Parks, Roller Coasters, & Donkeys!
Time for the park that needs no introduction, Alton Towers. ----- I'll start with the towers themselves. If you visit this place, I advise you have a look in here. Very impressive building if you ask me. ----- Yarr! I be smellin' a Gentlemen o' fortune ----- Yarr! We be milkin' of the Pirates of the Carribean craze. ----- Yarr! I be visitin' Katanga Canyon twice o'er. ----- Yarr! I be seein' too many a Pirate movie. ----- Avast! Port awaits! ----- All looks well and good, but little do they know Niagara falls is around the corner. ----- Brave souls, I salute you. ----- The place proves good practise for Z-Day ----- Spooky! ----- Now, time for what you've all been waiting for. Coaster photos!!!!!!!!!!!!! ----- Great timing let down by shaky hands. Screw my life. ----- And thats it! Long story short, I left my camera with my Dad when I rode Nemesis and I didn't see it again till we were back in the car park. So to make up for it, I decided to post some Kittens. Enjoy!!! ----- ----- Reviews NEMESIS: What can I say, awesome layout, awesome theming, awesome pacing, awesome forces, awesome queue, awesome everything. 9/10 AIR: I'm not sure how to rate this ride because its completely different to everything I've ridden so far. I hate to start on a negative note but the queues were absolutely awful. They were by far the worst in the park by a long shot. I'd say its either down to the rides popularity or the fact that the ride was running two trains instead of three, but either way, if the queue had more for guests to look at it would have felt much quicker. As for the theme, I liked the style the ride had but it could have been a bit more elaborate and consistent for example, the tunnel before the lift is just ghastly compared to the rest of the area. The ride itself, however, was superb. I felt the feeling of 'flight was very effective and thanks to the position the trains are in, there was a lot of interaction with the surroundings. Also, despite the riders position, felt the trains were very comfortable and track was the smoothest at the entire park. I know this may be a sin to say, but I thought it nearly matched Nemesis. 8/10 RITA: Out of all the big coasters at the park, this one had the most sparse theme by a long shot yet despite this, queueing for this was the most entertaining due to its location beneath the ride and the amusing radio station that accompanied it. The trains not only looked good, they actually enhanced the ride experience thanks to they're exposed feeling. I've heard some complaints about the restraints but I personally thought the were very good. The launch blew me away, as expected and the layout offered some great airtime while maintaining the pace well. While it isn't the most impressive ride, its still very good. 8/10 OBLIVION: One phrase come to mind, one pony trick. Thankfully, what the ride does do can blow you away. The drop feels amazing and the actual 'oblivion' effect in the tunnel is really effective. Even though the rides only seven seconds long, I was satisfied when the train hit the brake and that's one impressive feat. Of coarse I wish it did a bit more but what it has is world class. The area which surrounds the ride is cleverly done, and the design and look of the queue effectively creates a sense of paranoia, like they intended. Thanks to the sheer mass of trains, the queue tends to go quite quickly so you don't have to worry about whether its worth queuing up for. 7/10 ----- Again, thanks for reading. If you have any comments, don't be shy. -
Photo TR: Dr.Gumbo’s Summer Bash
dr.gumbo posted a topic in Theme Parks, Roller Coasters, & Donkeys!
Dr.Gumbo's here and he's got a Trip report for you all so sit back and pay attention. Duinrell (or Dune Spring if you want a translation) is a small park that until a few years ago, no one gave a toss about. This year, they opened they're new coaster 'Falcon' after years of seeking planning permission to build it. If my memory serves me right, this particular Euro-Fighter was set up at the Gerstlauer factory two years ago so the ride isn't really brand new, but what the hell, its still just as awesome. ----- Because we were staying at the parks camp-site, we were allowed not only free admission to the water park and attractions, but we were also granted free access to the grounds at night. But screw that.... ----- ...these day time pictures are much better. ----- Check out that funk. ----- Here's the water park, which conveniently is placed right in the middle of the park. Don't ask why, Chuck Norris decided it. ----- Word of warning, if you don't like trees, this place isn't for you. ----- However, if you an tree hugger, this place is pure porn. ----- As you may have gathered, the landscape in this place is absolutely gorgeous. The atmosphere is fantastic. ----- I suppose I'll have to stop here and show you what you really want to see: ----- THE FLOATING TAP!!!! ----- Copperfield was stumped. ----- Now onto the second main attraction, Falcon! ----- Here's a lovely night photo of the lift hi... wait a sec. ----- ...much better. ----- Here's the awesome (if brief) first drop. ----- And here's the loop, which to be honest wasn't that great. ----- Not sure why rcdb list this element as an Immelmann, its more of an over bank. ----- Here's the awesome first drop again. ----- The second best part of the ride has to be this element. So fun and smooth. ----- Here's the entrance to the sweet but forgettable helix, also done smoothly. ----- One sweet thing about this ride is that you can view the ride from every angle, making it very photo friendly. ----- I took these after closing hours incase your wondering why its gone dark all of a sudden. ----- This isn't theming, a plane really did crash into the coaster. I saw the whole thing, really. ----- Luckily, I got plenty of pictures before the incident. Including this one of the train in the station. ----- I like to satisfy all my readers, so I got some nerd shots for you all. ----- Woo!!! ----- Oh yeah!!!! ----- Hold your excitement, though. I've got some bad news... ----- ...Mascots have taking over the park. ----- Neep!!! ----- Gah!!!!! They're multiplying!?!?!?! ----- NOOOO!!!!! It got me!!!!!!!! ----- I'll stop with my childishness and get back onto the trip report. ----- Here's the parks toboggan run, built on the non-existing hills of Holland. ----- Lifthill: Volume I ----- Lifthill: Volume II ----- Onride!!! ----- The park tried to build a suspended coaster a few years ago, but it was what we call an 'epic fail'. This station is all that remains. ----- Boring!!! ----- Jumping back to the other side of the park... ----- What's happening here? ----- These people are about to find out. ----- KABOOOOOM!!!!!!!!!!!!!! ----- This bridge can be more popular than the ride at times. ----- Artsy? No? ----- Cowards!!!!!! ----- Personally, I found these cover things a bit uncomfortably. However, without them you might as well just jump into the pool after the drop and swim to shore. ----- Not sure if the wood is genuinely holding up the ride. If it isn't, they've done one hell of a job making it look natural. But wait, what's that I see through the trees? ----- Kiddie coaster!!!!! ----- The head choppers on this thing are insane. You can reach out and touch pieces of track and support mid-ride. Not that I advise it in any way. ----- The Mad Mill, probably the best themed ride in the park (including a gallery of wood cutting tools pinned up on the wall in the queue). ----- General park picture. ----- I suppose the TR is running out of steam now, so I'll leave you with these final pictures of Falcon. ----- Time for ride reviews!!! ----- Falcon: For a family park, this ride is nearly perfect. Not only does it offer a great experience, nearly the entire family can enjoy it. Due to its low height limit, its a great opportunity for young kids to experience their first major coaster. From a coaster enthusiasts point of view, this ride is mediocre at best with only the drop and heartline roll offering any substantial forces. Also, some parts could have been shaped better, especially the over bank which was the only bumpy part of what was mostly a smooth ride. As far as theming is concerned, its no where near Disney standards, but it certainly looks the part. The only complaint I have about it is the lack of ride interaction, but other than that, Duinrell have done a fantastic job of decorating what could have be a white elephant for them. 7/10 ----- Mad Mill: Out of all the Frisbee rides I've been on, this one is by far the best. Not only is the theming superb, the ride program is excellent and most importantly, non-repetitive. Usually, I find that these rides do the same trick over-and-over for 2 minutes but on this one, the spin speed constantly changed from very fast to nearly stopping, all while the rides swing got progressively higher. Because of this, the ride held my interest right until the very last swings. If I had any complaints, it would be with the uncomfertable head rests but other than that this thing is awesome. 8/10 ----- Splash: These rides, in my opinion, have one fundamental flaw. They're a one pony trick which means that if they want to impress anyone, that trick has to be pretty damn impressive. Fortunately, this one does. The splash is absolutely spectacular not only to spectators, but to riders as well. However, because of the strange features each boat carries, you can't experience the full potential of the splash. The cover your given on the roofless boat is especially annoying, but that's just me. I would have liked a more fleshed out ride, but considering what its got, it does one hell of a job of entertaining you, riding or watching. 6/10 ----- Thanks for reading, Alton Towers will follow soon. -
The whole steepest drop thing is too conditional really. Some may say a vertical drop is the steepest you can go, while others say that you can go beyond that as long as brakes aren't used at any point. But then again, if brakes aren't used during the steepest point then it actually 'drops' at that angle so in theory it should be the steepest drop, but as always, some people disagree. Flamingolands one of my home parks so I'm just going to say Mumbo Jumbo's got the steepest drop.
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DRACHEN FIRE REC.
dr.gumbo replied to awclark's topic in Roller Coaster Games, Models, and Other Randomness
If your a member of CoasterCrazy, you can get it there. If not, I'm sure he will upload it soon anyway. -
DRACHEN FIRE REC.
dr.gumbo replied to awclark's topic in Roller Coaster Games, Models, and Other Randomness
^ The older version had an additional corkscrew while the newer one had a gradual drop instead. I think some sections of the track were slightly changed in shape as well. -
The Lathe NL
dr.gumbo replied to coastb2's topic in Roller Coaster Games, Models, and Other Randomness
^ Actually, nothing says he can't post it here. It is related to a coaster game after all. However, I wouldn't say its worthy of its own thread. -
The Lathe NL
dr.gumbo replied to coastb2's topic in Roller Coaster Games, Models, and Other Randomness
Didn't bother downloading it, no point. Interesting use of supports though. -
Carowinds Discussion Thread
dr.gumbo replied to robbalvey's topic in Theme Parks, Roller Coasters, & Donkeys!
Twizzlers and Mike & Ike come off of a shelf and those are pretty freakin' good. There's only so many times you can eat those Twizzlers until your sick of them. The same goes for these B&M hypers. -
Carowinds Discussion Thread
dr.gumbo replied to robbalvey's topic in Theme Parks, Roller Coasters, & Donkeys!
Looks like another off-the-shelf B&M hyper if I'm honest. -
Kings Dominion (KD) Discussion Thread
dr.gumbo replied to robbalvey's topic in Theme Parks, Roller Coasters, & Donkeys!
The ride looks absolutely awesome, but am I the only one that think it looks a bit ugly. -
No Limits Dictionary/Guide
dr.gumbo replied to paintballer's topic in Roller Coaster Games, Models, and Other Randomness
AHG: Shorthand for Auto-heartline generator, an NoLimits tool which applies a heartline to a track, giving it the correct shaping and banking to eliminate lateral G forces. Elementary: A NoLimits tool which creates elements through a variety of formulas such as HSAK and FVD. FVD: Shorthand for Force Vector design, an Elementary formula which creates elements through imputing intended forces and banking to shape the track. HSAK: Shorthand for Helix Swiss Army Knife, an Elementary formula which creates helix elements by imputing different variables. Through manipulation you can create numerous elements to construct nearly any track you want, but only a few designers are skilled enough to do this. Purgatorium: An NoLimits tools which manipulates elements in numerous ways. Most frequently it is used to change the orientation of an element but if you have the skills, much more can be done with it. Newton: A NoLimits tool which utilises the FVD formula to create elements. Unlike Elementary, you can actually visualise the track while your making it, thus making it easier to use for most people. I'm sure other people can come up with better explanations than that. lol -
NL Seabreeze Tight Fit Contest
dr.gumbo replied to dr.gumbo's topic in Roller Coaster Games, Models, and Other Randomness
^ None of those rides were uploaded before the original deadline. -
4,000 Years Later [NL]
dr.gumbo replied to dr.gumbo's topic in Roller Coaster Games, Models, and Other Randomness
^ No, I used a tool called Newton to create the track. It basically creates tracks by imputing certain forces forces and apply banking. You can download it here under Entropy's NL Tools: http://www.coasterchamber.com/forums/tools.php Its difficult to use effectively at first but once you get used to the basic functions it'll produce fantastic tracks for you. -
Crazy Leggz [NL]
dr.gumbo replied to coastb2's topic in Roller Coaster Games, Models, and Other Randomness
^ I'll have a try for you.