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Everything posted by Dailey Enterprizes
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Jammer NL
Dailey Enterprizes replied to riccoaster's topic in Roller Coaster Games, Models, and Other Randomness
^ Haha yea, they have higher standards over there. Any sort of pumping will drop your rating 3 points and custom 3D objects is almost standard now. Well whatever, I build coasters for the fun of it... -
Jammer NL
Dailey Enterprizes replied to riccoaster's topic in Roller Coaster Games, Models, and Other Randomness
^Anytime man, just don't give me too much credit because I still get lame reviews over at Coastersims. -
Cirque Phantasmagorie
Dailey Enterprizes replied to Fisherman's topic in Roller Coaster Games, Models, and Other Randomness
OMFG that was the most freaky, insane, twisted, humorous, terrifying, -insert bad word here-, and pants wetting thing that I've ever seen. No real haunted house in real life would have scared me like what your ride had just did. No words can describe it man. You deserve the Noble Prize for scaring the shit out of me. -
Jammer NL
Dailey Enterprizes replied to riccoaster's topic in Roller Coaster Games, Models, and Other Randomness
^As a beginner you shouldn't worry about extra stuff like graphics and scenery. Even I know how to build my own stations and textures, but you don't see me do it too often. Laziness? Maybe, but if a coaster feels special enough I'll add scenery and textures. Anyway you did a pretty good job with your first coaster. Trust me, I've seen alot worse before and that includes my first coaster . I have some pointers for you though. First thing is that you should find a consistent way to build coasters using No Limits. You probably don't know what I'm talking about, but it will make your future coasters much easier to build. I think the easiest way to tell you is to show you, so I'm going to make a little tutorial right now. After you have chosen your coaster type build a station that is 20 units long. Then go to the left side view, select the whole station and raise it 5 units Assuming that you want a lift right out of the station you select the "lift" track mode and you click anywhere left of the station. Move the node of the lift track 5 units left and 1 unit up from where your last node was (in this case it's the end of your station). Adjust the end nodes of your track segment so that you'll have a lift hill that will be at a slope of 2 units left and 1 unit up (or in real life 22.5 degrees). Then just adjust your station end node so that your transition between horizontal and 22.5 degrees is smooth. This segment will be the longest segment of your lift hill, but you'll need to stay zoomed in on your lift in order to get the track up to the right elevation and at the right angle. Click anywhere left of your lift hill node and align it so it is 2 units left and 1 unit up from the last node. To get it straight simply click on the entire lift segment that you're working on, then right click and choose "Make Straight." Your coaster's lift hill should be at a perfect 22.5 degrees now. Next step is to start getting the lift hill to a desirable height. I'm choosing just over 100 feet for this coaster. Click the very last lift hill node and start moving it over 2 units and up 1 unit several times until you reach about 95 feet. It's tedious, but it's the best way to get the lift hill to the right height at the right angle. I opened up the vertex panel to show you the height of the lift hill. The height is boxed in red. It says 95.14 ft. I know it's an odd number, but that's just the way no limits is. Now it's time to level off at 100 ft! Click left of the last node and move your new node 6 units left and 1.5 units up. Adjust the end nodes to both nodes to get the right curve. Now at this point there are several possibilities on how to descend, but I choosed a simple drop to demonstrate. I want the first track to descend at a slope of 1 unit across and 1 unit down (45 degrees), so select the track segment from the segment menu and click anywhere left of your last node. Move the new node so that you're 6 units left and 3.5 units down from your last node. Adjust the end nodes so it'll be at a slope of 45 degrees. Then adjust your other nodes's end nodes so that the curve will be smooth. You could let the drop level out at 45 degrees if you want you, but I still want to continue to descend past 45 degrees. I want the next node to be at a slope of 1 unit left and 2 units down (67.5 degrees), so click anywhere left and of the last node and get the new node 4 units left and 6 units down from the last node. Then adjust the end nodes to get the slope to 67.5 degrees and then adjust your other node's end nodes so that the curve will be smooth. This last picture shows that I completed a straight section of the drop. Simply estimate where the best place is for the drop to start leveling off at and put the node there (in this case it's 4 units left and 8 units down from the last node). I also leveled the drop off with just one node because smoothness at the bottom of a drop is important. A rule of thumb with no limits is that fewer nodes will lead to a smoother coaster. Of course this isn't always true because more nodes are always needed on a coaster with inversions, but for the sake of simplicity. Just use one node at the bottom of a drop and use more nodes towards the tops of hills. I hope I explained this consistency thing properly because the last thing that I want to do is to confuse you even more, but I think you'll get it. The whole idea is to use the same technique (doesn't have to be mine) in every coaster that you build and you will soon see that it's not that hard. I've been using this system forever and it works the best for me, but different techniques work differently for each person, so choose the one that best fits your style of coaster building. Keep on building... -
Hey guys, I made this coaster a few days ago. It's a GCII twister/out and back that features 9 crossovers, only two hills, and a helix, but it goes 108 ft into the air and with that it delivers a 105 foot drop and a ride duration of 1:37; that is from the time the train leaves the station and stops at the final brake run. I hope you enjoy it... Spirit.nltrack
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Awww It looks like a nice park. Atleast it's more spread out than the other parks in Australia.
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Photo TR: Derek and Nicole do Orlando
Dailey Enterprizes replied to DerekRx's topic in Photo Trip Report Archive
^^ That's cool, but what part of Pittsburgh were you from? I'm from the North Hills. -
What is your favorite band and song?
Dailey Enterprizes replied to a topic in Random, Random, Random
Breaking Benjamin Evans Blue Dave Mathews Band Coldplay Theory of a Deadman Ra The Fray The Clarks The New Black 30 Seconds to Mars 3 Doors Down 10 Years The All American Rejects Audioslave Stone Sour Three Days Grace Tool Strata Staind Institute Seether Saliva Nirvana Mudvayne Live Lordz of Brooklyn I could probably go on forever... -
Photo TR: Derek and Nicole do Orlando
Dailey Enterprizes replied to DerekRx's topic in Photo Trip Report Archive
I loved the pictures. You know my sister is moving to Orlando in April with her boyfriend. I think I might have to visit these parks. I've never been to Florida before... -
Photo TR: Busch Gardens Africa
Dailey Enterprizes replied to Electerik's topic in Photo Trip Report Archive
^I just realized that the floorless transition isn't going to be that easy because those floorless coasters need that weird loading platform in the station. That's going to be interesting... -
I had this problem a million times where a girl I liked was in a network of people where news (gossip) would dominate. Anyway the biggest piece of advice that I can give you is don't fret about it. No matter what happens it will all come down to saying hi to the girl. Just say what comes natural and don't worry. Trust me, I was in your shoes for the longest time and I've just recently matured to where I am now and I' m in college! Don't be like me, enjoy your adolesence.
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Michigan is where Jerome Bettis was from and where the Steelers won their last superbowl...
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Photo TR: Busch Gardens Africa
Dailey Enterprizes replied to Electerik's topic in Photo Trip Report Archive
I've never been on a B&M drop coaster before, but after looking at this picture... my god those trains are huge. I mean compared to the person walking in the que line those trains look bigger than my living room. -
PTR: Colonial Williamsburg
Dailey Enterprizes replied to jackskellington101's topic in Random, Random, Random
I need to go back to Williamsburg asap! I also love their rootbeer and have collected some for my personal fancy. Don't ask why, but I love those old looking bottles including old Coke in glass. -
I looked for a NHL thread, but I couldn't find a good one that was for all NHL teams. Anyway with the playoffs comming up how are everybody's favorite teams doing? The Penguins beat the Devils last night 3-0. Lucky? I'm not sure, but our goalie did a hell of a job. It felt good seeing them win a game before OT.
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www.post-gazette.com/pg/07070/768319-28.stm Btw, I checked for this thread on TPR, but I didn't find anything. This is a podcast (www.kennywood.com/funzone/fz_podcasts.php) that Kennywood tried doing to show what Kennywood is doing behind the scenes.
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Saving Whalom Park? Again???
Dailey Enterprizes replied to robbalvey's topic in Theme Parks, Roller Coasters, & Donkeys!
Sounds like another episode of the Simpsons to me, "Why must we restore America's amusement parks..."
