New Reoma World
I'm sure you've all visited a park where you set the bar low and then it exceeded all expectations. For me, that happened with New Reoma World. I saw that they had some intriguing coasters on RCDB, but I wasn't expecting such a cute and well-themed park.
Unlike the last park, TPR was not the park’s only guests. We were joined by 2-3 other families. I was impressed the park was even open on such a low-attended and rainy day, but Robb pointed out Japan’s full-time employment policy which is a stark contrast to the arsenal of seasonal workers that form the backbone of Six Flags and Cedar Fair.
Our first stop was the park’s largest coaster, Vivace. Approaching the mine train coaster, it was hard not to notice two things- the coasters beautiful setting over a pond and the large, sweeping first drop. And that first drop did deliver. It feels even faster than it looks and the high-speed turn immediately after pulls some decent Gs and even had me starting to greyout. The middle of the layout isn't much to write home about, but the finale has two tight helixes, one downward and one upward.
I got two rides on Vivace- one up front and one towards the back. I preferred the latter for the added Gs on the turns. I was expecting some shaky transitions like an Arrow mine train, but Vivace was remarkably smooth and reridable. 6 out of 10
On the way to the next coaster, I passed a few dark rides. The first was Battle Beasts. I suspected it was a shooter based on the name and my assumption was correct. For a smaller park, I was shocked they had a video in the queue giving the ride's story and some alien theming straight out of a Ridley Scott film.
The ride itself was much better than expected. I figured this would have cheap cardboard cutouts like Boo Blasters, but this had countless full-size statues along the course. Most of them were static, but I was willing to give them a pass because of how nice they looked. For the finale, a few of the larger ones did start to move as a bonus.
The targets were large and the laser sights on the guns were clear. As a result, I scored well over 220,000, which got me a sticker to honor me for protecting Earth from the alien invasion. This may have been the park’s best attraction and it's one of the funnest shooters out there. 9 out of 10
Dark Side was an interesting haunted walkthrough. For the most part it was extremely dark, but there were two noteworthy scenes. One was a creepily desserted church. Another was a well-done screen with projection mapping effects. I'm pretty shocked other parks haven't utilized this more with their haunts, but I'm sure it's coming down the pipeline. Then there were 3-4 scenes with scare actors, but the strange part was that it was the same dude running scene to scene wearing just a hockey mask.
There are definitely better haunts out there, but this is pretty good for what it is. 6 out of 10
The most WTF attraction at the park was the innocently named Rainbow Bandits. If I did acid, I’m pretty sure this would classify as a trip. You ride in suspended ships a la Peter Pan and then pass scenes reminiscent of It's a Small World. Except instead of little dolls from around the world, there was the Tin Man, Garfield, Elsa, cross-eyed male Maleficent, ans dragons. If that sounds random, that's Rainbow Bandits for you.
We had no clue who the rainbow bandits were, but it didn't matter. The ride was very well done despite its randomness. Like Battle Beasts, the figures far exceeded what I expected from a smaller park like New Reoma World. It was impossible to come off Rainbow Bandits with anything but a smile. Ok maybe it is, but you're probably one of those people who hate puppies. 9 out of 10
The ride I was most anticipating was Spaceship 2056. The ride is a clear Space Mountain knockoff, but I was even more intrigued after seeing that riders never experience the lift hill on this coaster per RCDB. Would we have to climb a million stairs a la an Arrow launched loop? Thankfully no! There was a well-themed shuttle elevator to take us to the (space) station.
Before getting to the ride, I have to remark just how awesome the queue looked. Take the space station inspired tunnels of Space Mountain, but also mix in a cool star tunnel and some additional props. As long as the ride wasn't a painful dumpster fire, it was already a win.
Cramming a trainload of Americans was a bit tricky. Due to the loading and exiting platforms being multiple stories apart, riders must place any loose articles on the floor between their legs. This was a challenge for our taller riders, so I did my fair share and crammed 4 bags below my seat. We then sat there waiting to be dispatched until we were instructed to hold the lap bar- not the padded portion, but the metal bits next to it. Odd, but I wasn't going to complain.
The layout was reminiscent of a slower version of Disneyland's Space Mountain. The first half was a never ending series of right-hand turns. But then the second half had a few slopes where the train built some solid speed and they were immediately followed by tight turns that pulled a few Gs. It's not an intense ride for sure, but it's a well-themed experience from start to finish and offers a smooth coaster to boot. 7 out of 10
On the way to the next two coasters, it was hard not to miss the Ferris Wheel. For one, it was probably 150-200 feet tall in typical Japanese fashion (they love their big wheels). But what really caught my eye were two specific cars. Instead of the usual gondola, this wheel had 2 cars without outside facing seats and OSTRs. If I had more time, I definitely would have tried it solely for the novelty.
As you'd guess, the Kids Coaster was the park’s kiddie coaster. The layout was unique and the coaster was smooth, but that's about all I can say. For better or worse, it offered a completely mundane ride free of any tight transitions or roughness. Like Cosmoworld’s kiddie, this one also only offered 1 lap, a stark contrast to how similarly sized coasters are operated in the US. 2 out of 10
The final coaster was an odd duck, the Lady Bird Coaster. While the layout definitely isn't what I’d call a kiddie coaster, the single person trains definitely were a tight fit. In many ways, this was a wild mouse with a few added tricks.
For one, it began with a decent sized drop. The subsequent curved turnaround looked terrifying, but the train navigated it smoothly. The rest of the coaster was a series of hairpin turns, some of which were particularly aggressive. Though the most aggressive part of the ride was the final brake run. All I have to say is brace yourself. I didn't think a 1 mph stop could be so abrupt but on this coaster it is. Overall it’s probably better than the standard steel mice from Mack or Maurer because of its uniqueness. 5 out of 10
With only a half hour left, I debated trying the Bird Flyer, but I have a star flyer twice as tall at my home park. Conversely I don't have a Space Mountain knockoff and shooting dark ride, so I prioritized a last ride on each of those attractions.
New Reoma World was a very pleasant surprise. I wasn't expecting much beyond the coasters, but it really was a charming park with some well themed rides and park areas.