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Rollercoaster Tycoon World (RCTW) Discussion Thread


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  • 2 months later...

While it almost feels like the world had given up on this game (especially with competition virtually blowing them out of the water), a small part of me is still hooked into wanting to see it improve... Or at the least be more playable than the last time I opened it.

 

*For any that still play it, take note of the last section requiring moving your saved games before they get lost in the transition out of Early Access.

 

RCTW – EARLY ACCESS – DEV BLOG #18: BIG NEWS!

(October 27, 2016)

 

Hello Tycoons! Today we’re coming to you with some big, big news!

 

As hinted before, we’re nearing the end of RollerCoaster Tycoon World’s Early Access period. Now, we’re ready to pull back the curtain to show some of what you can expect when we leave EA. We’re excited to reveal some new features that the team has been working on behind-the-scenes – based off your feedback – for months! Now at the cusp of our full release, we’re showcasing these exciting new innovations for the first time to give an inside look into what’s in store at launch.

 

Below you’ll find highlights of our upcoming new features, along with a new video showcasing our Piece-by-Piece builder, and a note on saved games. Be sure to follow along on the blog as we’ll continue to reveal some exciting news, including our LAUNCH DATE(!!), very soon.

 

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New Progression Mode!

 

When we leave EA, you’ll be treated to a BRAND-NEW park building gameplay experience. This has been a long-term project for our team and one we’re SUPER excited to finally reveal. Instead of the “Scenarios” found in the current game, you will have a new mission-based campaign system, giving you dozens of engaging and increasingly tricky missions over 3 world maps, with multiple objectives and playstyle options. As you complete these missions, you’ll be granted Research Points, which can then be used to unlock over 100 new scenery items. Those items will then be available for you in the Sandbox builder. Along with the core Sandbox building experience, this new progression system gives players a whole new way to interact with RCTW. We can’t wait for you to try it!

 

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New Peeps!

 

Welcome to Peeps 2.0. Based off of your feedback and diligent work of our artists, we’ve completely revamped and remodeled every peep in the game. Your park will now be populated with a diverse and vibrant collection of dynamic peeps – riding rides, buying cotton candy, and having the time of their lives. (Or cowering in terror / buckled over with nausea – your choice!) Additionally, as you make your way through our new progression mode, you’ll be meeting some of our VIPeeps – special peeps full of personality and style, who will have some very specific needs. Fulfill their needs and your park will be granted additional fame, making it all the more popular!

 

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New User Interface!

 

The entire main menu and User Interface has been reworked, offering a streamlined, seamless navigation experience. Now you can quickly jump back into your saved parks, create a new park, check out the most popular items currently available in the Social Hub, and see how many people are downloading and rating your own shared creations. Finding your way through RCTW and quickly getting where you want to be has never been easier!

 

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Performance and Path Improvements!

 

We’ve made significant progress over the past months improving our pathing system and overall game performance. As we leave EA you’ll notice jumps in framerate, decreased load times, and a much more seamless path placement experience.

 

Video Featuring the Piece-by-Piece Builder!

 

We’d also like to take some time to focus on another newly implemented game feature – Piece-by-Piece building! Our PxP builder offers players unlimited creative control over the design and layout of their park. Let your imagination run wild as you create themed structures from our Sci-Fi, Western, Adventure, or General themes. We made a short overview video to show how YOU can jump into PxP building and start creating your own unique structures today!

 

 

Saved Games – Prepare Now to Leave Early Access

 

Lastly, as we transition out of Early Access we want to encourage all current players to save blueprints of their coasters, PxP items and grouped elements, and other creations. Any item you save as a blueprint will be saved as we transition from Early Access to full release, but due to the massive progression and technical updates coming to the full release, your saved games from Early Access will not carry over to the full release version of RCTW. Make sure to start backing up your work now!

 

Click here for a guide to saving your Blueprints!

 

We wanted to thank you all again for joining us on this journey, and hope you’ll continue on the ride with us in the future as we update and improve RCTW. We’ve made enormous strides since first entering EA, and we have your invaluable input to thank for that. Keep watching here for our official launch date announcement. Until then – see you in the park!

 

– Team RCTW

 

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Apologies for double post, this was posted by them literally moments ago:

 

RCTW – EARLY ACCESS – DEV BLOG #19: RELEASE DATE!

(November 10, 2016)

Hello Tycoons!

 

The time is now! We are excited to announce the official release date for RollerCoaster Tycoon World: Wednesday, November 16th, ahead of the upcoming Holiday season. It’s been a great ride and we can’t wait to finally present the new and improved RCTW to you all! Our November 16th release will include all the new features we laid out in our last blog – a brand-new progression mode, new UI and main menu, refreshed peeps – along with tons of performance improvements and bug fixes. The game will be available for purchase via Steam, on this site, and other online distributors, and if you own the game already, it will be automatically updated to our full release version.

 

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Additionally, we want to sincerely thank everyone who participated in our Early Access program. The game is where it is today thanks to your tireless commitment and love for RCTW and dedication to the RCT franchise. As a small gesture of our appreciation, every player who purchased a copy of RCTW in Early Access will receive two exclusive in-game gifts – a new Pendulum flatride, and our Candy Shop store. These gifts will show up automatically in your game when you update after we leave Early Access.

 

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For a sneak peek of RCTW 1.0, we’ll be streaming the game tomorrow, Friday 11/11 @ 2pm EST with RCTW designer Steven Lumpkin, aka Silent0siris on Twitch! He’ll be taking you on a tour of all the great new stuff we have in store when we hit full release on 11/16.

 

And remember – this is only the beginning for RCTW! We’ll be rolling out FREE and paid DLC over the coming months, along with continued optimizations and improvements.

 

As a reminder, make sure to save your blueprints now. Like we mentioned in our last blog, any item you save as a blueprint will be saved as we transition from Early Access to full release, but due to the massive progression and technical updates coming to the full release, your saved games from Early Access will not carry over to the full release version of RCTW. Make sure to start backing up your work now!

 

RCTW 1.0 is on track, and ready to roll out to you all very, very soon. See you in the park!

 

– Team RCTW

Take note, this game's release is one day before PC's November 17th release...

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They have also announced what NVISSIO was really working on all this time. And it was not RCTW really...

 

Atari® Announces RollerCoaster Tycoon® Touch™ Coming Soon to iPhone, iPad, iPod touch and Android Devices

https://atari.com/news/atari-announces-rollercoaster-tycoon-touch-coming-soon-iphone-ipad-ipod-touch-and-android

 

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NEW YORK – November 10, 2016 – Atari®, one of the world's most recognized publishers and producers of interactive entertainment, today announced the development of RollerCoaster Tycoon® Touch™, the newest title in the beloved RollerCoaster Tycoon® franchise, coming soon to the App Store for iPhone, iPad, and iPod touch as well as on Google Play for Android devices. Following the success of RollerCoaster Tycoon® 4 Mobile™, which has garnered over 17 million downloads and 295 million sessions globally, comes the latest entry of the storied RCT series, where, for the first time in full 3D, players can design, customize and share their greatest park creations with friends from around the world.

 

Beginning today, RollerCoaster Tycoon Touch has soft launched on the App Store in the Netherlands and New Zealand for a limited time before releasing worldwide.

 

Creating, building, managing and sharing imaginative parks in beautiful 3D graphics has never been this fun or easy. In RollerCoaster Tycoon Touch, players can open card packs full of coasters, rides, decorations and more to build out dream parks. Complete missions and acquire more cards to upgrade buildings, keeping peeps happy and making more money to grow your park! An innovative, touch-control coaster creator allows players to effortlessly draw coasters, and combined with intuitive pathing and building placement gives players the freedom to express their creativity.

 

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Additional Key Features Include:

 

Card Packs: Create fun, wild and imaginative parks by collecting cards packs full of exciting rides and coasters. Level-up, complete Missions, or visit the Card Shop to collect new cards to get different coasters, rides, scenery and missions for your park.

Coaster Builder: Easily create wooden, hyper, iron and steel coasters, tracks, supports and stations with the user-friendly spline-based coaster and track editor.

Stunning Retina 3D Graphics: RollerCoaster Tycoon has never been this beautiful on mobile devices. Enjoy every park ride, coaster, building and park decoration in high resolution 3D graphics with real-time day and night cycle.

Park Attractions: Customize your dream park and delight guests by choosing from over 100 different flat rides, park decorations, paths, restaurants, and shops. With additional content to be rolled out throughout seasonal events, RollerCoaster Tycoon Touch will offer the largest selection of content ever proposed on mobile.

Park Management: Create, manage and grow a successful park by maintaining peep satisfaction levels on activities, park value, revenue, and park decorations, and track everything with the intuitive Park Management panel.

 

“We are working hard to develop a fun, engaging and innovative successor to RollerCoaster Tycoon 4 Mobile and cannot wait to share the newest game with our fans worldwide,” said Fred Chesnais, Chief Executive Officer, Atari. “By partnering with Nvizzio to create RollerCoaster Tycoon Touch we can leverage their expertise in designing great simulation games, which benefits players as they get to experience RCT in an entirely new way.”

 

RollerCoaster Tycoon Touch is free-to-play and is currently in development by Nvizzio Creations, the creative team behind RollerCoaster Tycoon World. For more information, visit http://www.RollerCoasterTycoon.com and Like our Facebook page at facebook.com/RollerCoasterTycoon and Twitter @OfficialRCT.

 

About Atari

 

Atari (http://www.atari.com) is an interactive entertainment production company. As an iconic brand that transcends generations and audiences, the company is globally recognized for its multi-platform, interactive entertainment and licensed products. Atari owns and/or manages a portfolio of more than 200 games and franchises, including world-renowned brands like Asteroids®, Centipede®, Missile Command®, Pong®, Test Drive®, and RollerCoaster Tycoon®.

 

Atari has offices in New York and Paris.

 

© 2016 Atari Interactive, Inc. All rights reserved. Atari word mark and logo are trademarks owned by Atari Interactive, Inc.

 

RollerCoaster Tycoon® Touch™ © 2016 Chris Sawyer.

 

RollerCoaster Tycoon® is a registered trademark of Chris Sawyer. All other marks are the property of their respective owners. All other trademarks are properties of their respective owners.

 

 

About Nvizzio Creations

 

Nvizzio Creations (http://www.nvizzio.com) is an independent game development company based in Canada, specializing in the production of 3D games through creative design excellence, flawless execution and unparalleled attention to detail. The company is a world-class game development studio and works with some of the most innovative game publishers in the world. It is globally recognized for its unique work philosophy, brilliant teams, and proven expertise at creating amazing games for personal computers, consoles, tablets and mobile platforms.

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Following the success of RollerCoaster Tycoon® 4 Mobile™, which has garnered over 17 million downloads and 295 million sessions globally, comes the latest entry of the storied RCT series...

Well, it was nice to give them a chance while they had it. The cash-grab in Atari is far, far too present...

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I just finished watching the Twitch stream.... That was the most painful hour of streaming I've ever seen. The difference in enthusiasm, creativity, quality, etc. in comparison to the Planet Coaster beta stream was just... OMG. RCTW has, like, ZILCH going for it. And I couldn't even read half the chat replay because people's comments were being deleted, and I'm wondering if they were comments about PC....

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  • 2 weeks later...
Game is officially released today. It also dropped in price to $35 from its $50 early access buy.

 

Not so fast.

 

Just one week after release ATARI decided to do a 45% off exclusive "fall sale" for RCTW, thus @#$%^@$% over their existing customers...again.

 

The caveat? This sale is only happening through their own website, not Steam.

 

http://www.rollercoastertycoon.com/buy/

 

 

If you go to Steam now...you pay 45% more.

 

http://store.steampowered.com/app/282560

 

The reason ATARI decided to do this is two-fold..

 

1. So that many existing customers on Steam won't find out they have been shafted. Btw...if you buy right now from the Steam Store, you pay 45% more.

 

2. So that the Steam 2hr refund process does not apply to the guys that get it from there. Good luck getting a refund from ATARI themselves. Steam won't cover you.

 

Niiiiiiceee..

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  • 1 month later...
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I'm at a total of 7 hours in and haven't been bothered much to open it back up. It's not very pleasing to the eyes, and feels clunky and jagged. That's not to say it's totally unplayable, it's just... shallow. Not really worth the full-price.

 

The devs still throw small updates every few months though, so it's not like they've totally abandoned it (latest update is some fountains apparently).

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