Risky Posted September 7, 2014 Share Posted September 7, 2014 @prozach626 Yes, they are. That's the case with many reboots, prequels, and sequels. Same goes for movies as well. Kids aren't going to buy this stuff; their parents are. Plus I don't think kids of this generation even care about theme park simulator games, and it's not like the old RCT games are extinct. If they made a more realistic and advanced RCT, the kids of today (if they cared to be interested) could revisit the RCT games of yesteryear which undoubtedly surpass the crap Atari tried to shove at them in 2012 and this year. Link to comment Share on other sites More sharing options...
mnemesi Posted September 7, 2014 Share Posted September 7, 2014 I was thinking about this new addition to RCT World today and wanted to share it with you all...what do you think about the addition of "Fast Passes" to certain rides? Since this game is getting the "Disneyworld" treatment (monorail system, park mascots, foliage, etc.) I thought it would be cool if Pipeworks added this feature. Disneyworld uses this in their parks as well as other amusement parks like Cedar Point, this would be a great addition to RCT World if you asked me! Link to comment Share on other sites More sharing options...
Risky Posted September 7, 2014 Share Posted September 7, 2014 ^ That's a pretty cool idea. Didn't RCT3 try that with the "passports" booth thingy? Link to comment Share on other sites More sharing options...
FLIPDUDE Posted September 7, 2014 Share Posted September 7, 2014 Fastpasses might be nice and useful from a real world perspective but from a gameplay perspective they're a bit pointless. Okay, granted, they'll give you some extra income, but other than that. They'll just make the lines shorter for some people and longer for others, you've essentialy done nothing from a manager's standpoint (again, with the exception of a bit of income) I don't think their role in the world of building a theme park is important enough to justify having coders and modelers spend time working on them instead of other features. Â Â What I'd like to see, however, is long lines. In RCT2 if you built a popular ride the line could go for ages. In RCT3 there's rarely even enough of a line to fill up a long train before people stop going in. Link to comment Share on other sites More sharing options...
mnemesi Posted September 7, 2014 Share Posted September 7, 2014 Yes I would like to see longer lines for roller coasters too, some of the lines for certain roller coasters were too short (depending on how big the queue line is). I would like to see guests fill up the lines (or at least make them longer than usual). I think Pipeworks should "enhance the AI" (make the guests a lot smarter and able to tolerate more extreme rides). Does it make sense to post signs at the beginning of each roller coaster to tell the guest how long it is? Pipeworks could figure out to way to make the signs change automatically depending on how many guests are in the queue. This would notify guests whether they should wait in line or go on another ride until that particular line decreases a bit. Link to comment Share on other sites More sharing options...
Risky Posted September 7, 2014 Share Posted September 7, 2014 ^I agree. Â Also I was hoping for more realistic queues or custom queues. Something like this: Â Â No wide bulky pathways. Link to comment Share on other sites More sharing options...
mnemesi Posted September 7, 2014 Share Posted September 7, 2014 Â Not mentioned in the picture - the lights! They're placed off-center on the footpaths! Â If you look very closely at the picture with the double decker tea cup ride in it, you will notice what appears to be a turn style to let guests enter the ride. I think the Youtube video I posted a while back references this as well, but I would also like to see realistic and/or custom queue lines. Link to comment Share on other sites More sharing options...
JonnyRCT3 Posted September 8, 2014 Share Posted September 8, 2014 From the official Facebook page.  "You don't have to play with anyone if you don't want to," Kennedy said. "And there will be an offline mode." You can save up enough money to buy the other plots and build your own huge park completely on your own. But if you do choose to play online with people, the option is there.  This is what worries me the most about the game. I feel like they're going to force everyone to have their parks split into 4 different zones. I don't mean just theming, but the physical separation. This makes me wonder if the huge sandboxes from the past will be removed & replaced by 4 smaller plots that make up one large park. It seems similar to what EA did with SimCity. We used to be able to play on HUGE maps, but then everything was reduced to pint sized maps.  Simcity 4 map Click  Simcity 5 map Click  I understand this may be due to more detailed gameplay, and a more dedicated engine. But this would be a huge disappointment. Any type of building simulator, especially City & Amusement park ones, SHOULD NOT be limited to such small land areas. This completely ruins the fun, and throws "build the theme park of your dreams" out the window. It becomes more of a "build the theme park of your dreams, but in 4 small sections".   I really hope we have the option of a SINGLE large sandbox, like those in RCT3. Link to comment Share on other sites More sharing options...
Risky Posted September 8, 2014 Share Posted September 8, 2014 ^ I agree. I don't want to build a park in 4 different sections if I'm playing offline. Link to comment Share on other sites More sharing options...
Midgetman82 Posted September 8, 2014 Share Posted September 8, 2014 ^Thia was my main worry with the possible sandbox mode. Creating monstrous, intricate, fully-themed-to-the-core parks with the maps available in RCT3 was fun, but immensely sizing down the map would be bringing the franchise a couple steps backwards, imo. Link to comment Share on other sites More sharing options...
coasterschile Posted September 8, 2014 Share Posted September 8, 2014 For some reason, I don't think this would be as good as RCT3 (but I'd play it anyway) This will feel like playing the old, basic RCT3 as it was in the beginning (ok, maybe not that bad) but if you can't upload files to the game (like CSO/CTR/CFR) The game would be totally screwed, I think CSO's, CTR's and CFR's are the only things that make me play the game nowadays Link to comment Share on other sites More sharing options...
Risky Posted September 9, 2014 Share Posted September 9, 2014 Some interesting information in this article: http://www.gizorama.com/2014/computer/pc/pax-2014-atari-comes-out-swinging  "There are large plots connected by a giant monorail so you can build a park by yourself, or you could enter co-op mode to work together to build the best park that you can."  I guess the four plots of land are going to be there regardless if you're playing online or offline. Booooo.  "If you are visiting a park and you see a coaster that someone has built that you absolutely love, you can click to download a blueprint of that coaster so you can build it back at your own park. Don’t worry if you don’t have enough money for all the parts: that blueprint will stay in your inventory as long as you want it to."  I hope they're no talking REAL money here...  "Each ride and shop has sounds and animations unique to them. For example, the sushi shop has a giant chef’s knife cutting a slab of tuna on the roof and it makes a slicing noise when it does."  Ummm... Why? That's just silly.  Anyway, the game is still in its "pre-alpha" stages. Maybe they'll rethink a few things here and there. I'm still very much interested in this game. Link to comment Share on other sites More sharing options...
JonnyRCT3 Posted September 9, 2014 Share Posted September 9, 2014 ^There will be no micro-transactions. Â The 4 plots of land automatically makes this game a C- at best now That really sucks Link to comment Share on other sites More sharing options...
Midgetman82 Posted September 9, 2014 Share Posted September 9, 2014 Well, even the older games had weird and slightly-obnoxious sounds whenever they operated. The ghost house in RCT 1 and 2 had a skeleton appearing out of the attic with a haunting echo twice, each later followed by two different screams. RCT3 had a funhouse with different parts on it making laughter, clapping of wood, and sirens. It wouldn't necessarily be unusual to the game. Link to comment Share on other sites More sharing options...
FLIPDUDE Posted September 9, 2014 Share Posted September 9, 2014 ...And yet, I still hate it. Link to comment Share on other sites More sharing options...
Risky Posted September 10, 2014 Share Posted September 10, 2014 I know it's not unusual for the sounds to come from certain rides, but shops and restaurants shouldn't needs sounds to attract costumers or whatever they're going for here, let lone the knife chopping action on top of the building. I just think it makes the game stray away from the realism a lot of fans have been waiting for and are expecting from this game. Pipeworks still has time to change stuff, but ultimately it is their game. Link to comment Share on other sites More sharing options...
mnemesi Posted September 10, 2014 Share Posted September 10, 2014 I just hope that Pipeworks brings back sandbox mode (either online and/or offline), preferably online but the way it sounds like you can share blueprints of your coasters and that it costs money to build them, than there's no online sandbox mode Link to comment Share on other sites More sharing options...
Risky Posted September 10, 2014 Share Posted September 10, 2014 There is an online/offline sandbox mode, but there will be 4 plots of land regardless, which means smaller building spaces. You can probably build in all 4 of them, but you'll have a "divided park" from what it sounds. Link to comment Share on other sites More sharing options...
Fingers Posted September 10, 2014 Share Posted September 10, 2014 I am still surprised by how many people expected this to be an ultra realistic park simulator. RCT has always been a game with some realism, and a lot of cartoony aspects. The game is being designed for the same crowd that it has always been designed for, people that like amusement parks and want to make crazy rides and manage parks. For those of you who want a realistic game go play NL or theme park studio (if that ever gets finished). The only think I don't like that I have seen so far is that your park will be divided into 4 lands. The only plus is this will help fix the lag issues from RCT3. Everything else looks like what you would expect from a roller coaster tycoon game. Link to comment Share on other sites More sharing options...
mnemesi Posted September 10, 2014 Share Posted September 10, 2014 There is an online/offline sandbox mode, but there will be 4 plots of land regardless, which means smaller building spaces. You can probably build in all 4 of them, but you'll have a "divided park" from what it sounds. Â I can tell you right now that I will be spending ALL my time playing online, I can't begin to imagine how difficult to manage an amusement park w/ 4 different sections assigned to it (with or without financial restrictions) Link to comment Share on other sites More sharing options...
coasterbill Posted September 10, 2014 Share Posted September 10, 2014 There is an online/offline sandbox mode, but there will be 4 plots of land regardless, which means smaller building spaces. You can probably build in all 4 of them, but you'll have a "divided park" from what it sounds. Â I can tell you right now that I will be spending ALL my time playing online, I can't begin to imagine how difficult to manage an amusement park w/ 4 different sections assigned to it (with or without financial restrictions) Â I can tell you right now that I will be spending ALL my time playing RCT2. Often imitated... never duplicated and still being improved every day with new parkmaking techniques, custom rides and custom scenery. Â I wanted to like this game but RCT2 just seems much better based on what we've seen so far. Link to comment Share on other sites More sharing options...
Risky Posted September 11, 2014 Share Posted September 11, 2014 I am still surprised by how many people expected this to be an ultra realistic park simulator. RCT has always been a game with some realism, and a lot of cartoony aspects. The game is being designed for the same crowd that it has always been designed for, people that like amusement parks and want to make crazy rides and manage parks. For those of you who want a realistic game go play NL or theme park studio (if that ever gets finished). The only think I don't like that I have seen so far is that your park will be divided into 4 lands. The only plus is this will help fix the lag issues from RCT3. Everything else looks like what you would expect from a roller coaster tycoon game. Â "Ultra realistic"? Nah. But I did expect a bit more realism in some parts. While RCT3 had some cartoony food stalls, they just looked cartoony without going overboard so to speak. The only buildings that had sounds coming from them were attractions like the Space Arcade, Circus, or Wild West Show. Which makes sense being that they're attractions. It was the same in RCT1 and 2 as well. I can ignore the cartoony-ness I see in this game so far. Link to comment Share on other sites More sharing options...
Restless Bohemian Posted September 11, 2014 Share Posted September 11, 2014 "I am still surprised by how many people expected this to be an ultra realistic park simulator." Â Have you ever once seen anyone ask for more of a cartoon style on any board, anywhere? I have not. People have been asking for realism since day one. SOMEBODY LISTEN!!!!! Link to comment Share on other sites More sharing options...
Fingers Posted September 11, 2014 Share Posted September 11, 2014 ^ The reason you haven't seen anyone talking about how they like the cartoony aspects of the game is because you are looking at places where hardcore tycoon players are at. The people who are on boards talking about the game are still the minority of the people who buy the game. The majority of people who bought the game went through the scenarios and had a fun time playing them and not spending their time trying to create realism. If realism is what people really want in a game then why does RCT out sell NL? The more detailed/realistic features you add the more complicated the game becomes. The more complicated the game becomes more people will get frustrated and dislike the game. Link to comment Share on other sites More sharing options...
mnemesi Posted September 11, 2014 Share Posted September 11, 2014 ^ The reason you haven't seen anyone talking about how they like the cartoony aspects of the game is because you are looking at places where hardcore tycoon players are at. The people who are on boards talking about the game are still the minority of the people who buy the game. The majority of people who bought the game went through the scenarios and had a fun time playing them and not spending their time trying to create realism. If realism is what people really want in a game then why does RCT out sell NL? The more detailed/realistic features you add the more complicated the game becomes. The more complicated the game becomes more people will get frustrated and dislike the game. Â Add to the fact that NL and NL2 don't offer nearly as much features as the RCT games do. Despite the realism that most people want to see in RCT World (myself included), this still has the potential to be a good game and I'm sure Pipeworks is figuring out ways every single day to make RCT World better than RCT 3. Link to comment Share on other sites More sharing options...
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