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mnemesi

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Everything posted by mnemesi

  1. Looks like we will hear information on RCTW "very soon", Pipeworks Facebook and Twitter pages confirmed it. Hopefully that means sometime tomorrow or later this week.
  2. Pipeworks has said RCTW will be a "early 2015 release", we still don't know exactly what that means but we are coming to 2015 pretty fast.
  3. Looks like we will be seeing more RCTW news soon, hopefully by next week: ‏@pipeworks @DasOatmeal Might have something to show soon
  4. This looks like a design for a sit down restaurant, there is an outdoor seating area with chairs, tables, and umbrellas so I would think it would be perfect for a sit down restaurant. I actually like the design of the building, its not a generic looking building and it has some unique features added to it.
  5. Thought u guys would find this interesting, found this on Pipeworks Twitter: Pipeworks Software @pipeworks · Oct 6 @SandroStepic There's stuff planned every month up until launch and then beyond that as well. I am pretty sure that means there will be expansion packs for RCTW, that is friekin awesome if its true!
  6. Yes I am eagerly anticipating some new footage, I want to see the new construction system and what new rides and roller coasters Pipeworks are adding to the game.
  7. Well the articles that I have been reading, you can construct a coaster in "under a minutes time." I think that may be under exaggerating a bit (depending on the size of the coaster). Even in RCT 3, it took at least 3-5 minutes to complete a really good coaster.
  8. So I logged on to Facebook today on my lunch break at work and saw an update from the Official RCT World fan page. The update was that Pipeworks will be releasing more screenshots and a gameplay video very soon, and that achievements will be implemented in the game just like Microsoft does with the xbox consoles. I am looking forward to seeing gameplay of the new construction system, most everything I read says it's really easy to use but I want to see it to believe it.
  9. How about adding a Halloween/Spooky theme to RCT World. Since Pipeworks is adding a Western, Sci-Fi, Americana, and Adventure themes, why not a Spooky theme too.
  10. Add to the fact that NL and NL2 don't offer nearly as much features as the RCT games do. Despite the realism that most people want to see in RCT World (myself included), this still has the potential to be a good game and I'm sure Pipeworks is figuring out ways every single day to make RCT World better than RCT 3.
  11. I can tell you right now that I will be spending ALL my time playing online, I can't begin to imagine how difficult to manage an amusement park w/ 4 different sections assigned to it (with or without financial restrictions)
  12. I just hope that Pipeworks brings back sandbox mode (either online and/or offline), preferably online but the way it sounds like you can share blueprints of your coasters and that it costs money to build them, than there's no online sandbox mode
  13. If you look very closely at the picture with the double decker tea cup ride in it, you will notice what appears to be a turn style to let guests enter the ride. I think the Youtube video I posted a while back references this as well, but I would also like to see realistic and/or custom queue lines.
  14. Yes I would like to see longer lines for roller coasters too, some of the lines for certain roller coasters were too short (depending on how big the queue line is). I would like to see guests fill up the lines (or at least make them longer than usual). I think Pipeworks should "enhance the AI" (make the guests a lot smarter and able to tolerate more extreme rides). Does it make sense to post signs at the beginning of each roller coaster to tell the guest how long it is? Pipeworks could figure out to way to make the signs change automatically depending on how many guests are in the queue. This would notify guests whether they should wait in line or go on another ride until that particular line decreases a bit.
  15. I was thinking about this new addition to RCT World today and wanted to share it with you all...what do you think about the addition of "Fast Passes" to certain rides? Since this game is getting the "Disneyworld" treatment (monorail system, park mascots, foliage, etc.) I thought it would be cool if Pipeworks added this feature. Disneyworld uses this in their parks as well as other amusement parks like Cedar Point, this would be a great addition to RCT World if you asked me!
  16. I think Pipeworks is attempting to target both the hardcore fans and the newcomers to the RCT franchise. Pipeworks understands that the RCT franchise is one of the most recognizable PC series in the last 2 decades. I will definately pre order this game, and I am a long time RCT fan (played RCT 1, 2, & 3, but I haven't played RCT 4M and RCT 3D but I don't want too. My hopes are high for this game, especially since RCT 3 was so intuitive and groundbreaking compared to 1 & 2, and I have complete faith in Pipeworks to get the job done.
  17. Yes im hoping for sandbox mode too, hopefully Pipeworks includes a online sandbox mode where the building restrictions are unlimited!
  18. Yea I love the idea of a "holding area" too, I really hope Pipeworks adds that! I do think that Pipeworks is attempting to cater to the fans of RCT, they are asking us what should or should not be in the game (Pipeworks is posting on Facebook, Twitter, and they are most likely reading this forum for more ideas). From what ive seen of the game based on screenshots and reading articles, the game looks very promising and has the potential to be good. I am very excited to see more of this game and I cant wait to see what Pipeworks adds! I found this on Facebook: RollerCoaster Tycoon World We can now confirm that there will be 3 views when riding your rides. 1st person, 3rd person and Free Cam.. Free Cam sounds so cool, I want to see a video of it!
  19. Im interested to see the list of rides & roller coasters featured in each theme, I think everything is itchin to see roller coaster pictures and what kinds they will be (I am hoping for a Winged coaster & a Hybrid Wood coaster (wood coaster with steel track).
  20. That "Flying Pagoda Ride" thing that you are talking about appears to be a sit-down restaurant (the Youtube video that I will post below says its a Japanese/Chinese restaurant). I am really excited for this feature (Pipeworks confirmed the addition of sit-down restaurants in one of their articles recently) Here's the video (this guy gives some great suggestions, I hope Pipeworks adds them! : https://www.youtube.com/watch?v=PbSmK8SiaMg&feature=youtu.be Some of the suggestions that I like are: 1. Improved roller coaster stations (in the video, the user compares the ride station in RCT3 with a ride station in RCT World but the one in RCT World has "holding areas" (where guests wait in line for a certain car) 2. Roller coaster breakdowns and mechanical issues (when a roller coaster "breaks down" in RCT3 (restraints stuck open,etc.) the guests get out of the queue line. This guy is proposing that the guests stay in the line but the queue shuts down for a certain time while the mechanic fixes the ride.) 3. Weather conditions (the addition of rain, snow, fog, thunderstorms, etc.) would be nice. Also, I like the fact that the user in this video wants leaves to turn brown on trees when the calendar gets to October and November.
  21. Pipeworks has said that the first part of the teaser trailer is live footage (Goliath at SFMM) and the last part of the trailer is in game assets that have been rendered.
  22. I just saw this posted on RCT World's Facebook page, thought you guys might be interested in this: So we've seen some screenshots. The same question keeps popping up from the community. "Will there be queue lines?" Ofcourse! Pipeworks Software is working on these assets as we speak. Stay tuned as the development progresses. This is exciting news, I want to see more screenshots!
  23. Here you go: I want to see a list of all the roller coasters in the game. Another question I have is will there be a "online sandbox mode"?
  24. I just saw a video posted on Facebook about the new "spline" creation method (this was and is not the "spline" method used in RCT World, it was just showing off an example of how it looks). It looked REALLY REALLY CONFUSING to me and I did not understand it at all, but maybe its just because im not used to that sort of building style yet. From what I have been reading from people who played the game at PAX, it sounds like its easy to get used too and it doesn't take long to learn all of the ins and outs of it sort of speak. I want to see this new "spline" creation method in actual RCT World gameplay footage so I will see exactly how easy it is. I found this on Pipeworks Twitter account this morning, hope it means something to you: Fladnag ‏@xJuicyRevengeX · Sep 1 @pipeworks Will rct world have Dynamic lightning? Would be great for dark rides.. Pipeworks Software ‏@pipeworks @xJuicyRevengeX There will be a 24-hour night and day cycle. I hope this means that your park has certain closing times (8:00 AM to 10:00 PM) and/or changing weather conditions as well (rain, snow, fog, thunderstorms, etc).
  25. Well I think many people were skeptical that Pipeworks was going to add CoasterCam.
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