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mnemesi

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Everything posted by mnemesi

  1. Yep, I want to see video of the new construction system!
  2. RCT World news keeps pouring in today, found another article! http://www.pcgamer.com/previews/rollercoaster-tycoon-preview/ "You’ll even be able to read the general park consensus from the parks inhabitants in something called the “Park Pulse,” which will aggregate everyone’s opinion into easily digestible data." "Using a spline system instead of the old style of laying individual pieces to build a ride, it looked easy and intuitive to make exactly what you want.You can even “ride” the roller coasters you’ve created, as well as any other ride in the game, in both a 1st- and 3rd-person view." This confirms that CoasterCam is coming back!
  3. I like all of your comments, especially about the S&S Screamin' Swing ride. I really hope they make a replica (or one close to it) to Skyhawk at Cedar Point, that would be pretty cool. I think you hit the nail on the head sort of speak with the Red, White, and Blue themed colors, I definitely think that has something to do with the whole Americana theme. I also don't mind the theme stalls in pic #1 (the adventure themed stalls), I think they look pretty cool (especially that giant tiki head and the shipwrecked pirate flag! EDIT: Found another picture (this one is a Sci-Fi theme) https://pbs.twimg.com/media/BweIFFLCIAE0pwe.jpg
  4. Some new screens of the game: https://scontent-b-iad.xx.fbcdn.net/hphotos-xpa1/t31.0-8/s720x720/10648482_1493206830918411_5434513595261776639_o.jpg https://scontent-a-iad.xx.fbcdn.net/hphotos-xap1/t1.0-9/10672173_1493206820918412_8055538180403339577_n.jpg http://alturl.com/agizi I am interested to see how the new queue system works. Looks like they have gotten rid of the footpaths used in previous RCT games.
  5. I am liking the buildings in that picture, too. It does not appear that those are custom built, it looks like those are standard buildings that come with the game (although I could be wrong). Now only if they add custom supports to the roller coasters including catwalks, and ride platforms (aka stations) that are much bigger than RCT3 than that will be icing on the cake. All in all though this game is looking very promising!
  6. Check this out! http://www.escapistmagazine.com/news/view/137176-Roller-Coaster-Tycoon-World-Wants-to-Be-Better-than-Roller-Coaster-Tycoon-3?utm_source=twitter&utm_medium=share&utm_campaign=all Im reading the article right now, ill post what I find when I finish it. "First off, they've done a lot to improve the visual look and sound of the game. The new engine entirely in 3D, and the rides, coasters and scenery all look fantastic. Each of the rides have a distinct theme song playing near them and when you zoom in you'll hear that as well as the creak and mechanical noises of the ride itself. Zoom all the way out and you'll get the windy feel of the atmosphere blending with the game's overall theme music." Perfect (hopefully this means CoasterCam is coming back too) "You can create your amusement park on a plot that's connected (by monorail of course) to three other plots. These can be inhabited by your friends' parks or people you meet online to create a multiplayer massive theme park." Awesome sauce "He gave me a quick demonstration of how to build one in World and it's remarkably easy and intuitive. You'll be able to design the coaster of your dreams with little frustration." Very cool This game sounds so cool I want to pre-order it right now (hopefully we will be able too shortly). I cant wait until Pipeworks releases more screenshots.
  7. Well it sounds like people that got their hands on the live demo of RCT World at PAX were amazed at how great the game is looking, people have been posting about it on Twitter and some of the comments are: Ian @brutalmoose · Aug 29 ROLLERCOASTER TYCOON WORLD HYPE!! Just saw a demo and I am excited!! PeanutButterGamer @PeanutButterGmr · Aug 29 Just saw Roller Coaster Tycoon World with @brutalmoose. It looks amazing. Super excited about it! =D And Pipeworks confirmed that we will be seeing screenshots, no video footage, of the game within the next few days. Hopefully by Wednesday or Thursday we will be able to see them!
  8. Well this morning I went on Pipeworks Twitter account and found this: Andres ‏@snowyday2 · 23h @pipeworks Are we going to be geting more info about RollerCoaster Tycoon World at Pax and is it going to be on Steam? Pipeworks Software ‏@pipeworks @snowyday2 We will be at PAX, yes! And this Andres ‏@snowyday2 · 23h @pipeworks Are you geting excited to show it off at Pax Prime soon and would any updates of the game be posted on the Internet? Pipeworks Software ‏@pipeworks · 23h @snowyday2 Most of it will be behind closed doors, but there should be some good press coverage coming out of the show. It looks like we can expect some more info about RCT World this weekend (PAX starts tomorrow and runs through Sunday) or sometime next week. I will post any updates I find here on the forums
  9. I'm not really keene on the graphics of this game, they look too "cartoony" to me.
  10. You have the option of playing online or offline with just one person, RCT World isn't just an online game.
  11. RCT is not meant to be a mobile game, it should be a PC exclusive which is why RCT4M was a complete and utter disaster. Maybe the game was just meant to be a cash influx for Atari (now the app is free) but most everyone knows that Atari went bankrupt 2-3 years ago, which is why I think Frontier wants absolutely nothing to do with Atari anymore. RCT World will be MUCH MUCH better than the mobile version, but my main wish is for it to be the best roller coaster tycoon game in the franchise.
  12. When I first saw "releases in early 2015" I immediately thought Q1 2015 (January-March). I don't think it will be released in Q2 (March-May), unless Pipeworks and Atari pushes back the release date. I guess we will just have to wait and see at this point.
  13. Well you may be right but we wont know until we see more footage, we cant judge a game based on a 30 second teaser trailer. In my personal opinion, RCT World sounds like its coming along nicely (I love the 4 player co-op feature) and I cant wait to see the final product!
  14. I would also like this feature in RCT World, in addition to customizable trains and ride supports, realistic food stalls, possibly the addition of arcade games, etc. I think the RCT franchise is very close to being a real life roller coaster simulation, but if Pipeworks adds all of these features plus more, then I think it would enhance the RCT experience ten-fold! I have checked Pipeworks Software Twitter account and they have confirmed that the first part of the teaser trailer is live footage (Goliath at Six Flags Magic Mountain) and the last part is "in game assets that are rendered". They later go on to say that RCT World is in the "pre-alpha" stage of developing. This weekend (Aug. 29th-31st) is PAX Prime in Seattle, WA. Someone on Twitter asks Pipeworks if they were going to show off the game and they replied "we plan on showing the game at a limited capacity, although that's not confirmed yet." We may see new gameplay footage and pictures as early as the week of September 1st, so my advice to everyone is to just wait a couple more weeks (I know that we waited 10 years for a new RCT game and most of us are getting ancy) and then we can decide if this game is worth buying or not on day 1.
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