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These are my points which I am sure other people have raised:

 

-More options on Storm Runner coaster.

-Giga coaster trains look proper like Millennium Force, not like boxes.

-More angle of descent options ie. 45, 60, 80 degrees.

-More inversions ie. Immelman, Inclinded Loop and loads others.

-More options for Impulse coaster.

-Able to build anything diagonally instead of striaght along squares.

-More realistic shops ie. Sit in resturants, no small shops with moving parts.

-And others whcih I will think of.

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  • 2 weeks later...

I think maybe that they should have a media day and have real media go and take pictures. Have actual restaurants like Ruby Tuesdays and Olive Garden. Have arcades and real shops that are as big as the stores.

 

On the rollercoasters you can pick the angle you want the trains drop at. Also have different styles of trains. And have pre-built stations that you can place over the station or like on RCT2 have a station cover. Like on RCT2 you can save the coaster with scenery but you can do that on RCT3. Also they should make the river rapids better because when they go down the hill the speed goes away as soon as it touches the bottom so you dont get a big splash and maybe have like fountains getting people went and stuff like that. Finally they should have double station activacations with out doing anything special to get them.

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  • 3 months later...
These are my points which I am sure other people have raised:

 

-More options on Storm Runner coaster.

-Giga coaster trains look proper like Millennium Force, not like boxes.

-More angle of descent options ie. 45, 60, 80 degrees.

-More inversions ie. Immelman, Inclinded Loop and loads others.

-More options for Impulse coaster.

-Able to build anything diagonally instead of striaght along squares.

-More realistic shops ie. Sit in resturants, no small shops with moving parts.

-And others whcih I will think of.

 

You also have to remember that not everybody that plays RCT3 have an obsession of amusement parks and roller coasters. So they have to make the controls easier for the Roller Coaster Tycoon games so that people that don't have a hobby of amusement parks, and roller coasters.

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^Then there should be a basic menu for all the basic elements. Then somewhere on that menu, there is a button for an extended one. The extended one will have all the other elements I have metioned and others that arent on the basic menu. But the extended menu still includes all the elements that are on the basic menu.

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These are my points which I am sure other people have raised:

 

-More options on Storm Runner coaster.

-Giga coaster trains look proper like Millennium Force, not like boxes.

-More angle of descent options ie. 45, 60, 80 degrees.

-More inversions ie. Immelman, Inclinded Loop and loads others.

-More options for Impulse coaster.

-Able to build anything diagonally instead of striaght along squares.

-More realistic shops ie. Sit in resturants, no small shops with moving parts.

-And others whcih I will think of.

 

All of this would be possible if the coaster designer resembled NL!

 

but that's never gonna happen..

 

Oh, well.

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I have always thought that there should be an option of changing the sizes of the elements. For example, for any piece you are about to add, there should be a little slider that controls the size of the element. (similar to the NoLimits slider when you insert an element). Obviously, RCT has to fit it into their square system, so some size percentages will not be possible, but it will at least allow some variety in the radius of turns, the size of inversions or overbanks, and will increase the uniqueness of one creation from another a bit. It seems completely do-able and will not overcomplicate the game for the average user because the slider can just as well sit there at 100% and not even be used.

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While we're talking about what we'd like to see, I'd really like mid-course launch sections, and not just mis-using block brakes.

 

-Able to build anything diagonally instead of striaght along squares.

Well, for the most part, you can do so, unless you want to build shops and stuff like that diagonal too. Diagonal (smooth, that is) paths would be nice.

 

Whoever said it, I DO really like the idea of arcades, they are a classic part of parks. Throw games in there too

 

I'd like to see a bunch of flats added, and perhaps give options. Yea, they have a pendulum, but why not offer different models (ie Chance Revolutions, Huss Frisbees, Mondial Sidewinders) of varying cost and excitement ratings etc. I'd take 100 new flats before 1 new coaster type...

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I think the main problem with RCT3 is that everything is too big! The tracks being so large makes them look less realistic instead of more realistic and the peeps- don't get me started on them- they look stupid!

 

The little duded (I always will call them that) from RCT2 were actually more realistic looking than those freaks in RCT3! If they just took RCT2 and improved it a bit and made a few of the rides the actual right size (the top spin with only 8 seats for example) and brought in some of the cool rides from RCT3 it would be great- I don't need full 3D "realism" to have fun- the 3D effects in RCT3 make it look cheesy anyways- oh get rid of those idiotic VIPains! I would not design a real life park just to suit a celebrity's tatse- why would I want to do it in a game!

 

If they were to return to their RCT2 and improve that I would at least like to be able to ride my rides, but I would also like a return of the RCT2 Ride Window to watch each train manouver the course.

 

And one last thing- just because there are no looping water coasters in "real life" why can't we build them in the game?! More elements on more coasters- come seriously wouldn't it be cool to come out of a loop into a water splash!~

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Also, I have noticed that some transitions on coasters don't look smooth. In real life they are all smooth and not a huge jolt to the right or left. I know that would be hard to fix in RCT3. And also, the wooden coasters look a bit strange because the supports look too thin. And they have also left out the wooden supports you could add to the coasters from RCT2.

 

I would imagine if they fixed all our comments, the computer would be called "Lag Master 3000".

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They should have all the different Intamin Drop Towers and Freefall rides. Something I think would be cool is instead of building the full functional roller coaster, you build like the outline of the coaster and once the outline is finished you'll see like the coaster parts being brought in on trucks, cranes lift the coaster parts to were they should go, workers connecting the coaster parts together, and having the cars put on. If this could happen that would be cool.

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i think the next game in the fantastic series should have rides that take time build, big attendance on opening days.

Also there should be more realistic peeps and you should be able to choose the banking on the coasters.

The coaster companies should bid on the rides as well.

 

I LOVE THEME PARK REVIEW

 

Hix

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