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Posted
Those in-game supports are just horrid looking.

 

Trying using JCat's Steelworx to add some supports. Also, be careful with the rocks and textures - you don't want to repeat the same over again. Try another rock set if that works too.

 

Question: Once I enclose the ride and make black backgrounds to give it a dark ride feel, should I waste the framerates on custom supports you eventually won't see or devote it to ride effects and scenery?

 

No!

 

There's your answer.

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Posted
Terry, If you'd be so kind could ou tell me the name of the set that has the purple lights and the rocks?

 

The lights are DRP Lights 2.0 and the rocks are from composerboy.

 

Terry

 

Thanks! I needed this info alot!

Posted

Well I spent another day fighting with my coaster... and I think it's winning!

 

Part of the day was spent fixing my coaster after it mysteriously started slowing down and stopped making the course... after it's been working for a week.

 

Next, I worked on trying to set enclose parts of the coaster in Act 1 and get the front of of the coaster themed. Didn't work too well because I didn't finish as much as I wanted, but a big project like this takes time... and especially since I'm such a newbie!

 

Anyway here's some pics before I head out for the night:

586520231_ThroughtheCourtyard2.jpg.c8634f4144c6d91306cb2b7ae4626086.jpg

The coaster is outside for a few seconds before returning inside to the ride station.

1587072069_Throughthecourtyard.jpg.a44d6561740271c0f649659fffa9818d.jpg

The fountains will turn on (getting anyone nearby wet!) and a car will exit from the corridor to her left.

Courtyard.jpg.04fc587d1a77ffda3dbf62ec886d62ff.jpg

I also began work on the courtyard adjacent to the ride. The ride exit will pass by this area, since now the Waterbearer is in her proper place. Guests will also be able to go through the garden as well. Also the coaster fanatics will know when a car is coming...

593090885_RideQueue.jpg.abb7acdd3823c84c8ba5aa2d292e024c.jpg

This is the only queue now.

227768772_CarThroughOldExit.jpg.7d3422c6f21fb4b8c2194368ea38b0ce.jpg

Another view of the old station.

1523261482_OldExitQueue.jpg.66bfc9d5f1f7806f4a4dd3e38de4fb00.jpg

I originally had two stations for entry and exit, but I had a high rate of crashes... guess the mac version is kind of buggy! So I took out the station and I'm trying to thing what to put in it's place. Good thing I wasn't finished with this room!

1477518674_MoLoops.jpg.c4d39eb56f6eaf24ee12dd2659a1c025.jpg

Another look of the previous loop...

1500711569_CastleLoop.jpg.587fc98a4d6dcc7b6a76ca1c37736ea2.jpg

I still have to add a few scares, but some near misses with scenery ought to get the adrenaline up!

Drop.jpg.2b7de2eabdd8ebcbfc8eb5613e05ce59.jpg

A few twists and turns before we loop...

  • 2 weeks later...
Posted

Not a big picture update today; between taking care of a friend that just got out of the hospital and trying to learn building construction in RCT, I haven't had as much time.

 

I have been working on refining parts of the coaster to the ride to increase the excitement; as a result, the last act of the ride had changed significantly. Although it changed, it moves much faster through the course and allows me to add a bit more coaster track before the end station.

 

I also have been working on a few building additions to the ride as well. I opened up a new park just for experimenting and the following pictures is one of the work in progress buildings that I hope to add:

758287053_JustInTime.jpg.2230d3d4becd3ab0cf2f9efaad3cf515.jpg

You're just in time for a sacrifice!

2108603766_CmonIn.jpg.1cdf7ff67660a401bb3c4db604f0eac4.jpg

"C'mon in" says the demon priest...

591022540_Sacrifice1.thumb.jpg.502b616bde61edde050a3c88a434cb8f.jpg

I was playing around with roofs, I ended up changing this a bit...

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A view at night...

1773474048_DemonTempleday.thumb.jpg.51e5a2e369c2ba0bea7d82541cf2b88c.jpg

This is an overhead day view of the demon temple for Act Two

Posted

Love the demon temple---incredibly scary!

 

I would love it if we heard the 'It's time for a Sacrifice!' line while on the ride...any way you could do that?

Posted

^

You can do that but I don't think there is the capability of it being a ride event. You can only use speakers that loop the track. You can get rock speakers instead of the ugly in-game speakers though.

 

P.S. Looking fantastically scary! This is looking great.

Posted

^^Not unless I get my acting skills together! If I record it, it would probably inspire laughter, not fear! I found a voice altering utility that I will try to play around with though.

 

But I figure I'll have something to add as a sound track once I get around to a ride video.

 

Also I changed the scene to the stairs in the graveyard to the other side to allow for a larger lift hill. Now I can have a few dips and death hazards thrown the rider's way before getting into the real coaster part!

 

Terry

Posted

Deathcore is sexy? Hmmm, I see the generational gap is setting in! "Gramps" is just gonna settle for eerie sounds and orchestrated bits. I think that type of music belongs in some "B" slasher movie, not a thrill ride. Revenge of the Mummy would definitely be a different ride if they went for rock instead of the orchestra. That music also appeals to less people (me included).

 

Anyway, I worked on my coaster last night instead of sleeping... so I'm going to pay dearly for that later! Here's the update:

269932402_RevisedBrakeRun.jpg.df5f55eea9e7835d5b7375de142aef98.jpg

Because the coaster moves much faster now, I have to rip up the return to the castle station track! the turn is now banked and the brakes are moved farther in. Good thing I haven't work on this part much! Oh noticed one of the problems I've been having... random breakdowns! Earlier the back car just separated and flew away and exploded, leaving the end piece! A mess! I had to rebuilt those track pieces to get it working again!

823813676_Warphome.thumb.jpg.4ee34cd6810b965b3d0c787f144d02d0.jpg

Now we have a longer and faster warp back to the station!

1391000306_Revisedescapeteaser2.jpg.d6b9edd192195bdffc1aff15fa87b2f3.jpg

Another look.

1142469819_Revisedescapeteaser.jpg.58e4f7f676be5482dd3c8c0cb44a3fda.jpg

Remember the helix of death? Well that's gone! I replaced it with an extended escape sequence that's still a work in progress. Now I can add more explosions! With the increase in speed, it can make it through the extra track and back to the station with no problem now.

1289171006_Demonlooprevised.jpg.81d9e29c32a5fcd4c86184d7771ae8ef.jpg

The loop around the demon head has been moved and lowered for speed

Posted

It is really looking great. I have never had random breakdowns with RCT3 on the PC. I have a feeling it is because you are using the Mac version.

 

I wish that I had the patience to create something this detailed, but I always get frustrated after a few hours. Thanks for sharing.

Posted

^See, now ya talking! We can definitely do Gregorian chants.

 

^^ The mac version is definitely giving me a headache when it comes to the breakdowns. It always seems to break down near the same place whenever I load the park and takes a while to test it again and ensure it won't crash. I've also found if I autocomplete the offending track, the problem fixes itself.

 

I would switch over to the PC version, but it's so much easier to load on my mac, since I have my music and email there. I can just start the game and switch over when ichat or email when I get a notification. I hate rebooting! I also tested it out on my windows virtualization program and that works too, except for the rotation using the mouse.. then the screen spins wildly! But I guess using the keyboard wouldn't be that bad.

 

I will try to install everything on my Windows install to see if it runs a little better, since the drivers may be more optimized.

 

Terry

Posted

Well last night I was trying to figure out Shyguy's rock set, so I worked on enclosing a several pieces of track. I'll have a bit more time to work on it during the weekend.

1097040677_Escape2Landslide.jpg.e076f32f3dd8cb30dc2ce27963e8fe77.jpg

From the POV vantage point, you can see the boulders coming.

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I have to work on the timing and lighting, but I think a few falling boulders will liven things up a bit as we escape.

1937800489_Rockdrop.thumb.jpg.9cce6ba68e442d1672c1c50c8e0d035c.jpg

... and the other drop.

940561718_corkscrew3.jpg.f99640e00e5e8b3e1181cbc0569d8fff.jpg

The corkscrew from another vantage point.

1274987987_Dropinrocks.thumb.jpg.048c85a9af344fa6d032ecbc7612f0db.jpg

A few moments later, we're back for another drop...

162457932_corkscrewinrocks2.thumb.jpg.512355591e662df99eb7773db81968c5.jpg

You can't see the breaks in the POV, but the corkscrew is surrounded by rock, and a demon hand.

Posted

This is really looking sweet. I'm waiting for the release!

 

In fact, I started working on my EPCOT recreation again last night. You have inspired me!

Posted

This looks like you put a lot of time into it, which I'm sure you have.

 

P. S. Does the car come out of the corkscrew and turn right around and then go down hte drop, or they two different parts.

Posted

@PointeBreak: This ride would probably bankrupt a park building it! Nice for making videos, though. The only place I could work would be over at Universal, if they wanted an evil, high intensity ride. Disney... not so much!

 

@Matt, jarmor, packfanlv: Thanks!

 

@triggernel: It's two different parts, although you hit these sections about 15-20 seconds apart.

 

Anyway, I was working on it again last night while the guy I'm seeing and his roommate was playing the game as well. They were in career mode, while I was in the scenario editor building away! Amazingly enough, I was playing on my big 3ghz XP laptop with the ancient ATI 9800 mobile processor and it was actually playable! Right now there's not a lot of trees and no peeps, so I think that has helped. Also I found there is a problem on my mac with the coaster type I selected, since the coaster did not crash once while I was playing it! So I think I will be on my laptop until it gets too laggy, then move back to my main machine, only booting into XP to play the game.

 

I have a few pics for you. I continued work on various parts of the coaster and found that I'll have delete some of the volcanoes in to get the scenery properly placed in the scenes above. Luckily it's the weekend, so I have a time to work on it tonight.

234346745_FinalHelix.jpg.d0ae727183f89945016cab55aa84267c.jpg

Now there's another room with a final partial helix. Yep, another room to decorate!

149676569_MoreAirtime.jpg.9a6d20531ca0940d1a7a0b794eef9333.jpg

Previously this part of the ride was just a drop and turn. Now I added two more drops!

1632928445_BoulderNearMiss.jpg.baeb8d08f55293ae7dc777d5090b669c.jpg

Adding to the evil of the ride, you now have two sets of boulders to contend with on your escape. RUN!!!

1282948091_PseudoDrawBidge.jpg.df6efca75c7232b2e482d6071503e75b.jpg

Using a trick I found on the Atari website, I now have a pseudo bridge that you will travel.

Posted

Time for another update!

 

I ripped up another section of track to increase the excitement a little. Since the car brakes halfway through the warrior crypt, I decided to let it contiue without braking into a haunted pond area and back into the hallway. Right now, with the changes, the excitement is over 9.2... let see if I can keep it!

788459138_HauntedHallway.thumb.jpg.92554393134ed95389b40365b8f85adc.jpg

What surprise lurks beyond the hallway? Well, I'm not telling!

1432413864_leavingponduse.jpg.33802fd6cbee83dfa71cd3d60dafd528.jpg

After leaving the pond, we head back to the back of the warrior crypt.

582625615_overpond.jpg.c9ff1a3f3d5e12207c2ddd09e9a8a214.jpg

This is a first iteration of the pond, so I should be adding some ghosts in the area.

1881854769_warriortombexit.jpg.3cfac9b075516dd5c8d524936fa1190e.jpg

Thanks, but we're not staying... gotta go!

1690646087_warriortomb.jpg.199f395dc1f6aff827bc5c6ab7615a02.jpg

The car enters the hidden warrior tomb...

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