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Posted
Woah dchighheat, your coaster fully kicks the A$$ right off of the one i was about to post.... Oh well!

 

This is something I'm working on at the moment, tentatively entitled 'Revenge: I'll Show You!!'. Basically, I have got some really crappy ratings over on NL Coaster Exchange, and I'm trying to make my best ever ride to show that I can actually 'do' No Limits. Sad, eh?

 

Anyway, here is as far as i have got.

 

It comprises a steep drop, ejector + floater air, ejector air again, a big lateral push, and low and fast ejector hills.

 

Not sure if i will finish it though.

 

I have a feeling the PTC's would never make it through some of those transitions. Do you check for wheel hits?

Posted

^ I noticed one or two *marginal* wheel hits, so I have changed the trains to Millenium Fliers. However, this is doesn't make it a GCII coaster, so don't expect an end product as such!

Posted

Just change the transitions. If there are only a couple of marginal hits, surely you can change the banking and transition so they don't hit.

Posted

The transitions are fine, its just i think i was pushing the limit of what a PTC train can actually do. Thanks for the advice though!

 

This project is currently being regularly updated in its own thread, please have a look!

Posted

Turn the G-force up, or make the start of where the brakes kick in at the beginning of the segment. Can you take a screen shot of your brake settings now?

Posted

make sure the segment is long enough to engage the train...maybe move the position it starts braking up to the beginning of the segment and starts with the front car. Um...

Posted
Turn the G-force up, or make the start of where the brakes kick in at the beginning of the segment. Can you take a screen shot of your brake settings now?

 

I'll try to get a screen in the editor & perhaps I should just save the brakerun as an element from either one of the pre built rides or a downloaded track for use on future projects?

Posted

Saving the brake run as an element won't save the settings. You'll just have a straight segment. Try uploading your ride in the NoLimits help thread. That way we can download it and see what your problem is.

 

But I think you need to look at settings on other rides' brakes to see what you're doing wrong. You also should read the instructions because brakes aren't that hard.

 

Turn the deceleration G-force setting of the brakes up, play with the speed in which they activate and the hysteresis. Change the position of the train and the position of the segment. There are a few reasons your brakes probably aren't working, and those really are the only reasons. Or is your brake too short? You can't have a 10-foot brake segment stop a 50-foot train with realistic G-force settings.

Posted
Saving the brake run as an element won't save the settings. You'll just have a straight segment. Try uploading your ride in the NoLimits help thread. That way we can download it and see what your problem is.

 

But I think you need to look at settings on other rides' brakes to see what you're doing wrong. You also should read the instructions because brakes aren't that hard.

 

Turn the deceleration G-force setting of the brakes up, play with the speed in which they activate and the hysteresis. Change the position of the train and the position of the segment. There are a few reasons your brakes probably aren't working, and those really are the only reasons. Or is your brake too short? You can't have a 10-foot brake segment stop a 50-foot train with realistic G-force settings.

 

I guess I'll try redesigning the entire brakerun making it longer in the process,I'm currently using the default settings & running a four to five car intamin mega train.

Posted

^No its the actual ride. They bought it from Six Flags and is using some unknown secret technoledgy to take real world objects into cyberspace.

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