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Everything posted by 5minutestoEmbarkation

  1. Just realised I posted in the wrong place! What an epic nutsack I am. Anyway I'm Adam and im still running my business but have a new job as a dad as well. Fallen off the waggon recently and am in the clutches of the addictive RCT2 Again. I've never finished a park in my life but im going to change that... I promise.
  2. Hello again. Some of you may remember my short stint on here in 2009. Anybody?... Anyway im back from living life and am now a proud daddy of a 1year old girl. Recently I've picked up RCT2 Again and have been planning a Disneyesque park for quite some, to the point that I have a masterplan sketched up. Building on Project:UK Will begin this weekend. I'll be posting my updates in the relevant section as early as this evening (Uk time) feel free to check it out and tell me what im doing wrong
  3. Working on a new park, and after partially building the entrance I decided to test the pathways, so opened the gane as a scenario. heres where the problem lies: Peeps have no trouble getting in but when it's time to leave just walk up to the entrance/exit and turn away before consulting their maps why can't they leave?
  4. This is the Wikipedia page for Sweeney Todd. Hope this helps. http://en.wikipedia.org/wiki/Sweeney_Todd Have you any comments on the park?
  5. Like the look of this park or Pre-park. Hope the inside is as great as the outside. I will be watching
  6. Me neither, seriously thinking about reworking it but can't see how I can at the minute As for the park itself, it's going to be a mixture of ride types depending on the areas but it is definitely a THEME park rather than an Amusement park so yeah Kinda Universal/Disney inspired.
  7. You damn right! Fleet Street will be one of the new areas, complete with the above shown pie shop, St Dunstans church, Hoare's Bank and the barber shop at number 186. The area will feature Sweeny Todd: The Ride as well as appearances from a number of other famous characters from the period... ....
  8. Hi there, Progress is being made at an incredibly slow pace thanks to a strike by construction workers. However, LundGroup P.L.C. is proud to present its latest update: The discussions over the problematic ‘Hub’ area resulted in yet more space put aside for gardens with inbuilt jumping fountains. It’s entertaining to guests and beautiful to the eye. The base of The Old Carousel can also be seen. Lakeside Cafe has been completed and awaits its first hungry guests. The boathouse will house the Queue line for the Boat hire attraction. (The roof is still missing) The Entrance Building has had the park name sign put up and flagpoles installed. It’s finally ready for opening day! Construction begins on the Outdoor Kids Area ‘SillyTown’. The Indoor play centre will be housed next door. The first of 5 planned car parks: 2 staff, 2 guests, and 1 coach park. And finally... a sneak peek at one of 3 as of yet unannounced Areas.
  9. Nope. It's neither spinning nor sally lol. I'm hoping to start a discussion with this next update: I've started work on the 'central hub' and have the base of the old carousel built, but i'm thinking I need some buildings in the highlighted areas to break up the pathways, any suggestions?
  10. ericmichaellucas: Two out of 3 words correct: S. Interactive Darkride Also thanks for the comments guys, but hasn't anyone got any gripes at all? I can take negative feedback guys,after all its what makes us better...learning from mistakes and all that!
  11. None of the above! S.I.D. Will NOT be the ride name, its the codename. Clue number 1: the 'D' stands for DARKRIDE Heres more of the park: Marizzio's Fully Licensed Restaurant The newly fronted Fastrak Ticket Office The Monorail Station
  12. Some more progress. Please reply as i'm in dire need of Motivation and inspiration. I hate creative block... The end of the main pathway. another angle. Here we see the Bridge over the Hub moat. Heights Cream looks a little different. The newly named Heights Diner has its sign put up. One of the two Cashpoint areas has been converted into the Que Times wall. More slow progress! -------------------------------------------------------------------------- And a little teaser of the parks first ride code named S.I.D. 10 points and a free Fastrak ticket to the person who guesses what S.I.D. stands for! The facade The entrance and exit rooms along with the area of the building set aside to house S.I.D. The exit area boasts 3 score screens. 'current Ride Scores', 'Previous Ride Scores' and 'All time High Scores'
  13. Thats the plan. Making it work however is a different matter. As the park will be large I'm struggling with the exact position of the 'Hub' A massively long walk to get to the fun is hardly ideal, but too short a midway leaves too much space behind the 'Hub'. I'm thinking I need another area to break it up or something. Here's some shots of the work being undertaken on the midway. guess what this building will become? An ice cream shop slow progress
  14. OK so I usually start a park then get a complete mental block and cant for the life of me remember what it was I wanted to be achieve. Mostly resulting in a square blocky and frankly unattractive park. This is due to my ponchant for entrance Plazas. But this park will be different. I Shall be encompassing the Disney style 'Entrance Plaza- midway- central Hub' pathway system. Hopefully this will allow an entrance plaza and wide midway to be constructed but will not create a blocky feel. With this in mind, on to the build... Full screenshots are avaliable on the preview thread. --------------------------------------------------------------------------------------- 28th September 2009 LundGroup PLC. Are proud to unveil the first official shots of their first ever park Tower Heights. The Park Gates. Xpressos coffee shop have been handed a contract which will allow a number of outlets throughout the park. The Monorail Station. The first of many disabled access points in the park. An aerial view of the almost completed Entrance Plaza 'Fountain Square' As you can see construction has already begun on the Midway and Central Hub areas.
  15. Thanks dmaxsba2408: I had completely forgotten about the little peeps icon, silly me, Sorted it now thanks. My monorail will serve two purposes: 1) It will look like it is dropping guest off at the park gates, when in fact it is not (they will be entering through the hidden entrance and leaving the monorail building as if they have just got off). Hopefully hiding the underground entrance. 2) It will act as an actual ride. The plan is to construct a hidden underground pathway, with the entrance to said path being tucked away in a building. This will be access to the ride for the guest already in the park so you dont get that irritating "Guest can't reach the entrance to monorail" message. Hopefully this will add to the effect of guests just arriving at the gates via the Monorail. Obviously there will be a mix of those already IN the park and those who have just arrived via the hidden entrance. Anyway, thanks for all your help and advice it is much appreciated.
  16. Ok I've got have questions. I'm trying to make a park that has two entrances both hidden and below ground. This is because I want to make a pre-entrance area and have the guests enter this area in two ways. The first way i want to have the guests enter is via a monorail (or make it seem as though this is the case by having an underground path from my entrance to the monorail buildings exit) The second way is the usual walking in from the car park. So with this in mind I have built the 2 hidden entrances but cant for the life of me remember how to make guest enter through both of these entrances. I have 8 cars and know i need the co-ordinates of the entry points but can't figure them out. Can anyone help? SCR10.BMP the entry point that wil become the monorail station SCR7.BMP The 'main' entrance
  17. Thanks DBru. I'm working on a central plaza at the moment that will act as a crossroads on the Midway, hopefully containing a Sportsbar and more shops, restaraunts..etc Basically another refuelling stop for tired and hungry guests as the park will be quite large. I'm hoping to build all the pathways, Archy and transport before moving onto rides and themed sections Any ideas on a name guys? once i have a name i'll start a thread so you can follow the progress.
  18. Sorry for the double post but I just realised I posted my pics in the wrong order! *noob mistake alert* as for the screenies I haven't finished the square yet as it definately needs some foliage in the grass areas above the steps and around the Monorail. and the fencing around The xpressso's seating areas need to be deleted but they will go once and if the park ever opens.
  19. Heres something iv'e been doing, no idea what the response to this is going to be as it's my first rct2 park (with buildings and full theming). Any advice criticism would be appreciated. Wanted to see what you guys thought before i decide wether to continue and make a thread. I also need a name. Here are a few screenies. SCR1.BMP The Entrance and a glimpse of Beyond SCR2.BMP Fountain Square entrance plaza , Guest Services, The Olde Souvenier Shoppe and the as of yet un-named Diner, With the parks formal Marrizzios Licensed restaraunt above SCR4.BMP Marrizzios Licensed restaraunt entrance SCR6.BMP xpressos coffee shop, guest services and the newly fronted fastrack office SCR9.BMP The Monorail station SCR5.BMP The midway side of the Monorail station SCR11.BMP An overview of Fountain Square
  20. Hi guys, I'm new here so be gentle. I Re discovered rct2 about a week ago, have been dabbling with custom scenery, new rides, trainers and the like, but didn't want to start a project untill i'd refamiliarised myself with the game. I belive i'm now ready for a project, but i need some build advice. Where do i find this? as i am aware this is a help thread not a buid thread I haveseen something i'd like to do but cant figure out how to do it. please direct me to the correct forum. Thanks in advance. Embarkation
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