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Posted
I definitely agree that Batman doesn't have the greatest Zero G roll in the world. It's more of like a quick snap then a drawn out floater inversion. Scream doesn't have the snap and on Scream you can really feel the 0 g's.

 

lol, sorry for the nerd-ish comment, but it's the sensation of not feeling the G's that's 0 G.

 

 

 

 

 

 

 

 

Yes i know it's nerdy i already apologised

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Posted
Top Guns dosnt do anything either.

Yeah, I don't remember the zero-g's on Afterburn/TG. And thanks to this thread for explaining the zero-g roll. I always thought inverted zero-g's looked weird/flat.

Posted

^Cedar Point says that the inversion is two back to back corkscrews. However, I have ridden Maverick, and those are Zero-G Rolls if I've ever seen them. They are a little bit wider than B&M Zero-G Rolls, but they seem to essentially be Zero-G Rolls, not corkscrews. BTW, there is lovely floater airtime on both of those inversions. Again, the definition of a Zero-G Roll.

-Doug

Posted

Corkscrews can have 0g, but it does not make them a Zero-G-roll.

A Zero-G-roll is named after the shape the element, for example, look at al the Zero-G-roll that are far from forceless.

Looks at the differences between kanonen and maverik,

http://www.rcdb.com/ig2905.htm?picture=23

http://www.rcdb.com/ig3570.htm?picture=15

 

The rolls on maverik have to much sideways motion to be counted a zero-G-roll

Posted

I always thought Kanonen's thing was just an inline twist like Furius Baco, though RCDB says otherwise. I always considered zero-G rolls to have significant elevation change, as shown in the NL thing on the first page of the thread. Anything else was an inline twist or heartline twist. As for the corkscrew vs. zero-G, it's about as debatable as the elevation part. Hulk has a bit of lateral movement coming out of its zero-G.

 

http://www.rcdb.com/ig3570.htm?picture=15

Especially look at the left half of the horseshoe roll

 

http://www.rcdb.com/ig557.htm?picture=25

Yeah, the angles the pics were taken at are a bit different, but whatever.

 

I dunno, it seems like those categorizations can be pretty ambiguous, like the "inversion vs. overbank" debate

Posted
Corkscrews can have 0g, but it does not make them a Zero-G-roll.

 

Very true. Anyone been on Flight of Fear lately? Because the MCBR is on so hard, that give a great hangtime/zero-g effect to it.

 

Now thinking about it, Batman's zero-g seemed too quick to do much! It almost seemed like a heartline roll the way it went up a little bit, flipped, then went back down. I loved the heck out of it...but Afterburn's zero-g is just plain AWESOME!

 

-JZ

Posted

This is true that corkscrews can produce significant airtime. With regards to the "Twisted Horseshoe Roll" on Maverick, I'm saying that it looks (to me) far more like a Camelback Zero-G Roll than a corkscrew. While it certainly is wider than a B&M Zero-G, it is far narrower than any corkscrew I can think of. Also, it simply FEELS (to me) far more like a Camelback Zero-G than a corkscrew...the way it lifts you up, flips you, then you descend back to ground level. I definitely agree with coolhandluke...this is about as ambiguous as the overbank vs. inversion debate. Clear as mud, but fun nonetheless.

-Doug

Posted

I always thought the two inversions on Maverick weren't called a corkscrew or Zero-G since it was a combination of both (at least that's what it looked like to me, half a corkscrew, half zero-g, turn into half zero-G into half corkscrew?

 

Eh whatever, It definitely has to do with how fast the zero-G roll is actually taken/ designed in regards to how it feels (The slower zero-G on Silver Bullet is just as fun as the zero-G on Scream! IMO)

Posted

I have found that if you ride Medusa (SFDK) in the back you get some airtime on the first drop, floater time on the diving loop, and the Zero G is just plain incredible! That weightless feeling as you rotate is something that you almost can't put into words. It doesn't seem as intense a feeling in the Zero G on Scream but it's still there. Maybe because Scream seems to keep it's speed up more....don't know.

Posted
I have found that if you ride Medusa (SFDK) in the back you get some airtime on the first drop, floater time on the diving loop, and the Zero G is just plain incredible! That weightless feeling as you rotate is something that you almost can't put into words. It doesn't seem as intense a feeling in the Zero G on Scream but it's still there. Maybe because Scream seems to keep it's speed up more....don't know.

 

Yeah the airtime on the drop and Zero-G-Roll are amazing in the back rows. It's almost like your free falling in a way

Posted
I have found that if you ride Medusa (SFDK) in the back you get some airtime on the first drop, floater time on the diving loop, and the Zero G is just plain incredible! That weightless feeling as you rotate is something that you almost can't put into words. It doesn't seem as intense a feeling in the Zero G on Scream but it's still there. Maybe because Scream seems to keep it's speed up more....don't know.

 

Oh no, my title might just be changing to "Won't shut up about Afterburn/Top Gun!!"

 

But that's it right there. In the back seat of Afterburn/Top Gun; the Zero-G is just taken at the *perfect* speed. In the back few rows, you just get the perfect feeling when traveling through. It's not slow enough to give hang time, and not fast enough so you can't savor the moment....it's just...perfect! So cool.

 

As far as Maverick goes, I could go with calling them a mix between the two - They turn as the go up up up....and then invert at the apex; then crash back down, turn, tilting as you rise up....then invert at the very top. Really cool elements; you could almost call them original!

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