Sasquatch Posted July 29, 2009 Posted July 29, 2009 A choice of trains for each track wouldn't be realistic. NoLimits is all about realism. Why would having a wooden PTC train on Arrow track be cool? I mean so you could have an Arrow Hyper train on Arrow track, and all the different Schwarzkopf trains on Schwarzkopf track, and all the different Intamin trains on Intamin track, and so on. PTC trains on arrow track is beyond silly.
haux Posted July 29, 2009 Posted July 29, 2009 NoLimits already sort of has that. All the B&Ms, the Gerstlauers. A wider variety would be great, and I'm sure that's coming. But I don't really see how it'd be much different.
4rturo Posted July 30, 2009 Posted July 30, 2009 Ole has already stated that he will include 4d coasters, B&M flyers and transfer track, not sure about the dive coaster. An besides for that, tht video only made me wish more for NL2, the graphics look a lot better than the current NL, and I can just imagine how good the real coasters will look like. And I personaly love the walkmode, I like to walk around my coasters to see how they look in the current NL, this can only get better!!!!
Loefet Posted October 6, 2009 Author Posted October 6, 2009 NEW STUFF!! The NL core team (Tom, Kevin and I) will be lingering around on the IAAPA Attraction Expo trade show in Las Vegas this year. We will be in town for a couple of days and will try to meet our professional customers. I am quite excited about that because it is my first stay in Vegas and my first IAAPA visit ever. We might have our own booth there some day. I made some good progress on NL2 meanwhile. The integrated Force Vector Design tool is finished and works perfectly. Right now the FVD tool uses the old NL1 physics engine but will later use the same physics engine that the simulator in NL2 will use as soon it is finished. The FVD tool is very simple to use and allows even the not so far experienced track builders to create decent results. I am also almost done with the switching track code. NL2 will have switch and storage tracks that are highly customizable. At least 3 types of switch tracks will be available, e.g. there will be switches for dual stations, normal switches for storage tracks and transfer tracks. Also there will be different kind of modes for the switches, e.g. shifting or rotating switches. Depending on the coaster-style, even horizontally and vertically switching tracks can be chosen. [ol] YAY Switches!! Source
Vekoma Fan Boy Posted October 6, 2009 Posted October 6, 2009 WOO! Yay for transfer tracks! Do I see elevator lifts coming in a future release of NL 2.X? (Since he said vertical switch tracks.)
MontuWillOwnYou Posted October 6, 2009 Posted October 6, 2009 gah gah. Not that I will ever be able to figure out how to do switches, I REALLY look forward to seeing designs incorporating them!
rollercoasterbuff Posted October 6, 2009 Posted October 6, 2009 This looks really good so far. I will definitely download! LOL, I wonder if the download server will crash when it gets released due to all of the downloads! -cyrus
RCT3D Posted October 6, 2009 Posted October 6, 2009 So, will there be a 1.8 and 1.9 or are they just going straight to NL2?
4rturo Posted October 6, 2009 Posted October 6, 2009 ^Straight to NL2 Sounds awesome!!! Now expecting to hear about dive machines and B&M flyers
paintballer Posted October 7, 2009 Posted October 7, 2009 SWITCHES?!?!? Wonder if this will incorporate the whole ride op deal back into the game. Having 3 buttons to press gets boring after awhile.
RCT3D Posted October 10, 2009 Posted October 10, 2009 I would love to see a video of the switch track when the coding is complete for it.
hobbit Posted October 10, 2009 Posted October 10, 2009 SOUNDS GOOD! Can't wait to build my first Nolimits 2 coaster! I hope that there are lots and lots of new coasters in it..
CoasterComet Posted October 10, 2009 Posted October 10, 2009 With all this talk bout 4D, flyers, etc., how bout some classic stuff?! Regular PTC buzz bars would be nice, and for whos sake how do we get rid of the orange 'grab bar' on the wooden coasters? All that modern ptc stuff is lame... Some old classic wooden coaster cars would be great. As well as Arrow cars with no shoulderbars. Even if it were the Phantom's Revenge train, that would be pretty cool!
RCT3D Posted October 13, 2009 Posted October 13, 2009 I really hope for some great new coaster types like an inverted swinging coaster.
Sasquatch Posted October 14, 2009 Posted October 14, 2009 It would be really good if there was a way to make a completely custom train for your track, aswell as have the choice of pre-set ones!
RCT3D Posted October 14, 2009 Posted October 14, 2009 I think that having less restrictions such as, an area to build rides that is at least 3x larger, ability to have more speed for transportation track, more than one coaster (and more than one coaster type) in the area for the ability to make whole parks, and less height restrictions. These things would be great.
Loefet Posted December 23, 2009 Author Posted December 23, 2009 The NL team wishes Happy Holidays to all NoLimits users. The team is back from our meeting, we had some great days in the United States. Among some amusement park visits on the west coast we went to the IAAPA trade show. I wished I could have stayed longer. Vegas is a fun place and the convention was definitely worth it. It was nice to visit the booths of various manufacturers and check out their new inventions. I am quite excited about working on NL2 right now. I reached a point where a lot of the groundwork I spent lots of time on finally pays off. If I continue working hard like I do right now and if avoid too many interruptions, NL2 will be finished in late 2010. I lately finished most of the background and environment. The terrain on the background shown on the screenshot above is fully 3d and generated automatically. It is based on a couple of fractal parameters and textures. Its setup is included into the environment and can be customized with a simple environment editor inside NL2. Playing around with the fractal parameters is fun, users will be able to quickly change the appearance of the background terrain with a couple of edits. Also scene objects can be included into the environment. I added a couple of wind energy stations that can be seen on the screenshot. Thanks to Buster for all the models. The snow particle effect is new, too. The snow intensity can be changed inside the simulator at run time using a simple weather panel. I got influenced by the movie The Truman Show. If you have seen the movie, you might remember a console they used to changed the weather. The weather panel looks and works very similar in the NL2 sim. Right now I am back working on the rendering of the new track. Unfortunately, I wasn't able to show a decent screenshot of the new textured rails before Christmas. A lot of the textures and models are only of temporary nature and need to be replaced by better ones later. I am looking forward to show some new steel coaster track with textures in early 2010 which will look much better than in NL1.x. More at: Clicky MOD EDIT: added whole update, removed oversized picture.
themeparkologist Posted December 24, 2009 Posted December 24, 2009 I hope in Nolimits 2 we can have switchbacks like on Expedition Everest and Revenge of the Mummy!
hyyyper Posted December 24, 2009 Posted December 24, 2009 I hope in Nolimits 2 we can have switchbacks like on Expedition Everest and Revenge of the Mummy! One advice: read this topic
thrillrideseeker Posted December 24, 2009 Posted December 24, 2009 I am soo tired of waiting. I want NL2 to come out like right now. I know it is going to be an amazing game. I can not wait for all the new technology to be put into this game so we can make more realistic coasters! Woot! Ohhh and I can not wait for the transfer tracks... That is prob what I am most excited for!! ~Matthew
Loefet Posted April 6, 2010 Author Posted April 6, 2010 A quick Easter update from the NL crew: Another image can be found at: www.nolimitscoaster.de
Sasquatch Posted April 6, 2010 Posted April 6, 2010 It would be really cool, in the finished version, if you could adjust the distance between the cross-ties on different sections of track, like on Arrow/Vekoma/BM coasters... Just incase Ole Lange is reading this.
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