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coasterkid124

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Everything posted by coasterkid124

  1. Intamin's first Mega Coaster was Ride of Steel in 1999. B&M also built their first two hypers that year with Raging Bull and Apollo's Chariot. If the rumors are true that SFA and Darien Lake are getting new trains for their hypers, Millennium Force would be Intamin's only coaster to still have first generation trains.
  2. Outlaw Run's lift is a bit louder than the average wooden coaster, but I don't think it would pose too much of a problem. If it would, there are ways around it for sure.
  3. I like how the coaster has that little airtime jump before the swoop. I was never a big fan of GCI because of their curved drops that killed airtime. The first drop is actually a little reminiscent of the Crystal Beach Cyclone IMO.
  4. Calculations like that are taken into consideration in the original designs. Engineers take the maximum weight a train will hold and design the structures based on that and the forces the rides produce. This way there is a bit of a safety margin (the structure will not collapse even if put through maximum conditions). It's also a reason why some coasters close in high winds. Not only are there worries of rollbacks or stalls with launching coasters, but their towers will be swaying more than normal as well. I know that example is a steel coaster, but the same principle applies to any large coaster that is high in the air.
  5. Yep, it's designed that way because if the steel doesn't sway it will break. TTD and Wicked Twister also do this. A little bit different of a concept, but similar.
  6. That's a surprising amount of give for a coaster. Still, it is something that maintenance would know about and keep an eye on. Structures are designed to move around a little bit because without bending, it would break. It's the same reason why Wicked Twister and TTD's towers shake.
  7. There really is nothing to worry about unless the coaster is very poorly maintained. Wooden coasters are structured with a lattice design. This is meant to put less stress on every single beam, and ensure the train can make it back if one or a couple of beams fail. Even a beam failing mid-operation is pretty much unheard of because it is a rare occurrence. Most errors or failures are detected/fixed during morning inspections.
  8. They used to offer more in the opening season like onion rings, mozzarella sticks, and other apps and sides, but they must've taken a lot off the menu if that's all they offer now. It probably was taking business away from the other stands on the midway.
  9. ^^The original Colossus cost 7 million, not TC. Six Flags didn't release the price for TC, but it was probably well over that.
  10. It was also very run down and not popular at all. Most people didn't even know it was there because of how it was hidden behind Raging Seas. I haven't eaten at the Anchor Bar, but I believe that most of their real menu is included there, and the prices are the same. The building looks a lot nicer, and there is always a good crowd there too. I would say that it is a HUGE improvement over the Chicken Ranch Café. I took a short visit with a group of friends to the park today, and the season is starting to die down and more rides are closing. Tornado and Big Kahuna were down all day due to staffing, and Thunder Rapids was the only ride down not out of the ordinary. Viper was running one train, but two weren't really needed anyways. Giant Wheel was back up and running. A lot of the coasters were greased recently too. There are new grease spots all over RoS's queue and supports. It could really use some love.
  11. The RMCs, Hyper GTXs, and 4D Free Spins are very cheap compared to bigger coasters and have turned out to be very popular. I think that one of those would be a great start for the park. Especially the first two. A 4D coaster would be pretty marketable though. Intamin Vertical Lift coasters (Fahrenheit) actually are pretty cheap too. In 2008, Fahrenheit cost just over 12 million; which is about 13 million dollars today. I liked Fahrenheit a lot. The drop and inversions were fun, and it had a few pops of airtime. A vertical lift/drop could save a lot of space.
  12. Anyone can do a normal retrack and the ride would be good again, but those PTC trains need to be switched for something lighter. They are just too heavy and clunky and will keep doing damage to the track no matter how well the refurbishment is done. Any form of trailered train (RMC, Millennium Flyer, or Timberliner) would be a lot lighter and smoother. I believe that the Timberliners have steering wheels which would help preserve the turns even longer.
  13. That's twice what the human body could normally withstand. I can't believe that nobody died on that thing!
  14. Don't know if I'll get to it or not next season, but Lightning Rod wins for me. Any RMC is heaven, but this one will be extra special. I have to start planning ASAP. Other then that, I don't know how much travelling I will do next year because this year I got around a lot, but Cedar Point is always for sure, and I am pretty excited for Valravn.
  15. ^Could very well be. All of the first gen Intamin hypers, excluding Millennium Force, have been rumored to be getting new trains fairly soon. Bizarro was confirmed already, but the trains will just be refurbished and not replaced. Those are second generation anyways. SFA and Darien Lake still run first-gen trains and have been rumored to be getting new ones.
  16. I think what I really want to see the most here is the logistics of the game. Is it going to be new-school RCT, or customized like Theme Park Studio. One thing that disappointed me about TPS (rather than the long dev. time and limited ride selection) was the difficult controls. I found it hard to form things and move around the map. If I had advice for this game, I would keep the interface simple, but allow for a grid-less and custom construction feature. Judging by the models we have seen, I think this game has won me over Parkitect. But we haven't seen all that much yet so anything is possible. RCTW also looks promising, but I have to see some more there as well. So far in this new era coaster game competition, Nolimits 2 still has my vote (so far).
  17. ^ I agree 100% with that. It's a lot easier selling passes now than in the winter months, when Darien is the last thing most people are thinking about. I believe this year's additions were outstanding, but announcing them in the middle of February probably didn't do much for sales. But who knows, this season seems to be the best year since the SF days or the Splashtown expansion. Every time I visited the park it was busy, even on the off days. I liked in 2013 when they got hype up and started Blast Off construction early. Maybe they only announced it because Raging Seas was already coming down and construction was visible, but a lot of people were talking about it in-park. It was good to hear people talking about Darien Lake at Darien Lake rather than the million Cedar Point and Wonderland comments I hear while waiting in line.
  18. ^^Unless Mack makes a smaller version, I believe it's a Zamperla "Watermania" http://www.zamperla.com/products/watermania/
  19. I did too For a split second I thought it was a retheme of an SLC or something.
  20. Normally attractions are announced late winter or early spring. The only exception was Blast Off a few years ago which was announced around this time.
  21. Yes! They killed airtime hating first drop. At least now it will have a pop of air before curving, like EGF. Looks like another winner for RMC. This layout looks like it has a lot of the elements from Wicked Cyclone, because of how people raved about its intensity and airtime.
  22. Something is better than nothing. The Larson Loops are good rides in my eyes.
  23. I like this addition. Flats are never a bad thing. A return of the Enterprise models is also something I'm excited for.
  24. Great Escape 2.0 right here. Nothing against the refurb of the splash area, but there is so much more that could be done. Especially that a lot of parks got multiple additions in one year.
  25. I don't know if anybody shares my opinion; but I feel like this is one of the better additions. Adding some flats to a park that really needs them, and giving them a fresh theme as well. The DC Super Friends area will be a hit.
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