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stormrider

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Everything posted by stormrider

  1. I love DejaVu and how fast it backs up the first reverse lift, but people seem to think it's fun to spit while the ride is going up Gross! I hope for the sake of riders on this new ride that nobody does that.
  2. Maybe one of the better woodie manufacturers would be able to shed some light on that. I'd be interested in knowing this too, except I always feel like there'd be proprietary information that they don't want us to know (like how there was a factory tour of Clermont Steel that I remember seeing online, but they could not discuss the exact process of making the B&M track).
  3. I'd like them to take a cue from Scream Machines and make the supports more beautiful and customizable--thickness choice, footer size and shape, joints welded together and actually touching. I really like the way Scream Machines handles the nodes after they're placed: there's a way to lock two of the axes, so that a user is able to affect the bezier curve confining it to one plane of movement (which helps when trying to build a drop that is on a diagonal when looking down from the top-view). Sounds too. It would be nice if they got the antirollback sounds correct for each of the coaster types. B&Ms, for instance, are pretty constant in their sound, but currently the antirollback sounds are a loop of assymetric sounding clicks. Realistic brake sounds and behavior (brakes make sounds when they close in real life). Catwalks on non-transport/lift/brake segments. Choice of antirollbacks on the transport sections (or anywhere else for that matter, as on some woodies). Choice of "car-tire" transport for some B&Ms (like the old standups). (But from the photos I've seen of new B&Ms their brake segments are changing styles so that might be obsolete in a while rcdb.com/8983.htm?p=30648). New Intimidator305 looking Intamin track. If they're going to do the maintenance sheds, they could do the computer room below the station and the air compressor too for the heck of it (that's how nerdy I am ) However, that kind of stuff could be accomplished with 3D scenery since it's kind of "detached" from the roller coaster itself. So, if one person made air compressor and PLC scenery objects, that would accomplish this. Sensors would be nice too. I don't know how much of what is the new NoLimits will be dynamic (in NoLimits 1, it's just the restraints, the trains, the transport/lift, the brakes, the sky, and water) So restraint locking/unlocking bars and retractable floors would be nice, but I don't know how customizable the stations would be or not be if they did those things. All those little details reflect real life roller coasters, and so I think they would make for a more realistic, immersive experience. Of course as with Nolimits 1, updates could provide more of the stuff as time goes on.
  4. printersdevil78, I think this is now a question of what people are really living for and what they really want to see in their cities. More tract housing and strip malls is not my idea of raising the quality of a city, but that seems to be the most creative thing cities come up with now
  5. I expected the dive machines, but I did not expect such level of detail. But, it's been 9 or so years of computer graphics advancements since the original came out. I love that attention to detail in the linkages/steering.
  6. Oh yeah! The best part is when the chesse in microwaveable meals hardens and turns dark, it's like a crispy treat
  7. Which seat were you riding in on Nitro? I rode in the back and nowhere in the ride did I find it intense. What I loved about Nitro was that it wasn't intense, it was like flying (my favorite moments were reaching down to the right on the hammerhead turn, and reaching to the sky when flying through the supports at the end). After reading about the helix, I was thinking it'd be like Goliath's (Magic Mountain) but it was not memorable to me But the ride was still amazing
  8. I won't participate in this competition because I "am" a "Newton Noob." However, I'll be sure to download some of these rides because I want to see what a good ride can look like when made with the program. And if you provide the Newton2 files that would be awesome. For some reason though, it feels similar to asking for the source code for a closed source program, so I understand if you want to keep your methods secret I've found though, that there have been moments where it was okay to drag the "lateral g-force" slider to get the desired shape for things, as well as timewarping things. For instance, to get the sharp turn after the lift of SFDK's Medusa, it required putting the laterals on a cyclic transition, meaning "breaking the no-laterals" rule for a moment And getting the B&M pre-lift turns required some lateral G nudging, at least for a noob like me
  9. Batman the Ride was intense enough that I do not wish to ride them again Vortex at Great America was forceful, so I'm thinking the 1990s B&Ms are the most forceful. Tatsu's pretzel loop is forceful, and the moment before diving down is the best part of the ride. It caught me off guard because I thought the ride would be slow and meandering, but I was wrong. Also, if I sit in the back car of any B&M, the intensity raises significantly when compared to the front.
  10. Hah! I used to do that (but now I DO feel guilty about eating bacon). Dry Ovaltine is awesome as well The worst part about Ovaltine is if it's mixed with cold milk, it's gone in less than 5 seconds. How about this, you know how there's those microwave trays for bacon? Not only would I suck the grease from the paper towels, but I'd scoop up the "bacon residue" that would be left behind in the pan. And my mom would keep the grease in a tin container. After the containers were full, I'd huff it
  11. Ah, I realized that I've had this profile for five years now and I haven't posted a picture of myself, so here One from 2005, back when I joined this site, and one from now. I grew a full 3 inches since then, from 5'0 to 5'3, no growth spurt, I'm so pissed My twin and I at Nuts Berry Farm Five years later
  12. If you have Nolimits and Newton2, then this looks more like what a beginner (like myself) at using Newton2 would produce: forces are in check, there's heartlining, but for some reason it just doesn't have that "geometric beauty" that B&Ms have. However, there's no rule that says a ride's track can't curve at one rate and then all of a sudden start curving at a different rate. I'm glad that the Chinese government is investing in the US by buying a ride from us
  13. I really liked the wooden "shed' structure on Roar at Discovery Kingdom, as well as the structural fly-throughs on Ghost Rider. Flying through the sheds and through the structure heightens the sense of speed, and it feels awesome to reach into the air with the structure flying by. I liked being rattled and I like airtime that is sustained at 0G over longer hills (like low to the ground rather than high hills). Terminator is the only "New" GCI coaster I've ridden, and it is amazing for its size, but it's pretty much complete twistiness. Ghost Rider and Texas Giant are my favorite woodies though, and I am ashamed to admit that, but to save my a$$ I'll add that I rode them in 2002 and 2005 respectively and I'm on the short side . So, the elements I'd like to see more of are "layered" layouts that go through the structure top to bottom (based on videos, T-Express does that), shed flythroughs, sections that are not all twistiness, and sustained airtime that is "gentler" than the kind on El Toro (which caused me to gasp). After seeing Robb's POV of Fireball, THAT looks like the kind of woodie I'm describing (except without the wooden shed-thing).
  14. Looks like B&M is going for a new arrangement for the transport tires and the brakes, and the track spine looks ridiculously huge too. ^I always hypothesized that an outside loop was not possible yet due to how the forces would compress the rider's stomach.
  15. Those pictures are just While they're at it, it'd be nice if they'd redo Titan's drop to be like Texas Giant's. I remember riding Texas Giant in 2002, and it was amazing to me back then (I think it was my first "big" roller coaster, but I was 11 and 48" tall so maybe I wasn't beaten up as much, but I'm not ashamed to say I like the wildness of woodies). So the people redoing this ride had a hand in building the Intamin prefabs, right? If the ride keeps the best of what it had previously, and becomes a kind of smoothed out El Toro + Texas Giant then that'd be amazing. The unknown is how this new kind of all-steel box-track is going to perform. I'd hope there'd be a little bit of "roughness" in this new ride though, but that's just my own taste Nobody would complain if it became glass-smooth.
  16. Are 4 B&M's and a Giovanola too much (and wasn't it 2 Giovanolas for awhile if we count Flashback?) Anyways, it feels odd to have been on Great American Scream Machine for the first time in May, and now it's not only gone but the pieces for its replacement are already being prepped. I only hope they do the same thing to Viper at SFMM, because GASM and Viper were the worst roller coasters I've been on.
  17. I think it looks like those are pictures of the supports under fabrication. I know at least Vekoma has their supports made in China, maybe B&M is doing the same thing to ease the shipping costs. Speculation aside, it seems like China is shaping up to be an important market for the amusement industry now.
  18. Wow, luckily for them, Togo didn't make this which would mean catwalks on the side.
  19. I would go with GCI. I haven't been on the mega B&Ms, but I have been on all the ones in California and they, while forceful, don't have the "holy cr@p" moment that woodies do (except for Tatsu's pretzel roll). When I think of hypothetically making an amusement park, I imagine I'd build up to a B&M later on. I'd start with a junior woodie, a mine train (I'm sure S&S could make one), then a larger woodie (pretty much copying Carowinds' progression over the years). I'd draw the families first, then later on show that I mean business by installing a steel roller coaster (maybe 4 years down the line) And I found Batman the Ride too intense, and Silver Bullet was mediocre for 15 million dollars (I mean, I read Sheikra was only 14 million dollars, and Medusa at Discovery Kingdom was 15 million dollars but longer so I'm guessing for Silver Bullet the price must have been for all the supports and steel needed to fit it into the park). So I vote for the GCI woodie, with the expectation that later on the park would install a steel roller coaster.
  20. It appears to be "togorides.com" but what I see are broken picture links unfortunately.
  21. Maybe. I've noticed that Chang is somewhat of a custom fit to the terrain. For instance, there is a downward slope into the second corkscrew/flatspin. Depending on where Chang goes, that could be a problem if it would be harder to change the terrain rather than the track.
  22. This ride is fabulous, it really does feel like a flying coaster, your use of terrain was inspiring to me.
  23. Thank you for your comments and suggestions. I've had NoLimits since 2004 but I never had the patience to sit down with a layout and really make it the smoothest I could. Usually, working with many nodes would cause awckward banking changes (probably since all the banking is inputed by the user and not based on some mathematical formula). I've got other rides I can post and I'll use the smoother more often
  24. I made this ride yesterday afternoon and finished it about 20 minutes ago. It's just a quickie that I made to be sort of like Kumba, but with the inversions in different places. Wireframe Screenshot Kumba Redux.nltrack A ride made by Thomas Jackson (stormrider)
  25. Pictures of food is my weakness. Thailand's got lots of Asian designed rides but the fact that you're posting these means they were safe to ride thankfully Tigers? That looks both fun and dangerous!
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