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djbrcace1234

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Everything posted by djbrcace1234

  1. I love the Epcot feel this park has. You don't see a lot of parks here that embrace that concept, and I don't blame people because a central lake can be vital land in the future if someone was wanting to expand. Neverthless, all is splendid looking, Mike.
  2. And during all this they want to point the finger at TPR that we're trying to "derail" this effort. We're not. If they want to spend the money to do it, so be it, so long as it's not my money being wasted, and my hard work lost trying to rejuvanate a pile of wood. Good luck to you, guys.
  3. Xcellerator ripoff anyone? lol About NE... It's going to take a lot of time to get to that level, but don't let that effort discourage you from trying. Heck, I'm still no where near such that level either, but that does not stop me from trying to improve. Start with small projects and expand outwards is the best advice I can give you.
  4. Vekoma's first ever dueling coasters. Still, the concept sounds nice.
  5. This would have been better as a post in the preview thread....
  6. Here's what I don't get. You made the wavepool, right? Why not get rid of all the entrance huts to the waterslides using the FF method that I provided in my tutorial? I mean, if you want them still there, there's no problem with that, but what I am saying is if you're trying to make everything presentable, Removing the entrance huts will greatly improve your park building skills as a whole. Other than that, I have nothing to say.
  7. ^ It was, so it was needed. And thanks Braztaz!
  8. Thought I would move this here since no one has commented on it. Reviar, You're improving A LOT I must occur. The bracing just seems undersupported though, but I like it. ======================================================================================================== Well, Instead of flooding my thread, I have updated the Power Tower:
  9. I had vista, but the issue is RCTM makes a new G1 file if I remember right, so I wouldthen suggest keeping a backup of the orginal one. EDIT: Just listen to Dmaxsba, because he knows better.
  10. Still looking great. It's so exciting to see how much you're improving, and in such a small amount of time! Cute little kiddy area.
  11. RCT modified is a "new" game basically, so you cannot switch from on or the other. Trust me, Braztaz, unless you want to mess up your RCT files, I recomend not using it. The reason I have had to start my park over so many times was because of rct modify. The tricks that RCT modify unlocks can mostly be preformed using the FF method. I mean if you want to learn the FF method, try this link: http://www.nedesigns.com/index.php?showtopic=20618&st=0 Also, try these first on another map so you do not courrpt the files.
  12. There are several ways to combat this: 1. go into your Obj Dat folder (My computer/C drive/ Program files/ Atari, or Infogames/ Triple thrill pack, or RCT2/ Obj Dat,) and while using a program called Dat checker, you can sort what you want, or do not want. 2. Make a bench using an old game file you used, and simply erase all data on the map and park dat what you want, or do not want. 3.Pick up a work bench someone has made, and Park dat what you want in. To download Park dat, and the dat previewer, check this link: http://www.themeparkreview.com/forum/viewtopic.php?f=3&t=56939 I hoped this helped out.
  13. I can already tell this will turn into a beautiful park.
  14. Some more progress on the park side it seems: The whole Project is a little over half way done so far, so a release by late December will be my hope.
  15. The Diver looks very crammed in the way you put it in. Unique for sure, but even the smallest Dive Machines, like Oblivion, are spread out a bit. The junior family coaster looks nice though. Splendid job as always!
  16. I would go with the full tile blocks just to be safe Dotrobot. And braztaz, Dmaxsba is right.
  17. Why you ask, because I have 5 actual areas for peeps to get on: 5*12= 60 peeps at one time in that pool.
  18. ^ Mind you these are essential rides that I felt would make a nice park. I have a lot of junk rides as well, so I left those out. But I'm sure that would be a great addition for all the RCT2 community.
  19. Voted, But the dad is in the lead at the momment.
  20. Hopefully no one decides to fall in the water. I think a fence behind the seat would help if any peep decided doing so.
  21. Hello all, many people lately have been asking me about how I made my wave pool, well, by following this guide, (and Dmaxsba's Waterslide Tutorial) you can have a nice, clean, working water park. So what is needed to make a wave pool? 1. 8cars version 1.32 2. Amazing Earl's Swimming pool 3.Anything else you want to include to make a better look to the wave pool. If you do not have AE's pool, here it is: AE-SWIM.DAT *Remember to save before using any hacks or suffer from losing all progress. STEP 1: we need to make ourselves a pit for the wave pool, like so. Keep in mind I'm trying to make mine look nice and presentable: STEP 2: Now to get the water over my diagonal pieces. To do this we have to use 8 cars "Zero" clearance option so the back pieces will be apart of the actual water. This step can be skipped unless you want nice looking sides. After done with zero clearance, make sure to restore them. It should look something like this to end with: STEP 3: place the Swimming pool ride on the water like so. ^ STEP 4: Go into 8cars and find the pool. After that, you MUST change the track type to Crooked House. Click the "make Invisible Tab" on the left hand side, and click okay. For a reference, you can use this screen provided below: If done right, it should look like this: Keep in mind this trick makes most rides invisible, but Diagonals cause Error trappers. This trick used here can make many customs flats rides, custom coasters, Etc. STEP 5: Well, the principal idea is done. You got rid of the station, but the entrance huts are still there. How do we get rid of that? First, dig a hole at least 15 feet down, or 3 RCT squares. Now, paint the land under the huts a different tile color. I'll choose green in this instance. Next, we take a typical base block, and place it on the colored tile. Also, place two track pieces under the huts like so. *Make sure the track is part of the same ride, so both pieces are under the same name. Name it Dummy track so we can find it, and delete later on: STEP 6: Next we go into 8 cars agian. Under the Misc. tab, find Map object manipulation and open it. Follow this screen and press okay: After pressing okay, go back into the game and it should look something like this: STEP 7: We now need to go into 8 cars and make the dummy track invisible. This can be done by just pressing the "make invisible tab we did earlier to do this. Also, take a piece of base block and place it under the green massive tile. One below the top. STEP 8: Go back into 8 cars and go back into Object Manipulation, and lower it back down from the original height. (this being -50 to type in) If done correctly, it should look like this: Raise up the land, and make the quene line, and all should be well. If you're having troubles making the huts invisible, I recomend checking this topic out as well: http://www.nedesigns.com/index.php?showtopic=20618&st=0 Happy swiming all.
  22. I personally love what you have going on here.
  23. Your best one yet. Keep making coasters like this, and you'll improve a lot I must occur.
  24. Love that first shot of Python Very nice!
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