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djbrcace1234

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Everything posted by djbrcace1234

  1. ^ Are you talking about a toggle chain lift?
  2. I like how it does have that carnival look to it with all the bright, contrasting colors. The Ghost Train however just seems squeezed in though, but I like what I see so far.
  3. ^ It gets very glitchy like that though, however, the best method for complete removal of the base is the FF method: Make anything invisble
  4. It's an inverted coaster I believe, but most likley a swinger.
  5. I really like this update, though, I don't get the whole tiger exhibit part. However, I really like your style because of it's simplistic nature. It has such a naturalistic beauty to it as well, and I think people forget that sometimes in park making.
  6. Trees of course were to be added; however, I just wanted to show the layout first, but here is the completed look of the forest:
  7. That's actually one of the best layouts I have ever seen! It really has that intamin look with the fast, quick changes in direction.
  8. Braztaz: I'm just showing the layout to begin with right now, so of course it will be bare. I'm having issues supporting the big fella. Six Flags Enthuseast: The "s" bends are typical on Suspenders. . . The reason they are there is what the Picture demonstrates. It just adds more whip in the trains then just having straight transitions. I hope that justifies the reason behind them. The name is still pending as well. Corkscrewy: There is no cheat like that. . . I just crop them in paint.
  9. Park is at 60 percent: Also, a new ride is to replace my crappy Mine train coaster. (Well, it had one good element to it...) Stallions Layout: And I finally fixed Viper, so now it actually has a chain lift rather then the coaster just using the powerlaunch mode like before: Enjoy!
  10. Typically for an Intamin "rocket" coaster, the airtime hills are abruptly smaller on the top of the crescent, thus, this makes for more ample airtime. However though, I admire the look of the layout. Also, I must say I'm very impressed of everything you have shown so far as it's really all composed nicley. Well done.
  11. 8 cars is buggy at times, so some days it works, then other times, not so much. Give it a few days and worry about it later I say.
  12. basic means for that is for a higher capacity for all the rides. Think about it: on an average day, at least 20-30 thousand guest enter the gates, so you have to find a to move all these guest in a sufficient way.
  13. Does this seem more like Something a Sixflags would have? Trying to get this close to a Gotham Backlot area as possible...
  14. I'm checking it out now. Edit: Here you go Fooz, and for those that can't open the park:
  15. You can use Park Dat found in this thread. Park dat enables you to add/ remove items from a premade map.
  16. I love the finished product of this as it turned out better than I thought it would. Nice hack for the invisible track for the rapids as well.
  17. You don't need special discounts to get this working. Have you tried using a diffrent coaster type? I generally use the multi dimensional coaster for it. also making things invisible works for me on vista. Have you tried disabling the UAC on Vista? http://www.howtogeek.com/howto/windows-vista/disable-user-account-control-uac-the-easy-way-on-windows-vista/ That solved my major issues with 8cars. Only thing I can't do is merge however.
  18. It's all nice for a new comer. Love the wooden coaster so far. He's seeking Revenge. . .
  19. Thanks R.D.! Yeah, Dotrobot is right as it is the heartline coaster track. You can do it his way, or you can lower the track using 8 cars in the edit ride section of the program.
  20. I might as well. It would be nice to try and take a break from all of this tedious work under me
  21. No, it makes sense, but I haven't even started on the hotel, or the water park, and I only have that much left. I still have the old file if I chose to go back to that, so no worries, as nothing is being lost in this idea more to say.
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