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djbrcace1234

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Everything posted by djbrcace1234

  1. This isn't really a certain achievement, but I feel the coaster competition between Six Flags and Cedar Fair brought us better coasters in the long run.
  2. Maybe break up the roofs more. I think that is what is making this seem cluttered to me. Not every roof has to be the same. ----------------------------------------------------------------------------------------------------------- Take on the Outlaw, only at Fellville--America's Old Time Park!
  3. From my understanding, that means that the creator didn't package the file correctly for exporting. There's custom scenery, that's needed for it to open properly. For the most part, yes, that is the case; however, even with the file 'exported,' some files (mostly custom flat rides) cannot be exported. Typical it is Ja227's Intamin Looper trains, and all of the Amazing Earl custom rides. Testing wise, all the RCT2 files I have downloaded have not given me any problems whatsoever.
  4. Are you in need of a decent soaking? Stop By Logger's Run, Only at Fellville--America's Old Time Park!
  5. Simple fix in the scenario editor will do the trick. 1: Save any track files that you want to reuse 2: when in the scenario mode, in the left hand corner there are options. Click on the load landscape and open up this file. 3: using 8cars, use the function de-own border land and reconnect the path. Keep that border on because this is a common problem that can happen. 4: when you're able to see that guest can enter the park, then you can own all land. What happens when you own land before you set borders is it cause the connection to break. Hope this helps.
  6. Phantage, you really need to obtain this sort of career. After some of your RCT2 masterpieces, and your knowledge about coasters and theme parks, You would be great at it.
  7. Well, I've hit year 60 in game and i say I'm about 60% done. You guys decide Edit: I actually want people to see now: Well, here's the line up, coasterwise, that is: 10 planned coasters --Rough Thunder 1970-2010 (Defunct Dinn coaster, replaced by Inferior.) --The Corkscrew 1976 Arrow Dynamics --Static Force 1978 Anton Schwarzkopf --Zoooomerang! 1990 Vekoma -- Board Walk Flash! 1990 Zamperla --Rush Hour Mayhem! 1998 Mack --Night Hawk 2002 Vekoma --Panic 2005 Vekoma --The Outlaw 2009 Great Coasters International --Inferior (name Pending) 2011 Intamin
  8. Not sure if you need the fence for the trees in that turn considering the ride itself is already enclosed. Love the layout though. It's fantastic! Foliage is beautiful as well.
  9. Tiger: I like the two last shots. Very nice. Braz: This layout is already looking better then most BM hypers I see. Well done!
  10. Take a chance and fly with the Night Hawk, only at Fellville--America's Old Time Park! Another screen of Static force: the Parks third Coaster. Any finally :cough: Intimidator :cough: I'm looking for a better name though
  11. Yet another project I can't wait to get my hands on. It looks very nice.
  12. The answer no, hence, this is why merging two or more pieces of track generally is the best ways to make Realistic looking coasters. The reson behind this is track pieces are hardcoded, and because of that, it is only possible if someone was to make a new exe program, or I believe a G2 Dat ( this is the basis of Rct modify.) So...Realistically it is possible, but it's unrealistic in the form of introducing it on any of the previous RCT titles.
  13. Your Layouts have improved a lot, and I love that Great Bear esque pre drop. I like where you're heading with this.
  14. When I first saw the coaster, I wasn't sure how you were going to do it, but the end results are just fantastic!
  15. Love it! You make in game scenery very impressive looking. Well done!
  16. I like the new building you produced, and it also has a bigger park open to it. I like it. Try not to scream on Panic, only at Fellville--America's Old Time Park!
  17. Here's a tip when merging. Less is more in most cases. If all you need to merge is one, or at most two inversions, it is wise to stay with the orginal track being used to help with the ilusion that it really is a part of the ride. Your's continues down a helix and to the next inversion. It just seems to long to be using beemer track when merging. But the layout is fantastic! I love the look, and beating away the cliche of typical Arrow mega coasters. Well done.
  18. I like the concept, but you have alot of brown that makes it too repeitive. Just changing roof colors would help out a lot.
  19. I'm sure Roomie will appreciate a non custom park, as he Plays LL Good luck!
  20. It should work. Just remember to change the track type to crooked house, not the operating mode. Check off make invisible, and it should work, so long as your OS doesn't cause issues.
  21. Why, ain't he a cutie. lol, anyways, the sword looks nice, and the yellow brings out more color on the nutcracker.
  22. Eucador (Bruce Wayne Remix) - Sash
  23. Rev, The only thing that bugs me is the clearence on the loop. Other than that, I love the look, unique, yet fun to ride.
  24. It's a little harder to work around, but what I do is raise the land a bit so you can build up higher, and as soon as you get the first track ready for merging in the air, I work down low. I mean, it's a typical merge, but the height gets in the way. The coaster actually goes over 90 miles, so I didn't want the transtitions to be too forceful like the real coaster, so I elongated some of them. I wanted the basic openning of the ride, but my own style towards the end. Thanks. Supporting it right now is being a hassle, though.
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