
djbrcace1234
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Everything posted by djbrcace1234
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RAMS Inc. [RCT2]
djbrcace1234 replied to sfgamguy's topic in Roller Coaster Games, Models, and Other Randomness
I just took a look at it. From what I see, you vary your buildings, and that is a very good thing. It an acomplishment for trying not to make something un-blocky with NCS. Personally, Be more creative is all I can say, and keep up on the hacks and you'll see great results in your park making. It's a nice little park. -
Christmas Park [RCT2]
djbrcace1234 replied to Corkscrewy's topic in Roller Coaster Games, Models, and Other Randomness
Well, it's a simple 8 cars trick: under 8 cars in the Misc. tab, there is a function called "map object manipulator" What this does is sink, lower, raise, and delete anything on any given land tile. Here's the basics: 1: color the base of the flat a tile color you're not using on the map. 2: open 8 cars (the one that says version) and find the Map object manipulator under the misc tab 3: select the option "raise lower" and set it to -1 check off ride track, and check off the color of land you used, and simply push okay. It's a nice trick to make flats that work without bases. -
The "Preview" Thread
djbrcace1234 replied to DBru's topic in Roller Coaster Games, Models, and Other Randomness
Concept art: Something Intimidating has hit the skyline! Only at Fellville, America's Old Time Park! -
Christmas Park [RCT2]
djbrcace1234 replied to Corkscrewy's topic in Roller Coaster Games, Models, and Other Randomness
Love the nut cracker! Ohh, and if you're not going to make the Christmas tree functional, I know a way to get rid of the base if you're interested -
Official RCT/RCT2 Help Thread
djbrcace1234 replied to Stoksy's topic in Roller Coaster Games, Models, and Other Randomness
I would work with the objective: "Build ten roller coasters" because it gives you flexibilty when working with guest, plus, you have the choice to decide when you want to complet the task. There are no limits on this option, either, so you do not need to finish this goal by a required time. -
Redline Park [RCT2]
djbrcace1234 replied to QueerRudie's topic in Roller Coaster Games, Models, and Other Randomness
^ Just so you know, QueerRudie is playing for the fun of it, and not for realism per say. This is still a game, you know. -
Thrillspot USA [RCT2]
djbrcace1234 replied to EastCoastn07's topic in Roller Coaster Games, Models, and Other Randomness
Looks awesome -
The "Preview" Thread
djbrcace1234 replied to DBru's topic in Roller Coaster Games, Models, and Other Randomness
Some red would help get rid of the one color scheme going on there. Looks nice so far, though. -
What is your Favorite Ice Cream Flavor?...
djbrcace1234 replied to Movieguy's topic in Random, Random, Random
these I like as well. Mint Chocolate chip is always the best. -
Corkscrew Adventures [RCT2]
djbrcace1234 replied to B.A.B's topic in Roller Coaster Games, Models, and Other Randomness
the only thing I recommend is you're using trees as filler more than it is for aesthetics. Maybe try and incorporate a back stage idea, rather then in this case "black out" un used space. -
The NHL Discussion Thread
djbrcace1234 replied to Dailey Enterprizes's topic in Random, Random, Random
I wanted to see Pronger at the upcoming Duck's game, but I guess not anymore. -
Official RCT/RCT2 Help Thread
djbrcace1234 replied to Stoksy's topic in Roller Coaster Games, Models, and Other Randomness
The best advice I have is expierament. And most buildings are blocky to begin with, for that is what makes them proportional and equal in distance of key elements. Take note at real buildings, and reflect on those for inspiration I'll have to look in the game and figure that one out then Edit: Here's what I come up with Air Powered Vertical Coaster- S&S Arrow Bobsleigh Coaster- Typically Intamin Compact Inverted Coaster-Vekoma Corkscrew Roller Coaster -Vekoma/ Arrow (Depeding on supporting style really) Floorless Roller Coaster-Bolliger & Mabillard Flying Roller Coaster- Bolliger & Mabillard Flying Turns- Giga Coaster-Intamin Heartline Twister Coaster-TOGO Hyper-Twister Roller Coaster- Giovanola (for these trains only) Hyper-Twister Trains (wide) Bolliger & Mabillard Hyper-Twister Trains- Arrow/ Morgan (Both used these type of track for building) Inverted Hairpin Coaster-Concept ride by Arrow Inverted Impulse Coaster- Intamin Inverted Roller Coaster- Bolliger & Mabillard Inverted Shuttle Coaster- Vekoma Inverted Vertical Shuttle - Vekoma Junior Roller Coaster - Really depends LIM Launched Roller Coaster- Premier Lay-Down Roller Coaster- Vekoma Looping Roller Coaster - Anton schwarzkopf Mine Train Roller Coaster - Arrow-ish Mine Ride - Depends Mini Roller Coaster- Anton schwarzkopf Mini Suspended Coaster- Zamprella Mini Suspended Flying Coaster Motorbike Races- Arrow Multi-Dimension Roller Coaster S&S Arrow Reverse Freefall Roller Coaster - Intamin Reverser Roller Coaster- Concept? Never seen one . . . Side-Friction Roller Coaster- There is only one in exsitance that I know of Soap Box Derby Racers - Arrow Spinning Wild Mouse - Mack? Sprial Roller Coaster - Anton schwarzkopf Stand-Up Roller Coaster - TOGO Stand-Up Twister Coaster - Bolliger & Mabillard Steeplechase - Arrow Suspended Roller Coaster - Arrow Twister Roller Coaster - Bolliger & Mabillard Vertical Roller Coaster -Bolliger & Mabillard Virginia Reel - Not sure . . Water Coaster- Mack Wild Mouse - Mack Wooden Roller Coaster - Really depends... Articulated Roller Coaster Cars Wooden Wild Mouse - Not sure -
The "Preview" Thread
djbrcace1234 replied to DBru's topic in Roller Coaster Games, Models, and Other Randomness
Love it. -
The "Preview" Thread
djbrcace1234 replied to DBru's topic in Roller Coaster Games, Models, and Other Randomness
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The "Preview" Thread
djbrcace1234 replied to DBru's topic in Roller Coaster Games, Models, and Other Randomness
I actually like it. Very simple, but nice in the way it looks. -
The "Preview" Thread
djbrcace1234 replied to DBru's topic in Roller Coaster Games, Models, and Other Randomness
That red really brings depth into those facades, and by far this is one of the better screens I have seen by you. -
The "Preview" Thread
djbrcace1234 replied to DBru's topic in Roller Coaster Games, Models, and Other Randomness
I think if the Awnings had a red in them rather than yellow, I do think that would add more depth into the already very nice work. Dot: Personally, I like the flat roof, as it fits the style of post modern buildings found in the 70's Anyways, more progress. -
Official RCT/RCT2 Help Thread
djbrcace1234 replied to Stoksy's topic in Roller Coaster Games, Models, and Other Randomness
Vekoma Flyer cars can preform the corksrew type element . . . -
Official RCT/RCT2 Help Thread
djbrcace1234 replied to Stoksy's topic in Roller Coaster Games, Models, and Other Randomness
East: The best way, and the easiest, is just to make the station as long as possible so you can aquire as many trians as possible. There is a way to use block brakes on a coaster that has been merged, but I have no idea how to do it. Rev: What kind of hack are you trying to preform? -
The "Preview" Thread
djbrcace1234 replied to DBru's topic in Roller Coaster Games, Models, and Other Randomness
Looking forward to this project, Brandon. It's all very nice so far. -
The "Preview" Thread
djbrcace1234 replied to DBru's topic in Roller Coaster Games, Models, and Other Randomness
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Corkscrew Adventures [RCT2]
djbrcace1234 replied to B.A.B's topic in Roller Coaster Games, Models, and Other Randomness
I want to like this, but for a person who claims to be able to build Arrows, I feel your support work for the chain lift is more 4th Dimensional style rather then the typical lattice structure implemented when this park was made. Also, I feel the Mine train should have some sort of brake run, but it's too late for that. However, I will say that I like the mine ride. It's nice, and doable for the area. The only reason I sound so harsh about support work is that honestly makes or brakes coasters when you're trying to build for realism. Please continue with this.