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djbrcace1234

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Everything posted by djbrcace1234

  1. TLM: The line to nothing is actually a line for an enterprise. Ghost: I fiddled with the real layout, but it did not work to my liking, so I kept the inversions, and put them in diffrent orders to make it my own design. Also included in this park will be the station music that can be heard in line.
  2. The park uses no expansion packs now at least because that is the oldest version of the park. Braztaz: I ponder on that idea, but those tiles use up Map data that I still need because I only have 30% left to use, and there was no way I was going to sacrifice that many map data.
  3. Since when did you get this good? At this rate, you're going to beat me to some accolade. Well done on the custom flat.
  4. It is tall, but the theater does not have the proper depth to make account for the guest to sit really.
  5. Just wanted to give an update, but no pictures for awhile. I have to admit, this park has given me troubles, and a 256* 256 map was not going to be finished. So, with that being said I just went back into the scenario editor to reduce the size back down to 200* 200. There will still be a water park, but the planned looney toons area is being ommited due to lack of space now. As soon as I finish my Riddler Revenge design, I will be back to finishing this park.
  6. It's nice, Ghost. He's almost ready to seek revenge:
  7. Ugh...That first drop on the Beemer is just. Very nice update, and it's nice to see this topic back.
  8. There are several ways to make the stationary trians as well, so if you want me to do something like that for you, I can.
  9. Rex was the capitan for 20 years, so I ^agree^ very much with your point. Rex is now an icon for that ride, so even the propse ace droid would have been just as good as rex, but C-3po? I'm not sure about it, either.
  10. Riddle me this, riddle me that, but who's afraid of a big, black, BAT?
  11. Never really liked the saw movies, but this had a nice twist at the end. Splendid camera work as well as pulling this off with the limits of RCT3.
  12. Your park is very monotonous in color choices and tree selection, but the layouts look nice. Try to at least change style in colors, and give each coaster an individual look as it will greatly enhance the overall appeal to the park.
  13. If you're going to used an in game scenario, at least take out the tree patterns that the gravity gardens scenario has in it. I'm saying this because it looks very out of place with a major theme and attraction like el dorado. Love the intamin and the temple, as that is your best area of the park.
  14. ^^^ No, work is slow on it. Another shot: Goliath is getting redone. Trying to make it have more "typical" inversions/ interactions. This is still a Work in progress as well.
  15. Tis lookingg nice as ussual, but the roof textures just don't work well for my eye at least. And what I mean by texture is you have white color roof bottoms under red. Perhaps change that bottom roof color?
  16. ^ I'm going to go pretty soon, so I'll pick you up some if you'd like.
  17. ^^^^ That's the reason, or one of the many reasons I prefer being single. Young people are just indecisive of what they want, so I just sit and let fate decide when these things happen.
  18. I think planters would do better then those buildings that Dot pointed out. It's also nice to see that you're playing around with custom supports too. Be sure to also place Banners on the buildings so the peeps "know" what is to be sold/ offered. It's good that you are using variation in color as well as it gives a more distinct feeling as well. You're starting to really master the basics for parkmaking, so you are on the right track. But of course, Braztaz, Have fun building this, too.
  19. Look up this tutorial, as it shows you the basic concept of that idea. Making anything invisible
  20. The black poles don't seemed to be connecting as well as you would like, but I like that style very much. I have nothing to complain about at this time really. Just build away. d:
  21. In 8 cars I used "cap land at max height" found under the landscape tab. since this was on unown land, I had to own all land to drop it down to its final spot. And because Dot's paths had been connected beforehand, the entry points still work because the path is the only un own land in the park.
  22. Huh, I don't remember seeing that big land mass, but the Coaster huts can be fixed. If you want to send it back to me (of course when you need it) I'll re do it. Sorry for the mess.
  23. I think lowering the twist -1 with object manipulation would look great as the ugly base would be gone. Then you can put concrete tile on there to give it a nice clean feel. It's still however looking nice I must say.
  24. If it's just getting slides to work, I got some time this weekend if you need help.
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