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Ace Of Spades

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Everything posted by Ace Of Spades

  1. All of my want! Gonna try really hard to make this, would love to revisit one of my all-time favorite parks with TPR!
  2. Damn right. Also, glad-ish to see I got the first ever denied manly pose. I guess that's a first, yeah?
  3. Not a bad start, love small seaside parks like this! By the way, if I may, where did you find that Inverter CFR? It looks really awesome, way better than the one in-game.
  4. For those interested, SFMM posted its full ERT schedule for "Coaster Enthusiast Day". CLICKY! Looks like it's the same as WCB without the Q&A but with Scream! re-added to the morning ERT and Apocalypse and Goliath joining night ERT. Should be a worthy substitute if you happened to miss WCB.
  5. Time Stand Still-Rush Dat guitar opening.
  6. Excellent pics SoCal! Really digging the early morning X2 shots! Can't wait for part 2!
  7. ^If you're looking for this kind of Vegas, you'd be more hard pressed these days than you might expect. Still, the Harrahs and the Circus Circus are always great if you want some true Klassyness.
  8. Oh my god. You guys are totally spot on...it's like someone took Vegas' most trashy casinos and slapped them on a hull. It's absolutely hilarious! Can't wait for more updates!
  9. Moving and downsizing into a terrible neighborhood, SAT's I'm unprepared for, a backlog of school that I only have my own stupid ass to blame for, college aps that won't matter if I can't also find a job to pay for where I'm applying to, and traveling to go somewhere I'd really rather not, all in one week, and all my brain can do is shut down and all my family can do is put me down for not working harder when I can barely rouse to work at all in the mental state I'm in. And of course, everything I do means disappointing someone else. I'm not sure whether to just give in or inadvertently kill myself trying to keep up. Either way this week can only end in annoyance and frustration. Edit: At least I have 1300 posts. Thanks for the consolation prize, forums.
  10. Uh... Wat? Now even WCB's exclusivity perk is gone.
  11. I honestly don't know how to start this. I mean, this is kinda my "life's work" of RCT2. This park (in one form or another) has been my pride and joy, my go-to park, since 2007. I've been through a lot with this place. Hell, it was the first RCT scenario I ever failed at. And the first few in-game years were rough. But, for reasons unknown, I soldiered on for four more years (or, according to RCT2, 90 years. Yes, really) and I never bowed to defeat, and never tried to Parkdat anything I wanted in or caved in on trainers to dig me out of my (many) financial holes. I've been through a million ups and downs with this place, and given up on it more times than I can count, but now I'm super proud of it. So it's kinda bittersweet that I have concede that it's finally done. But at the same time, it means that, at last, I feel comfortable showing it and getting some feedback, and introducing you all to my way of park building. So, after six years, many failures and successes, and a record-demolishing *29* coasters, I'm proud to present... New Adventureland! So, I've been debating how to properly show the entire park, and I figured that a grand tour of the park through its many (loosely) themed areas might be a good plan. As such, lets start where any parkgoer's journey starts... MAINGATE If you couldn't tell from the overview shot, this park is indeed built out of the "Build Ya' Own Six Flags" scenario, thus the ripoff of Magic Mountain's...er...geometric...mountain...thingy...and the dead flowers that only get watered during storms. Anyway, this is the entrance to the park (obviously). I know it seems a bit cramped, but that's because this area (creatively dubbed the maingate) has existed, relatively unchanged, for 80 RCT years. It acts as a bit of a catchall for the park, featuring a small foodcourt, a few rides that didn't really fit anywhere else, and the signature beacon tower that greets guests upon entering the park. Included in this shot is Motion Simulator (the park's first ride, which used to manage five real-hour lines), Knightmare (a similarly old as dust inverter-ship), Toppling Tower (my lame, non-hacking attempt at a Topple Tower), New AdventureTower (basic as the name implies), Pine Valley Splash (to be shown later), and, peeking out from the bottom, Turbo. Premier LIM Launch Coaster Turbo was the first ride I attempted to "make fit", despite the fact that, when it was built, the back half of the park was entirely empty. Turbo is themed to a blast through the European Countryside in a powerful sports saloon (I DID IT FIRST BUSCH GARDENS! HA!) and features a comparatively sedate 60mph launch, three inversions, and launch/return tunnels. Simple and fun, exactly as it was built to be! Oh, by the way, this is quite an old design, so apologies for the silly looking track-resting-on-the-ground issue. I just haven't really cared to change it since I built it. It's an entrance plaza...deal with it. Over on the other side of the Maingate lies something super important... A GARDEN CLOCK!!! ... Oh, yeah, there's a GCI that was built for the 50th anniversary of the park and replaced the park's oldest remaining coaster while also honoring the long gone woodie that was the park's first coaster, but...that's in the next post. So...just go on to that if you're one of those strange coaster nerds who enjoys looking at layouts or something weird like that. I'll just stay here. Admiring my garden clock. All alone. ... You meanie. GCI Custom Wood Coaster This is Firepower, probably my best attempt at a pitch-perfect GCI layout. Much like Turbo, this ride was built to occupy a small space while delivering maximum thrills, and I think it succeeded rather well (although the unfortunately empty train says otherwise...stupid Intamin obsessed peeps and their inability to enjoy family fun...) It occupied the former home of one Jurassic Rapids, which will be featured in a later update! And now, for something you probably don't care about. The last major attraction in the maingate area is Pine Valley Splash (all of these, save Firepower, were names I came up with in middle school, by the way. Can ya tell? ) I only bothered to give this ride a picture because of a particular distinction...it's the oldest continuously operating ride in the park, having stood where it is for more than 85 in-game years. Other than that interesting tidbit, it's just a fairly basic flume. Aaaand...that's it. ... For now. ... The next few areas are more interesting. I promise! ... Thanks for reading my incoherent rambling! Please comment!
  12. Ugh, parents, if I want to study for the SAT's in a way that I feel comfortable doing, LET ME. Don't force your strategies from the 1960's on me. They don't work. I've tried.
  13. Looking absolutely excellent CC9! Love, love, LOVE the Giga! (Ahem, hint-hint to you, reading this. 81 views and I'm the first one to say anything? This is good work, comment on it for pete's sake!)
  14. Absolutely lovely instrumental.
  15. So far as I know it has quite the opposite affect. But then, judging by how FunAndOnly posts sometimes, it wouldn't surprise me if he knew the actual affects firsthand.
  16. I was actually thinking that this might be the case (and not as a joke)... Hey, a guy can dream, right?
  17. ^I just came here to post that. Herdmind!
  18. THIS. It's where I'm applying to in the fall, and from what I've heard it's excellent.
  19. Jeeze, Manta looks way longer than I thought it would. This suddenly shot up my anticipated list for this year!
  20. Hey, just wanted to apologize for disappearing when the park was sent to me a while back. Was out of town and had a super busy week last week. I'm still keen to help out/do a section though!
  21. I usually avoid all Haunt related stuff like the plague (not my thing) but I gotta say, that looks really awesome! Major props to Knott's for such a neat concept!
  22. That's some absolutely jaw-dropping NCS work right there. Really impressed!
  23. Not half bad actually, certainly better than some of your previous un-themed installations for the park. That being said, I'd suggest varying up the trees outside the ride a little bit, and maybe adding a bit more scenery/varying up the terrain. Also, it seems awfully short, but that's not necessarily terrible if you can make every second of it count!
  24. ^^Looking good already RD, can't wait to see your work in three dimensions for a change! ^Yay, someone "new" to this part of TPR! Can't wait to see what you come up with! As for me, my project that I've been teasing had it's release kinda delayed (as you can probably tell) as I got really wrapped up in a spinoff project for it. Rest assured, an official thread is still coming soon!
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