-
Posts
8,430 -
Joined
-
Last visited
-
Days Won
10
Everything posted by Canobie Coaster
-
Thorpe Park Last Saturday I landed in London. My plan was to get off the plane, pass through immigration, and get to Thorpe Park by opening using the city buses. Unfortunately I hit a snag on item 2, as the immigration line took almost 1.5 hours. I was faced with a dilemma, wait for the next bus and get there after opening or Uber. I went with the latter but it was a challenge. Not because of car availability. Rather it was because Heathrow is a black hole for cell service. Once I left the airport, I immediately had better service. I had considered renting a car prior to the trip. I decided against it because of the lack of availability of automatic cars, but my decision was reaffirmed when I saw cars driving on the opposite side of the road. I knew the UK drove on the left side of thr road, but it still looked wrong to me. I know I would have gone counterclokcwise through a rotary, made a right on red, or done one of the many other driving actions that are muscle memory for me at this point. In about 20 minutes I was at Thorpe. I hadn't heard a lot of good things about Merlin leading up to my visit, primarily because of the situation with Heide Park’s Colossos. I figured I would be in for a Six Flags day. With those expectations, I was blown away. Thorpe Park was really nice! First park in Europe! I felt bad for the security guard who checked my bag. Since I had just come from the airport for a 2 week trip, I had everything on me. On one hand, I packed extremely light all things considered as I stuffed everything in a single backpack (being a nerd payed off as I learned how to pack all my books). On the other hand, an overstuffed backpack is way more than any sane human being would bring to a park. My backpack looked like an ACER's belt after an all you can eat buffet, ready to burst. It was 60 degrees with a 50% chance of rain. I figured the park wouldn't be too crowded. I was wrong. The Brits didn't seem to find the weather one bit. Before the park opened, I debated getting a Fast Track but decided against it. I figured hitting the park clockwise at opening could get me on everything before lines formed. I was wrong there as well. The park was definitely more crowded than I anticipated on a cool Saturday. After crossing the bridge, I entered the Hub. For those unfamiliar with Thorpe, I’ll try to describe it as best as I can. It's basically a giant dome you're funneled through with gift shops, games, food, lockers, and restrooms. It honestly feels more like a mall than a park in there. After renting a very cheap locker (2 pounds!), getting everything in was a puzzle. I had to unload half my clothing to get the darn thing in but I eventually did it. Just ignore the weird American shoveling boxers and socks into the locker. The hub is a weird entry plaza, gift shop, game area that everyone entering the park is funneled through. I had a plan to hit Colossus first since I heard that one gets a long line early and keeps it all day. I got to the queue 10 minutes after opening and was greeted with a 55 minute wait. Surely that couldn't be right? It wasn’t, but it was still a much longer than expected wait at 40 minutes thanks to one train ops. That didn't bode well for the rest of the day. On the bright side, the queue provided some awesome shots of Colossus. I was planning on trying the front, but I scrapped those plans with the one train ops. That line looked to be 7 trains long. Instead I picked second from the back. Why not the very back? Colossus had early generation Intamin trains and the pitch on the back rows of each car is insanely tight. Most people had to ride spread eagle with the seat back in front of them. No thanks, I would wait until Blackpool to go spread eagle. Along with the long lines, I also heard Colossus was pretty rough. While the first bit was spot on, I didn't find the ride rough at all. Sure there were 1-2 moments of light headbanging, but it was no worse than a rougher B&M corkscrew at those points. Oddly enough the worst part of the ride was the first drop. That's a rarity for me, but it just isn't steep at all. Thankfully the rest of the ride is an unrelenting barrage of inversions. The vertical loop was forcefup, the two corkscrews were snappy, and the cobra roll was just ok. So that's 5 inversions. Where are the other 5? The ride ends with 5 barrel rolls. Many may call this repetitive, which I agree with. However if it isn't broke, don't fix it. It’s like a hypercoaster having 4-5 airtime hills at the end. Is it repetitive? You bet. But do you really want anything else there? That's how I feel on the barrel rolls. They gave solid hangtime and were pretty disorienting due to the sheer number of them. I would have loved a second ride, but the line simply didn't allow it. I could have gotten a Fast Track but decided against it due to the cost and how far back the merge points are on most of the rides. Still from my one ride I can say Colossus is one of the better loopers I’ve been on after B&M inverts. 8 out of 10 Here's Colossus even though it's dwarfed by pretty much every other coaster in the park. I expected the worst but it was mostly smooth. I love how close the ride gets to the queue and pathways. Colossus gets a bit repetitive at the end...but that's fine with me since the inline twists were the best part of the ride. I had seen in the app that Saw was down, but saw that it was testing as I queued for Colossus. Once I got off Colossus, I went over to Saw since I wanted to knock that one off early due to the 8 passenger cars. And luckily it was open...with an 11 minute wait. Yes 11 minutes. That is definitely the most random queue time I had ever seen, but it was really only a 1-2 train wait. The ride reminded me a ton of Mystery Mine, only smoother and with a longer outdoor portion. The indoor section was very well done. There's some decent torture/Saw related theming and the whole feeling of dread is captured well. The indoor drop is very steep with powerful air and the barrel roll is smooth with a good chunk of hang-time. The second half is where the ride really shined. It began pretty typically for a Eurofighter with a beyond vertical drop. However this one was taller than most and didn't seem to slow down cresting the top. This resulted in air more powerful than usual, and the regular Eurofighters already have some powerful ejector air. The following Immelmann was surprisingly smooth and enjoyable. I hadn't heard much about Saw so I had a bad feeling it would be somewhat rough and jerky, but outside of a bump at the bottom of the big drop, it was nice and smooth. I figured the ride was pretty much over at that point (Mystery Mine would), but nope, there was a MCBR. Much to my amazement, the brakes were barely on, so the plunge off the brakes provided air on par with the beyond vertical drop. The final inversions are disorienting and smooth like the first ones. There wws also a nice little airtime hill hidden in there that launched everyone from their seats. I compare Saw to Mystery Mine since more people are familiar with the latter. Saw had just slightly worse theming, but a much better and longer ride. By the time I exited, the line was spilling onto the midway with a 36 minute (seriously is there a Saw reference I am missing or something). I wanted to make sure I got on everything once before reriding anything. 8 out of 10 Saw is the best Eurofighter I've been on. It's like Mystery Mine, but with a longer outdoor section and smoother. I seriously had no idea the layout was as long as it was. A good chunk of it was hidden behind the station. Anyone know why Saw's queue times were oddly specific? With possible rain in the afternoon's forecast, I went to Stealth next. It also seemed like a good idea in case it snapped a cable or had some other breakdown Inramins seem prone to. It was only a 10 minute wait, so I decided to wait for the front, which appeared to be a 5 train wait (so 15ish extra minutes). I ended up waiting almost an hour. There were 4-5 groups from disabled access that chose the front seat and then Stealth remembered it was an Intamin and closed for 15-20 minutes. I didn't want to bail out since I was a train away from riding and the queue was posted at 60 minutes at this point. Xcelerator was the prototype and launched from the station. The latter accelerators I’ve been on like Top Thrill Dragster, Kingda Ka, and Storm Runner all launch outside the station presumably for capacity. However, Stealth launched directly from the station. There was a separate load-unload platform to help speed up dispatches thankfully. How was Stealth? Basically a mini Kingda Ka right down to the unnecessary OSTRs and the hump after the top hat. The launch was strong, not quite Xcelerator or the stratas but more on par with Storm Runner. The top hat gave some wonderful air and I was shocked the hump afterwards launched me from my seat as well. That hill does absolutely nothing on Kingda Ka so that was a pleasant surprise. It's a very short ride but it was my favorite at Thorpe. 9 out of 10 Stealth is like a baby Kingda Ka. Except the final hill actually gives airtime. Oh and I'm sure you can guess why that train is empty. It is an Intamin after all. After being shot up, I decided to be dropped down on their drop tower. Themed to Angry Birds, Detonator is a rare Fabbri model I believe. The tower looks pretty small and I’d guess it's only around 120-130 feet. But as the Larson towers taught us, size doesn't necessarily matter. I was shocked the ride only seated 12 riders since most of the towers with circular carriages seat more than that. It wasn't a major problem though as it was my shortest wait of the day at 15 minutes. I rode on the side of Nemesis Inferno, so I got a nice little preview of my next ride. The drop itself was excellent, probably just a notch below the Larsons in terms intensity. The airtime was very good and this is yet another model that poops over the S&S models. My one gripe with the ride was the drop countdown. I have had countdowns for launches, but never for the drop, so the plunge, while very good, was less climactic than on other towers. 8 out of 10 I feel like this shot makes Detonator look taller than it really is. Fun ride though! I think they missed an opportunity theming their S&S Sky Swatter to Angry Birds. Instead it's blocked off. Is this the last one out there? Up next was Nemesis Inferno, aka the invert everyone would like so much more if they had no knowledge of Alton’s Nemesis. The ride had a posted 70 minute wait, so I decided to wait it out. The queue line, like Colossus’s, provided some excellent photo opportunities for the coaster. I love how most of the park's major coasters interact with the queues. I ended up waiting closer to 50 minutes, and that was with an extra 10 minutes going towards a ride in front. The pre-lift segment through the misty tunnel is pretty weird. It's fun, don't get me wrong, but it feels out-of-place on an invert. The rest of the ride is well landscaped, but barren with regards to theming. The first drop was a pretty gradual incline which screamed Silver Bullet, a comparison no invert wants. Thankfully the rest of the ride was superior. It doesn't have the intensity of the older inverts, but I still found the loop pretty forceful. The zero-G roll was fantastic as always. This invert also borrows B&M’s interlocking corkscrews from their floorless coasters, which is a nice off-ride visual. Ride-wise they were decently snappy. The final helix is relatively light on Gs but it serves its purpose to get you back to the station. It’s definitely not in my top 2 tiers of inverts, but it's in the middle class with Great Bear and Afterburn. The ride’s intensity is a notch below those 2, but Nemesis Inferno makes up for it with the nice landscaping. 8.5 out of 10 The drop was reminiscent of Silver Bullet, which isn't a comparison an invert should want. But the rest of the ride is quite good. The zero-G roll was great as always. This was my favorite ride in the park to photograph. Poor Nemesis Inferno. The ride's older brother at Alton gets a series of trenches while Thorpe's gets just a tunnel below the station. I had 3 hours until closing (another reason I didn't want Fast Track, the short operating day) and still 3 coasters to hit. Next I decided to ride X. No I didn't magically fly to Magic Mountain. This is X, aka the techno laser dance party in a box. I waited about 25 minutes for this one, with the last 5 minutes spent waiting for a partner. The park enforces a no single rider policy on X which confuses me. The lapbar has a bar down the middle so you can't slide around in your seat. Does anyone know why this ride has a single rider policy? I immediately thought of Skull Mountain when the ride began and the rides are similar if you remove the two things that make that ride great, the OMFG drop and the heavy metal music. X’s drops are pretty mediocre and MCBRs slow the train down after it builds any sort of speed. The turns are decent and the ride is smooth, so it's not a bad family coaster. 5 out of 10 This reminded me so much of Skull Mountain...if you remove the OMFG first drop and heavy metal music. The ride felt like a rave. All that was missing were shots and a DJ. Before getting to the last major coaster, I had a date with the Flying Fish. A Mack powered coaster, the ride felt weird. I have been on powered coasters before, but they were either kiddie ones (ex. Canobie’s Dragon) or enclosed (Thunder Run). On this one, the train maintained a constant speed the whole way through. My brain was confused when the train didn't accelerate going downhill. Its a tame ride but not a bad junior coster. 3 out of 10 This was actually a respectable kiddie credit. Powered coasters feel weird to me. They accelerate in places they shouldn't and don't in places they should. Swarm was next. I read a tip to save Swarm until the late afternoon as its placement near the gate causes it to build a significant wait early but then it dies down. I saw the peak wait time at 80 minutes, so when I arrived and saw a 45 minute wait that was much more palatable. Even better was the fact that was a gross overestimate and I only waited 15 minutes, and that was queuing for the front too! Swarm had looser vest restraints than some of the older wing coasters in the US which is a major plus. For those of you that have been on Wild Eagle, you know just how hard those restraints can dig into your collarbone. It feels like you're getting a crappy acupuncture job. No such problem on Swarm. The ride began with an amazing wingover drop. This is an element every wing coaster needs as this and a “keyhole” are the genre’s two signature elements in my opinion. The following zero-G roll had plenty of floater air and it was followed by a great pass through a billboard. Think Backlot Stunt Coaster except actually traveling faster than 20 mph. The inclined loop was just ok in my opinion but the corkscrew was very good. It wasn't forceful but it was graceful and drawn out. The final inversion redefines the station flyby for me. GCI’s straight sections are child’s play now. Swarm flies over the station via an inline twist with even more hang-time than the zero-G roll. If you want a forceful coaster, you will be sorely disappointed. If you enjoy the wing coasters for what they are (graceful, hangtime filled rides), you’ll really like Swarm. I’d say it's in the middle of the wing coasters. It's nowhere near as good as GateKeeper or Thunderbird, a smidge better than Wild Eagle, and quite a bit better than X-Flight. 9 out of 10 Swarm was a very good wing coaster. I love how the major coasters all had little areas themed to them. As great as Wild Eagle's drop is, wing coasters need the wing over drop. Zero-G! They should put this sign by B&M inverts. This redefines the station fly by and poops all over the straight sections on GCIs. Originally I was planning on skipping Derren Brown's Ghost Train for a few reasons. 1) I’m generally not a big fan of VR on rides. 2) The queue. The line approached 90 minutes for most of the day and the only way to Fast Track it was the unlimited option at ~$130. However, I had an hour before closing and 1.5 hours before my bus (the time I really cared about). By this point, I had come to realize many of the park's wait times were inflated. Also my disdain for VR is because I have only experienced it on coasters not originally designed for VR. In the case of DBGT, the VR was designed around the ride so I was optimistic it would be better. The wait was posted at 55 minutes and I probably waited just south of that, but it was fairly accurate. A big thing about this ride is to not spoil anything. That is reiterated many times during the attraction. Going in, all I knew was that the ride took place on a train, had VR, and was prone to more downtime than Lightning Rod last year (thankfully that appears corrected). What I can say about the ride is this- do not spoil it for yourself. I had no clue what was going to happen throughout and that was probably the scariest thing about it. The VR wasn't what I expected, but what they do choose to show is pretty darn convincing and how they show it adds a ton of suspense into the ride. One other thing I want to add is that the VR headsets have audio with them, which adds another element to the attraction compared to the audio-free VR offered by Six Flags. DBGT is an easy 10 for me. I thought it was worth the wait solely because of how unique and ambitious the ride is. I haven't been on anything close to being like it. Was it scary? Honestly I didn't find it overly scary, but it was more along the lines of unnerving and I enjoyed the whole WTF is happening element of it. In the age of POVs and forums, it's easy to have things like this spoiled so I’ll just say to go ride it yourself or PM me if you want to discuss the ride. 10 out of 10 I was blown away by the Ghost Train. I usually am not a fan of VR-centric rides, but Thorpe knocked it out of the park. A one way ticket to the park's most thrilling attraction. I didn't ride them since I had a 2.5 hour train ride after the park closed, but the park appeared to have all their water rides open. Tidal Wave, the colossal shoot the chutes, has an entire area themed to it, something that I thought I'd only ever see at Canobie. Depth Charge looked like an interesting slide but not worth a 30 minute wait. I also skipped Storm Surge and its 45 minute wait since I rode the version at SFNE several times until it was removed, a removal I had no qualms about. For some odd reason this had no wait on a 58 degree day. Note the sarcasm. For some odd reason, this one had a 45 minute wait on a 58 degree day. I'm serious on this one. Interesting looking water slide. I had also heard Thorpe felt similar to a US park. Sure there was the ever familiar KFC and corporate sponsorships, but there were also some never in America things such as DodgeArm. You would pay (though really I think the spectators should have to pay ) to try and dodge 2 sweeping arms. Let's just say I saw a few kids get clobbered. Am I going to hell for laughing? KFC reminded me of home. You probably wouldn't see a path like this in the US. You definitely wouldn't see this in the US. You paid to basically dodge these large sweeping arms. A bunch of kids kept getting clobbered by them. Was it bad that I laughed? Overall I had a wonderful time at Thorpe Park. Sure lines were longer than expected but outside of the one train ops on Colossus, I thought operations were very good. None of the coasters are world class in my opinion, but they have 5 very good ones. If they ever rounded their park out with a hyper or a RMC, I think their collection would be perfect. Along with the coaster collection, I was really impressed with the park’s theming. No the theming wasn't Disney, but it was about on par with a Dollywood. The combination of theming and rides made Thorpe a great park in my opinion. Up next is Blackpool! Though that may be a while due to the cell/wifi service being awful for upload speeds.
-
What is your next park?
Canobie Coaster replied to onewheeled999's topic in Theme Parks, Roller Coasters, & Donkeys!
PortAventura! -
Great report! Cornball was running very well on Memorial Day weekend as it made it into my top 5 over woodies like Shivering Timbers, Ravine Flyer II, etc. Every drop gave really powerful ejector air, especially considering there's just a buzz bar. My only issue with the coaster was the uptime. It ran for a total of 30 minutes while I was there so I could only get 2 rides. If the park could improve their operations, they have everything to be a top park. And also that Lost Coaster line did in fact stink on a Saturday night, especially since half the other coasters were closed.
-
Reports London- See Below Thorpe Park- Page 1 Blackpool Pleasure Beach- Page 2 South Pier- Page 3 Alton Towers- Page 3 Ferrari Land- Page 4 PortAventura- Page 5 Grona Lund- Page 7 Kolmarden Zoo- Page 8 Liseberg- Page 10 Oktoberfest Part 1- Coasters & Flume- Page 12 Oktoberfest Part 2- Insane Flat Rides & Dark Rides- Page 12 Oktoberfest Part 3- Beer and Things to Do While Drunk- Page 12 Bayern Park- Page 12 Skyline Park- Page 13 Europa Park- Page 13 Holiday Park- Page 14 Phantasialand- Page 15 Chessington World of Adventures- Page 15 Insane Mountain Coaster/Culture- Page 17 London 2017 was the year I'd finally make it to Europe. I was already had plans to Oktoberfest; however, direct flights to Munich from Boston weren't a thing unless I was willing to fork over the equivalent of 1 month's rent in downtown Boston. Then I found a roundtrip flight from British Airways to London for $400 and would take solo flights in and out of London, but not before stopping at a few parks! I write the first part of this report as I'm on a train to Blackpool. This was my first time outside the country unless you count La Ronde (I went just for La Ronde, not Montreal) or Niagara Falls which feels American outside of the beaver tails and poutine. So I was a bit of a kid in the candy store taking pictures of the Eye and Big Ben as the famous sights I've seen on Sherlock were right in front of my eyes along with the screaming drunks and street musicians I see regularly back home. I'm definitely not in Boston anymore. Looks like an interesting place. London was beautiful! Though the first thing I noticed when I stepped out of the Tube station wasn't the iconic clock tower or the massive Ferris Wheel. Those were expected. I was shocked to see a Star Flyer operating. And it wasn't a dinky little one either. This one looked about half as tall as the Eye and part of something called the London Wonderground. If I wasn't in a hurry to make my train I would have considered riding it since the views would probably have been decent enough with a much more thrilling and cheaper ride. Two massive rides and Not-so-Big Ben. London Wonderground. I was coming from Thorpe, but arrived a half hour later than anticipated due to Derrin Brown's queue and an idiot jumping in onto the track. So instead of casually walking to Euston, I left the station in search of food. The winner for convenience was a 3 pound baguette from a street vendor. And with that I was reminded that the French hate us Americans. While everyone from the UK was extremely friendly and helpful to a lost overseas stranger, the teenagers decided to taunt me in French with every bite. I ran across this bridge eating my baguette praying Voldemort wouldn't decimate the bridge like in Harry Potter. I made my train with 5 minutes to spare and started this report that will span England, Barcelona, Stockholm, and Germany! After leaving Alton Towers, I found myself in London for an evening so I spent some more time around the touristy sites. I also learned the Tube is the best public transit system I have seen. I missed a train and immediately figured I would have to wait at least 7-15 minutes for the next one like Boston, New York, San Francisco. Nope! The next train came in 2 minutes. And that was the same on multiple lines too. One other thing I love about London is how seamlessly they blend older style buildings with modern ones. The architecture there is truly remarkable. This is the ultimate tourist shot. Big Ben? Check. Tube? Check. Double decker bus? Check. Looking like an idiot waiting for a bus? Check. The Eye looked even better at night. Too bad it closed before sunset though. Big Ben is getting some work done. Classic building. Modern building.
-
Thorpe Park Discussion Thread
Canobie Coaster replied to Rooey's topic in Theme Parks, Roller Coasters, & Donkeys!
^ I had heard Colossus was getting colossal waits so I tried hitting it first but it already had a wait. Many of the queue times were a good 20-30 minutes less than the queue boards, but with the one train ops I have a feeling Colossus's 70-90 minute wait was spot on. I had an excellent day! A photo TR is to follow (maybe even tonight since I have a 2 hr train ride to Blackpool). I had heard a lot of negative things about Merlin and how they run their parks but I came away very impressed. They don't have a true world class coaster in their lineup but they have 5 very good ones plus a few nice flats and the Ghost Train. I nearly skipped the latter because of the 100 minute posted wait but thankfully gave it a chance. It's a really immersive and unique ride. Yeah colossus has disgusting operations. Its horrific! I'm not sure with Saw's queueboard but its been like that all year I think the display is broken maybe? I wasn't sure if it had something to do with the Saw films, which I haven't seen. -
Thorpe Park Discussion Thread
Canobie Coaster replied to Rooey's topic in Theme Parks, Roller Coasters, & Donkeys!
I'm at the park right now. So far I've been impressed with everything but Colossus's operations. I went to Colossus at opening and it was already a 45 minute wait due to one train ops. By the time I got off, it was up to 90 min. Also does anyone know why Saw's queue times are oddly specific? While everything else is intervals of 5, I have seen waits of 11, 19, and 36 minutes for Saw. -
Indiana Beach (IB) Discussion Thread
Canobie Coaster replied to robbalvey's topic in Theme Parks, Roller Coasters, & Donkeys!
Based on my experience, a ride could close at any given point and not reopen (assuming it even opens for the day). For that reason, I would recommend hitting Cornball Express first in the back seat since that ride was insanely good and a top 5 wooden coaster for me. The ride only ran for about a half hour during my visit due to an issue with the train. After Cornball, I would hit Lost Coaster since that ride had one of the worst capacities I have ever seen on a coaster. When every other ride was a less than 5 minute wait, Lost Coaster had an hour wait. If you want any rerides on it, you should get them before the line forms. Make sure you ride going in reverse. From that point, you shouldn't have any issues with lines, just closures. -
Alton Towers Discussion Thread
Canobie Coaster replied to Ed's topic in Theme Parks, Roller Coasters, & Donkeys!
Sounds like crowds won't be an issue at all for my visit next Monday as I suspected. I'm really looking forward to checking the park out for the first time! -
Lake Compounce Discussion Thread
Canobie Coaster replied to robbalvey's topic in Theme Parks, Roller Coasters, & Donkeys!
^ Yeah because they opened it for VIPs during the GTA event. I heard the GTA VIPs were getting tours of Wildcat on Saturday, so I thought that may have been the reason for the closure. Hopefully it isn't something more than that. Since the ride barely opened all summer, I'd love to see it finally available during the Graveyard so I can see just how much the work has paid off. Even if it's not glass smooth, the work they did has apparently sped the ride up which should make it enjoyable now. -
Lake Compounce Discussion Thread
Canobie Coaster replied to robbalvey's topic in Theme Parks, Roller Coasters, & Donkeys!
Based on the timing, I agree the Great Escape incident was the straw that broke the camel's back in the end, but someone falling out wasn't the only issue Lake Compounce was concerned about on the Sky Ride. Basically it came down to not being able to trust people, which is sad but I can't say I blame the park for that thought process. -
^ The Bourne franchise is still pretty popular. I don't think there are any diehards for the movies, but other than the Jeremy Renner one, they're crowd pleasers for anyone who is a fan of action movies. I'm disappointed to see Terminator go since the first two films in that franchise are two of my favorite films, but I understand this move. At least I can still watch it on YouTube.
-
Where Are You Going in 2018?
Canobie Coaster replied to ytterbiumanalyst's topic in Theme Parks, Roller Coasters, & Donkeys!
Definitely Six Flags New England Lake Compounce Canobie Lake Park Funtown U.S.A. Palace Playland Edaville USA Tokyo Disneyland Universal Japan Very Likely Silver Dollar City Worlds of Fun Kings Dominion Busch Gardens Williamsburg Six Flags America Possibilities Atlantic Beach Park Cedar Point Great Escape Hersheypark Kennywood Kings Island Knoebels La Ronde Ocean Beach Park Quassy Six Flags Great Adventure Six Flags St. Louis -
Golden Ticket Awards 2017
Canobie Coaster replied to A.J.'s topic in Theme Parks, Roller Coasters, & Donkeys!
I just want to see Phoenix finally win the top wood coaster spot one year. I think it would be pretty entertaining to see a ride finally get the award after 30+ years of operation. I take the awards with a grain of salt, but still do like looking through them. From what I heard, Lake Compounce put on a great event for everyone this year. -
Lake Compounce Discussion Thread
Canobie Coaster replied to robbalvey's topic in Theme Parks, Roller Coasters, & Donkeys!
From what I heard it's not the restraints. They are worried someone could start a fire by dropping a cigarette/lighter. -
Lake Compounce Discussion Thread
Canobie Coaster replied to robbalvey's topic in Theme Parks, Roller Coasters, & Donkeys!
^ That's a bummer it wasn't for everyone. I'm still shocked they're planning on closing it. -
Lake Compounce Discussion Thread
Canobie Coaster replied to robbalvey's topic in Theme Parks, Roller Coasters, & Donkeys!
I saw some reports the Sky Ride was open today after being closed for 2.5 months. Can anyone on this site confirm? -
Lake Compounce Discussion Thread
Canobie Coaster replied to robbalvey's topic in Theme Parks, Roller Coasters, & Donkeys!
Excellent news! Great they got it open for the rest of the year and especially today for the Golden Ticket Awards. -
Your thoughts on GaleForce seem to line up with most people. I'm glad you rode Tropical Storm. That ride was bonkers. I've never been on a ride that spun so fast that it basically lifted you out of your seat. That's a shame the flume was closed at Gillian's since it's a unique custom one despite their minimal park size. The drop below the upper deck was quite nice. On the bright side, you got on the drop tower. Construction hadn't even started for it back in June.
