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Everything posted by BRTeller

  1. It's definitely been over a decade, but early on they used to do two train operation with one station and I distinctly remember it only due to the glaring sun on the brake run and sitting for what felt as an eternity with their operations. Also, these comment on Adventure Park USA have me cracking up. The owner is, well, interesting of that place. He used to run "Put Put Golf" in Frederick MD before opening the park and he's had a reputation for decades on not paying contractors. They also attempted to crowd fund a water park awhile back by pre selling season passes. I rode Wildcat when it first opened and even then they had to manually release the brakes and push the cart to the chain lift. While asking each other if something was fixed on it yet, I honestly don't know how it made it back to the station from that ride. It's always been one of those parks that when I see a "only in Europe, never in USA" type of trip report I always think "well you've never been to Adventure Park USA", haha. It really was and I feel still is a nice facility for what it is visually, but I have zero faith in their safety and maintenance of the rides. The only reason a major accident hasn't been reported is likely due to it's small size and that the rollercoasters are down a lot of the times and don't see too many riders.
  2. So I'm not crazy in my feelings on this. I didn't even realize Discovery Point was anything but the dolphin experience until we decided to wander over on our way out, it's weird it's not attached to the main park since it's what I expected similar to SWO. I liked SWSA but it really felt like it was missing something the entire time.
  3. Agreed, Cedar Fair had the best practices out of every park. Sea World San Antonio was pretty good, but it was also extremely dead. Cedar Point in particular was extremely annoying on their policies, to the point that a lot just didn't make sense, but they kept the park extremely well distanced and safe even though it was packed. Kings Island was very good, but not as strict as Cedar Point. The worst park I would say was Silver Dollar City honestly, after you got through the screening process, rules weren't consistent and people crammed into lines while they overly distanced ride vehicles. This was very early on in their operations, but I'd imagine it's very similar to Dollywood in terms of clientele and everyone found every reason to not wear a mask. So I'd expect Dollywood to have a very similar experience. Sea World and Busch parks were okay from my experience. Smaller Florida parks such as Fun Spot had zero mask or social distancing enforcement. I asked an employee about it and they weren't thrilled either, but they said they pretty much gave up trying to enforce it. It was the only park I saw employees not wearing masks as well.
  4. We were in the same boat in October at CP (It turned out to be absolutely necessary with 2 plus hours on most rides) and when they were extending it for all of 2021 it was a no brainer. I highly recommend it, even at the high price. It kind of incentivizes us to go to more parks since after the initial price it makes it quite affordable to go to any Cedar Fair park without much waiting. I have a feeling that we won't be seeing daily fast passes next year or at least for most of it.
  5. This makes a ton of sense with reduced capacity. Normally the park wouldn't be able to operate profitably with all rides open, but since most people accept now that the entire park doesn't need to be open. It's much easier to fill events like these on the weekend all year long. As long as they come up with activities such as the lights and things to do around the park when it's too cold to operate the coasters, I don't really see how this wouldn't do well. Something good has finally come from this Covid mess.
  6. Adventure Express at Kings Island... All kidding aside, Phantoms Revenge has to be it for me. It's so drastically more insane the second half than the first half. I'd also say Magnum is another great example of an amazing second half ride. There are some other great 2nd half rides, but the first half of these are so good that I just consider them overall really good, but here are some other ones that arguably would make my personal list: El Toro Phoenix Steel Vengeance Voyage Maverick Batman The Ride Clones Premier Spaghetti Bowls All of the SROS's
  7. Did this pull the boat back up on a winch in reverse? There was a similar ride I rode years ago on a school day trip to a little backwoods amusement park (Either in Maryland or Virginia) that was a private event type of place for larger gatherings. Anyways, this ride looked very similar to this one but without the tunnel. Except this one was a bit steeper/longer shoot, you would start from the top and it would shoot you into the Potomac river. The winch would then pull you backwards up the shoot and it would drop you again. The motor was rigged to some kind of old tractor. Definitely the sketchiest thing I've ever been on in terms of rides. It made every shoot the shoot ride, even the one with the little jump look so mild in comparison. Not sure if the place still exists, it was probably 15 years ago or so now. They also had a swing ride that you'd put a harness on and it would swing you in a circle from the harness. Then the more usual things such as ziplines and kayaking. Curious if anyone here has been to the place, I've tried a few times to find info on it but haven't been able too.
  8. I agree, friendly competition is fine and all. These parks and companies are hurting though across the board, attacking neighboring parks in social media posts isn't tasteful right now. Ice Breaker was supposed to open sooner and had to push back for circumstances out of their control. Universal keeps building this reputation that they don't play nice with others, which is ironic since they're number two in Orlando anyways. It's like second place making fun of third place and acting like their first. It would take one post by Sea World addressing the pandemic and not being able to open on time and Universals witty comment could backfire. I love both parks, and in a normal climate I'd find it funny. However, I really would just like to see parks stay open and keep adding new rides. Just my two cents on the whole thing.
  9. If my memory serves me correctly, this isn't Premier that's doing this. It's Busch/Seaworld that insisted on them for Tempesto and carried the trend into their other installments at other parks. What I don't understand though is why they're adding them to a non inverting coaster since that was the logic with Tempesto.
  10. Oh, a night ride on the beast would of been a wonderful experience and a great way to end the season. They did eventually open Wicked Twister for a few hours and we got to ride that as well. We made the most out of it though, got to do a lot of flats we normally skip. Fortunately we got to do a good bit Saturday night which made up for the almost non existent coaster line up today. I was honestly surprised since almost all of the coasters were fully staffed the entire time, but even the ride ops said even though things could change. It’s likely a wash for the day for any of the major coasters. They worked early on in the day getting Maverick open, but after 20 minute of testing had to close again due to wind. After a very cold, windy and at times snowy day. Still had fun and I definitely understand why the park really can’t do a winter or holiday event. Hopefully they lax up a bit on the restrictions for the rides/coasters that don’t have wind/temp issues.
  11. I can confirm, Corkscrew is the only coaster open with a nice 2 hour wait with one train operation for those that are worried their missing out on this epic last day of the year. The wind restrictions here are nuts, I expected a few rides, not all of them to close, haha.
  12. Thanks for sharing these pictures, this was from my first year I ever went to BGW and brings back some really cool early memories from my childhood. The park felt like an entire different world back then from what I remember.
  13. This makes me think of that Chinpokomon episode of South Park, considering it's written in engrish. Glad to see you all had a good time at Fuji Q. I think this is the first, or one of the first times I've seen the park sunny.
  14. Way to make my I305 style coaster look like poop. Seriously though, that's an amazing coaster. I've seen some half decent interpretations of what I'm trying to do at NE. That's hand's down the best I've seen though. I'm still tweaking the layout on mine, but I highly doubt I'll ever pull something like that off. But thanks for sharing that. One of the most interesting screens I've seen in awhile. EDIT: I added an updated image of the new layout. I think I understand a bit better now what you saying. This one seems less cluttered. I wouldn't say it's final yet. But it's better. Or at least I think it is.
  15. I think what I love most about this park is that it doesn't stray from the 'parks general' Cedar Fair theme. In my opinion, it's one of- if not the9 best Cedar Fair parks executed I've seen. Keep it up! MOD EDIT: Watch your spelling and grammar, Please!- R.D. Games Forum Moderating Team
  16. The cobra roll is being removed. This was sorta what I was afraid of when posting the screen. Everyone would see all the unfinished things then think, what the hell was that kid thinking when he did that. But I also felt like I needed to show the ride because I was considering taking it out if it did seem that out of place. The pacing on the ride works very well. I made the turns both wider and smaller when building. The ride runs, and looks the best this way. Besides the cobra roll. This was the best final outcome I could come up with after many different designs. The few things that need finished is the removal of the inversion, see if I can get the thing shoestringed together so I can run my block stations. If not, oh well. The original idea for the coaster was a twist. Which I feel with this type of coaster, and the OTSR's, would of been a cool idea. But somehow I threw in a random cobra roll, and it turned into a dumb idea fast. While I could knock it down, and do something different. It's a design I put a lot of time into making, and planning. Not only that. I REALLY wanna get a park finished for once, and revising every small thing is what throws me back, and in the end never gets done. This park I started a year ago, and kept it pretty secret. While the secrecy is gone. I'm ready to end this one, and start a new, better thought out park. While I'm proud of this park. I'm defiantly getting tired of it. Good news is that I finished up about half the map entirely today. So only the other half is left, and a finishing the hotel. Everyone just wait for some screenshots on just how much revisions, and time I put into this project. Your going to think I'm partially insane on how many structures, and the size of them, I've demolished for stupid little reasons. But I'm saving all that fun for the final release. EDIT: Here's an updated photo of what I just did five mins ago to the layout. Where it dips down I was thinking about making it a twist. But I'm just going to stick with a no inversion giga.
  17. ^It's going along with the I305 theme of a giga. If you've seen I305, it uses the exact same support styling. I am attempting to hack a impulse track to the bottom of the catwalk to accomplish that style even more accurately. But it's still a work in progress. Only the lift, and first turn are supported at the moment. I wouldn't have posted that image in a million years normally. It was the only way for me to show it's actual sizing.
  18. Here's a close-up of the giga coaster. Since someone will most likely say something if I don't put this. This screen is VERY unfinished, please just judge the scale of the coaster, and nothing else.
  19. Seems very nice so far Matt. I didn't even think it was you till I looked at your name. So weird seeing you away from RCT2. Maybe some day I'll show one of my RCT3 parks. But don't hold your breath. The only thing I would suggest, as mentioned before. Just go with one car on the spinner. Unless your extremely attached to it, do what your want. That's just my advice. But I'm liking the flow of the park so far. I'm excited to see where you go with this one.
  20. I'm a bit iffy on the coaster myself. But I don't think it looks all that bad in game. But at the moment it's the "barest" coaster there. So that might be throwing it off as well. The in game dimensions aren't crazy high. Say maybe 198ft I believe. But if I were to knock it out. I'd have just about enough room for an entire new section. I've gone thru about 3 gigas fully finished with this park....lol. So I'm debating if I really wanna delete it. This park is starting to wear on me, and I'm finally just about finished with it after I fill in the last gaps. I have one question though. Do you think taking out the two waterslides from the hotel would be a good idea? That's the front of the park, with the entrance actually under the hotel overhang. I wanted to turn it into a "mainstreet" vibe, and I also was thinking about putting a log flume where the slides currently are. The water park inside has quite a bit of slides that are finished with supports. I've already chopped one slide out of the current ones outside, and haven't bothered to theme them. Any opinions on them?
  21. For those who remember a few screens back. Here's an updated overview.
  22. Trying out some new building styles, with a crash course in hacking. The screen is still unfinished. Figured I'd show some more progress on my park though.
  23. Thanks everyone, and the rocks I'm considering on changing. There just a new style of rocks I'm trying out. Frankly I don't even NEED rocks where there at. But what the heck. There are about eight domes periodically in the area, and the dome does flow with the area if you were playing "in-game" if you get what I'm saying. As far as the peeps go, maybe in the future. But I haven't built a peepable park in probably 5 years. So don't hold your breath. With this park I made it impossible by using a clash between scenery pieces, and paths. While half the park still uses paths, that whole area your seeing there does not. It makes it a lot less of a hassle to build on top of paths, and keeps it glitch free. I've been working on the park with my day off here. So expect more updates, in areas that haven't been shown yet. I'm just finishing up this one coaster that I've been working on before I even put the first scenery piece on the section I've shown. So it's been a huge work in progress, and is coming out nicely. For those who remember my last park that I abandoned. You'll see my clear motivation, and advancements in building style to the same coaster in a sense. You'll just have to wait and see. Maybe I'll include some pictures of the indoor water park before I closed it in. So keep a look out for a topic possibly later tonight.
  24. This section is almost finished finally. I'm planning on starting a thread sometime this week if I have the time. Going to get a few more areas finished before I do though.
  25. I'll admit, the last year or two Sidewinder was getting worse. But after riding several boomerangs, sidewinder was the least painful. I've ridden a lot of coasters that I consider a lot more "painful" then sidewinder. Honestly, Mystery Mine at dollywood was a lot worse for example (Not saying it's a bad coaster). It's a shame that you avoided riding it. Since there was some talk about it getting removed a year ago, and it's definitely not an intolerable ride like it's reputation.
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