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Everything posted by dmaxsba2408
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The Sunset Resort [RCT2]
dmaxsba2408 replied to rctfan123's topic in Roller Coaster Games, Models, and Other Randomness
WOW, how did I miss this park. It blows mine away and you got me beat by a few years. Up to 317 at the moment. I am also about to hit the games limits. Should make it to the end though (crosses fingers). Hope you find a happy remove/rebuild balance for your park. Looking forward to seeing it in person. -
Thunder Lakes - RCT2
dmaxsba2408 replied to dmaxsba2408's topic in Roller Coaster Games, Models, and Other Randomness
Thank you for your opinions. FLOORLESS it is. Working on another coaster right now, just about have it done. It will be in the Medieval area of the park. Its called Pestilence. Wonder what kind of coaster would be named that? Guess if you wish, the pictures will be up in a few days. WINNER by unanimous decision... thank you raptor2011, B&Man and rctneil -
Am I seeing that water rides station right? It looks like it's going down hill into the station. If so, I think you should re-work it so that doesn't happen. I have never seen a water ride that ends down hill into the station. Its not like those things have "real" brakes. They just use up stops or gates. Other than that I like what I see.
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Thunder Lakes - RCT2
dmaxsba2408 replied to dmaxsba2408's topic in Roller Coaster Games, Models, and Other Randomness
Hi everyone, update time... after finishing up the Space/Martian area I decided to move over to the other side of the map. I had 3 themes left to do and wasn't shur which of the 3 I was going to do next or which 3 areas I was going to put them in. Western was the one I went for. So here is what I came up with for the area. There are 8 rides in the area. 3 coasters, 1 log flume, 3 flats and the 2nd of the 3 railway stations. Be shur to read the comments for Stampede. Three of you will decide it's fate. Mine Shaft.avi Since the VIDEO VOTE is about done and keeping them is winning at the moment here is a short little video of Mine Shaft. Back out of the pit we have the final ride to be placed in the area. It's Stampede with a wicked little first drop that I am not showing in this picture. This coaster is still in limbo as to the kind of trains it will have. It can be a stand up with 6 inversions witch fits the name better (I think) or a floor-less monstrosity with 7 inversions the best of witch is a Zero "G" Roll right next to the train tracks. Just like Cronos did in the Roman area. I just can't decide. so here's the deal... the 3 people who reads this first get to pick what trains will be on the track. A simple 2 out of 3 vote. Just mention it in your post as to how you want it to be. The Mid-course brake run has had a major face lift witch will be seen in the download. Oh before I forget, if Stampede goes stand-up that means Cronos could easily go from regular twister trains to floor-less. In the back corner of the area there was this blank spot. Ore Express came close to filling the area but missed this 5x5 corner. I plop-ed in a Hat stall and some Ice Cream in an effort to bring more peeps to this corner of the park and that worked to a point, but putting this ride in really did the trick. Its base is buried and so are the paths coming to and from it. Powder-Keg explodes out of the pit at 67mph to a height of 150ft above ground level (for this park that ground level is 0ft) A few changes have been made to this ride since the pictures were taken. Hope you like it when you see it in the download. This coaster should have been built before the saloon was. Trying to build it turned out to be quite the task. When it was finished I was quite happy with it. The ride has some fast turns and great pops of air. It also uses the paths in the area for added excitement. There are several great viewing areas for the little guys to watch the ride. I had in mind where the next 3 rides were going and that left this space. It was almost a perfect square. I built a large saloon to the left of the depot and put in food and a restroom. Then I sat there and stared at the area trying to figure out what to fill the space with. I thought about converting what was left to the jungle so I would have more space for that area. Then it hit me. The Crooked House. It to me was always one of those rides that was great to fill space but never really looked good with anything. So I took the large senery western buildings and made a miniature western town with this ride in the middle. Turned out pretty good in my opinion. In my mind its like the kiddie area of the western theme. In those buildings are toy stalls, cotton candy and so on. Not much to really say about Sawdust Splash, it is just your typical log flume set in a mill theme. Most of the ride is inside the building. There is a path right at the end of the splash zone where peeps can watch as others get soaked. The building this ride is housed in is my favorite in the park though. Ore Express. This ride caused a two week break in the parks construction. I just couldn't get it together. The center part of the ride where the coaster pops out of the hillside past the on-ride photo and then back into the hillside was the only part that went well. Everything else was a struggle. These coasters are very easy to build but making them look good is not so easy. It ended up being a very traditional Mine Coaster. It leaves the station and doesn't hit the lift right away. It just meanders around the bottom of the mine building the riders anticipation. When it does hit the lift it is back in a tunnel and stays there till the lift is over so the riders have no idea how high they have went before being tossed out of the wall of the mine into a twisted maze of turns and tunnels. The big lift is the second one. It cuts a diagonal path through the mine giving great views of the area before sending you diving in and out all over the place. I think it turned out to be one of the best rides in the park. When it opened it was so popular I was running 5 trains on it. Several seasons later 2 of them have been parked. The area pictured is where the rides station is located. There are also food and gift stalls in the the area along with a restroom and first aid station. Diamond Cutter was the first new ride to hit the area. I dug out a huge pit, the kind you found in the old Dynamite Dunes scenario (from RCT1). In it I put this ride. Had it themed and everything until the next ride was being build and that caused this ride to be moved around the pit several times. Since this picture was taken improvements have been made to the way the coaster goes over the ride. Some thing to look forward to when the park is released. Old Iron Horse's station was the deciding factor for me to start the Western area right here. I figured since I used the Miniature Railroad in the park might as well go ahead and build a western themed building at one of it's stations. The Old Depot was the end result. It is a large building with a train shed, back loading dock and a tall hotel on the front. -
Thunder Lakes - RCT2
dmaxsba2408 replied to dmaxsba2408's topic in Roller Coaster Games, Models, and Other Randomness
Little update today. The Mini Golf is done and I never mentioned the other rides I was working on. I put them in the previously done Spooky area of the park. Two giant pumkins gone two new rides show up. I just can't leave things alone. I HIT YEAR 300 YESTERDAY YEAR 300 Completed area improvements. BIG spider about to show up. Finished area ready to re-open. The area about to be destroyed. All done, 12 holes of multi-level mini golf with fire, water falls and pirates. Right before demolishing the area. -
THRILL POINT LA [RCT2]
dmaxsba2408 replied to BelgianGuy's topic in Roller Coaster Games, Models, and Other Randomness
That is one beautiful coaster. That has to be the best looking coaster I have ever seen in RCT2. -
Thunder Lakes - RCT2
dmaxsba2408 replied to dmaxsba2408's topic in Roller Coaster Games, Models, and Other Randomness
^ I know it's been a long time coming and thank you (and everyone else) who has been following this park. Sorry it has taken me this long to get this far. I needed a break form the game for a while. Since the break has been over, there have been changes all over the park. The last area (Jurassic) was finished, First Aid stations have been added to the exits of every ride with a nausea rating over 6.0 and decorations have been changed all over the park. Now I am looking around for other things to change, like adding the Mini-Golf course. There will be 2 more updates coming very quickly. They will be the Western area of the park and the Jungle area. After that the park will be released. The last area of the park (Jurassic) will be a total surprise for anyone who takes the time to download the park. Have a question for all those who might download this park, should I leave everything the way it is, rides 100+ years old or should I re-set the park back to day one? Peeps or no Peeps (keeping the peeps could make for a very large download size)? I will go start on getting the next update done ASAP, hopefully it will be up mid week. -
Thunder Lakes - RCT2
dmaxsba2408 replied to dmaxsba2408's topic in Roller Coaster Games, Models, and Other Randomness
^ there are some "0 Clearances" being used in various places and "Any Height Construction" was used to get the Info Booth, Toy, Sun Glass and T-Shirt stalls to the top of the parks tower. Other than that nothing has been hacked. edit-oops, forgot about the biggest hack in the park, Thunder Lakes tower has duel elevators As for the senery items used, it's just very careful selecting before starting the game. I don't use any of those so called "PRO-TOUR" senery groups in any of my parks. If you don't know what those are, they allow you to have more items then what was intended by taking a normal small senery item like a tree and turning it into a large senery item freeing up the small group for other items. At the time this park was started I didn't know such things existed. If I did this park would be even more decorated than it is. Then again I am getting to close to the games maximum limits for a park (rides/map data and sprites) so it may not have mattered having them. The game only lets you use so much "stuff" before it cuts you off. This park has... 128/128 - ride/attractions 252/252 - small senery 039/128 - large senery 127/128 - wall/fence 007/032 - path signs 014/016 - foot paths 015/015 - path extras 019/019 - senery groups Mini Golf - Update - Before I started decorating the course I went ahead and opened it. I never really payed much attention to the golfers before and was shocked when I saw the reaction the little guys have when they get a Hole-In-One. So I staked out a hole and took some pictures and made two very short videos. The action takes place at hole 12 on the course. If you have never seen a Hole-In-One happen you should enjoy this. Hole In One (front).avi Hole-In-One (front side) Hole In One (back).avi Hole-In-One (back side) Hole-In-One play by play. -
^ I agree, water always looks better when it's not at path level. Needs to be up one for a fountain or down one for a lake, river or pond. Never have been a big fan of that double carousel. The colors never seem to fit in and it is another one of those rides that seems out of scale. Its just to small. If it were me I would switch to the old one. Regardless of the ride I like what you did with the path decorations but I think it would look better if you changed the entrance/exit buildings to the canvas tents and colored them to match. The map boxes you have at your parks entrance are very nice, never seen the piece of senery before. They stand out yet blend it. Great addition.
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The Sunset Gardens [RCT2]
dmaxsba2408 replied to Bob!'s topic in Roller Coaster Games, Models, and Other Randomness
Your park has a really rustic appeal to it for me so far. NICE! Renegade looks like one fast fun ride you even managed to get the water splash in there and it really fits in well. Your mouse is my favorite so far. Raddlack's Falls looks to be one of the best mouse rides I've seen in a long time. -
Thunder Lakes - RCT2
dmaxsba2408 replied to dmaxsba2408's topic in Roller Coaster Games, Models, and Other Randomness
Sorry for the delay. Today we will be taking a look at the Outer Space and Martian areas of Thunder Lakes. These two areas are not very big but they are crammed full of rides. 5 coasters, 2 tracked rides and 5 flats along with 3 food areas. An these areas have the largest death count of any area in the park. I am going to skip on any videos for this update. All but one of the coasters are of the smaller types (mini steel and single rail). Going to wait and see how the voting turns out before I make anymore videos of the coasters. Back to the Outer Space area for one last ride. This ride is really a set of two and was built long after the Space area was done. Under the ground just past Atomium and beneath the very last area of the park built (Jurassic) you will come across this ride. It is Time Warp (Back To The Past). It takes you from the future of space travel back to the days of the dinosaurs and right next to it on the Jurassic side of the boarder is it's twin Time Warp (Back To The Future). This ride was at first the Suspended Single Rail Hover Board coaster. It ran that way for many, many years till one day I noticed something. The peeps on the ride are HUGE!, they are way out of scale. They look like giants. Things like that are something I just can't ignore. So the ride was closed. I left the track intact just in case I ended up using the regular Suspended Single Rail coaster in its place. I moved on and built 2 more areas of the park (Western & Jungle) before Infectious Infestation was hatched. Was watching that movie where the BUG planet has attacked earth and... (can't remember what it's called). That's when it hit me why not use the Dragon Fly coaster in the Martian area. So I did and here is what you get. The other day it crashed and killed 2 people. Have not figured out what happened yet. It had ran as Hover Boards for years without any problems and had ran even longer as Infectious Infestation without any issues till now. Low "G" Speeders was the first coaster to hit the area. Haven't killed anyone on this one --YET--. What it is, is just a series of 4 small lift hills, about 40ft. each that lift the speeders just high enough to zip around until the next lift. The timing on this ride is amazing. Didn't plan it that way it just happen to work out perfectly. Each section is almost exact in length and time. Coaster cars never get hung up at the top of hill waiting for the car in front to leave the next block area. Yet there is never a time when there is a gap in the action either. The railroad was the first track ride in the area making this Hover Car ride the second. It goes all over the place. It surrounds the train station and Saucer Bump, goes under the tracks, into the mountain side and over and under paths. Its a great way to view the next two coasters also. Ever since RCT2 came out and this version of the Observation Tower showed up I always wanted to use it somewhere and until this park I never got the chance. I almost didn't use it this time because I thought it would be stupid to put in another "TOWER" ride. I put it in anyway with it's base underground and a path going around where it comes out. I think Blob From Outer Space (still trying to think of a better name) fits in quite well and is far enough away form the main tower that it is not tower over kill. It is also a lot shorter than the main tower in the park giving a great view of just the immediate area not the whole park. Saucer Bump was the first ride to arrive in the Martian zone. It is built right on top of Old Iron Horse's station. It makes a nice focal point for the area sitting up so high. Just like the Flower Power ride I dressed it up to fit the area better and not make it such a boring to ride. It has the highest excitement rating for this type of ride I have ever seen. Under this ride and the train station is a food area and a bathroom. It is a very confusing area to look at with the land removed, paths are going everywhere. This ride was not here at first. It was the site of Time Machine ride. I like that ride but it just didn't have the height I wanted for the area and at the time there was nothing in this area but that ride. After a few game years the giant Atomium was installed and so was this ride. It was named the same as the piece of scenery. A few years and a lot of vomit later a First Aid booth was put installed on its exit path. A few years after that food arrived in the area, another Moon Juice Stall and a bathroom. Right between Sputnik Obit and Station Alfa Launch Centre you find the 3D movie complex showing the "Space Raiders" film. There is also a small food area with the ever popular Moon Juice stall, a bathroom and ATM just down the hill and around the corner. Station Alfa Launch Centre is another ride that had constant problems when built and for many years after. Tried to make it without block brakes only to have cars stall and crash or just stall and pile up on a curve. Killed over 50 on this one over the years till I got it right. It sat idle for about 20 game years while I worked elsewhere in the park thinking about how to fix it. Happy to report it now works without any problems and has become the ride of choice for the peeps who like small low nausea coasters. I broke my own lift hill rule with Sputnik Orbit. I knew where I wanted it to go and I just couldn't get enough speed to get it done with only one lift. I did manage to keep it nice looking though and the second lift starts in a great place rising up in the opposite direction side by side with the first lift. The ride also slowly travels around a giant Sputnik statue right where the second lift starts. This has to be the most exciting Suspended Single Rail coaster I have ever built. Prior to getting this ride in it's current state I killed 18 peeps with it. Since that time (about 120 game years) it has worked without a single death and is one of the most liked rides in the park. I started the Space area of the park with Jet Pack Booster. It is located along the very edge of the park. This ride makes the coolest sound of any coaster in the park. After leaving it's underground station it shoots under the waiting line and hits a series of tunnels. The tunnels are only one square long and end right where the ride starts to go vertical. You can't see the tunnels the whole launch track is covered by the space style roof and lined by laser fence. The sound of this ride rocketing down the track in and out of these tunnels is very cool. The first ride of the area is an old one from the Entrance area of the park. It's Old Iron Horse. The train ride is not seen in either of these areas but travels through both with a station underground in the middle of the Martian section. Here is the park map with the area labled. This map is new and it has the Jurrasic area done on it. -
Since price to enter the park is not an issue try replacing all your flat rides and any pre-made tracked rides you have in the park. Not all at once just one every 2 game weeks or so. Example, remove a carousel and replace it with another one in the same spot. Yes you are going to lose money on the old one but you should make up for it in higher ticket fees and of course every time you build a "NEW" ride even if it is just a replacement of an old one more peeps will come in the park because to them it's a "NEW" ride. The transport rides to get to the main area of the park are irrelevant. There is an underground path leading to the park (unless you removed it). If the peeps don't want to ride they will walk. If you did remove it you need to put it back. The peeps are not "SMART" enough to know they need to use the transport rides to get to and from the park. To them they are just rides. You can however with good path layouts and some well placed NO-ENTRY signs force them to use the transports the way they would be used in real park. Its the same thing you have to do when you use the Elevator Ride to keep peeps from getting to the top and then not re-boarding to get back down. Check out the Six Flags Magic Mountain Scenario. The tower in the park has a huge problem that only gets worse if you don't fix it. There are peeps up there wanting to "Leave The Park" and they won't get back on the elevator unless you trap them into doing it. The park rating will drop and keep dropping till you get them off the tower.
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Thunder Lakes - RCT2
dmaxsba2408 replied to dmaxsba2408's topic in Roller Coaster Games, Models, and Other Randomness
Well I think the layout is done for the Mini-Golf. Its 12 holes and around 2200ft. in length. Haven't themed it yet. Can't decide on the color of the attraction. Always hate this part. In the bottom pick I put some color on it but really not to happy with it. It's got to stay earth tone-ish (I think) to fit in with the area. Anyone have a better color choice let me know and I'll give it a try. Big update tomorrow, Outer Space and the Martians are coming. -
Thunder Lakes - RCT2
dmaxsba2408 replied to dmaxsba2408's topic in Roller Coaster Games, Models, and Other Randomness
Construction has started and here is an update of the progress. Here we have me taking an attraction that is just fine the way it was and changing it before it even gets finished. Here we are about half way done. The site after being cleared. Area of the park I'm working in and the back up site. -
Thunder Lakes - RCT2
dmaxsba2408 replied to dmaxsba2408's topic in Roller Coaster Games, Models, and Other Randomness
^ those coasters are one of my favorite kinds to build. Always, well not quite always have pretty good luck with them. I never set out to build one because I know that some time during the construction of a park what I want to build isn't going to work out and I use this type of coaster as the backup. This park was no exception. While in the "Outer Space" area of the park taking pictures for the next update I had an idea. In another thread on this site I was talking about Mini Golf Courses and how to make them so they work smoothly and so on. Anyway there are a few areas in this park that are well... lets just say a little lacking in things for the peeps to do. Dead is a good word for these spaces, just walk through space. It's themed nice and all but still nothing to do. One is in the Roman area, its a large spot with a path along its edge that leads to the Egyptian area. It has an ATM and a large body of water with a big fountain with statues. The other is in the Pirate area, again a large body of water with pirate ship sitting it and a path going around the whole thing. Going to try to put it in the Pirate theme area. Have a few more scenery items I haven't used yet in that category. This will be a good way to use them. At this point in the park the numbers are getting a little close. Down to 28 ride/stall structures left to use and just about 3000 sprites structures. Here is option #2 might just build one in both and see which one I like better (or you all like better). My first choice for the Mini Golf Course. This area used to house a large food area in a pirate building. It was moved a long, long time ago. The station for Jet Pack Booster ( < in the next update) now sits on the spot where the back of the building was. At least back then there was something here besides a pirate ship. Anyway, I have the path blocked off and will be starting the demo and rebuild soon. -
RCT2 Huron Park
dmaxsba2408 replied to Lucius's topic in Roller Coaster Games, Models, and Other Randomness
Just a tip about mini golfs, you will always have a huge peep backup when they hit the first multi level hole (the ones in the "L" shape). Most peeps make it in the other holes in 1-2 shots. That one takes 2-4. The attraction will say there are 20 peeps on it and you will only see 5. The others will be compacted into each other waiting for their turn wanting to get off of the attraction. Try starting out with multi level hole that way the backup never happens. The game lets the next player on the course after the 1st hole is complete. Of course non of this matters if you not going to open the park. I agree with BelgianGuy, the last coaster needs a longer (5 to 7) track before the spike and maybe a bit (1 to 2) longer on the back spike -
Correct NoLimits G-Force Colors
dmaxsba2408 replied to Real's topic in Roller Coaster Games, Models, and Other Randomness
^ thank you for the zip -
Acre's Edge (RCT2)
dmaxsba2408 replied to traincrossin's topic in Roller Coaster Games, Models, and Other Randomness
your park was just as nice to visit as it is to look at Here's what needs a little work when it comes to your rides. You use block brakes very well, however those are all you use. Slow your coasters down gradually. Block, 9, 13,18,22 etc. Get a calculator out (or do the math), when you get your tracked ride length information add it up and divide by the number of trains. Set your dispatch time accordingly. For long coasters that have no block sections anywhere you may have to put in a "fake" block section (chain over the crest of a hill) to get it run smoothly but your dispatch will be more realistic. Just make sure that if a train should for some reason ever stop on that chain it will make to the end of the ride. For example if the coaster has 3 trains and the ride time is 2min14sec. That's 60+60+14=134 seconds. Divide by 3=44.666666. Set your dispatch to 44 sec. minimum wait/120 sec. maximum wait. The 120 is to keep your rides from running all the time for no reason. They will not break down so often this way. In some cases like your water rides, lower the number of ride vehicles. 10 splash boats and 25 logs are way to many for such short rides. Try not to have a coaster come into a station right after a banked curve, I don't think there is a coaster in the world that does that. Always set your wait times on all your flat rides. Something like 10/120. I don't know how you did it, but your double paths seem to be working with out any major peep issues (so far). Only one I noticed was when I was playing around with your Spiral Coaster. There were a lot a peeps walking back and forth in front of it and a few going up it's exit trying to get to your big woodie. Once I re-opened the ride the problem for the most part went away. You really need to watch the way paths are put down or you will end up with 300 guests in a very small area trying to get to a ride, stall or park exit and never getting there. I have downloaded some really beautiful parks with a 000 park rating because of this. Might want to get your staff on dedicated areas, the time to get things fixed was a bit long. Now that I'm done picking at you and I hope you didn't take anything to harsh (none of it was meant to be) I really like this park. I do realize you are missing some really basic custom scenery and may be wanting to start over or at least that is the kind of the vibe I get from some of your posts. If that's the case go for it. If not I'm looking forward to seeing this park grow. Oh ya, yellow hats are still everywhere *On a side note I never realized just how out of scale the peeps are on AE's RipSaw ride. It's a bad as the in game Suspended Hover Board ride. -
Acre's Edge (RCT2)
dmaxsba2408 replied to traincrossin's topic in Roller Coaster Games, Models, and Other Randomness
Love this little (so far, that is) park. I think your buildings are just fine. Nothing "BLOCK" about them. My favorite ride so far is Buzz. That little coaster is just perfect and those are hard to get looking right. Did I see 3 trains on Nova? That seems 1 to many for a coaster that small. Perfect corkscrew coaster layout though. Get some more hat stalls or change the color every once in a while. You park is being over ran with yellow hats *you might want to fire your grounds crew, you have weeds growing everywhere -
Thunder Lakes - RCT2
dmaxsba2408 replied to dmaxsba2408's topic in Roller Coaster Games, Models, and Other Randomness
^ & ^^, thank you both for the comments. I forgot to give a big THANK YOU to Six Flag Enthusiast for his help and guidance in finding new rides and objects for RCT. Thanks to him I now have almost 15,000 new items I never new were out there. So many the games scenario mode is so over crowded that you can't use it. Put them all into a new folder and will be going through them all to see what's worth keeping and what's junk. Have to ask, do you all like the videos? I think they are great but then again I am the one putting them up. The problem is there so many people looking at this thread but only a few posting anything. Over 1,700 views and only on page 2. It is causing the videos to pile up on just a few pages and they a loading very slow. Makes me think maybe I shouldn't put any more videos up so the page(s) load faster. Has anyone tried the ZOOM option for the videos? They look pretty clear in full screen. Anyway, working on the next update, it will be the Space and Martian areas of the park. The two areas have 11 rides in them and 5 of them are coasters.