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dmaxsba2408

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Everything posted by dmaxsba2408

  1. That B&M station in the shape of a wrapped gift box is absolutely perfect!
  2. I totally understand your point but what I have an issue with is that Intamin seems to not be able to accurately calculate the forces for some of their designs. Even if the park(s) want the biggest or fasted or whatever there is always a way to design it properly so they work within certain force limits. You can't tell me that CF made the request for the train change an no one at Intamin took the time to run a few computer simulations to find out if it was going to work or not before the first section of track was ever placed on Mavericks supports. The same with 305. They should have known what kind of forces were going to be produce and designed the track to take care of the issue before it was ever built. Why would any park want to go through the issues and cost of their new big thing causing problems with riders by telling a coaster company to build them something that the general public can't physically handle? Somewhere in the design process (at least for Maverick and 305) the ball was dropped and nobody bothered to pick it up and see the potential problems that could have been avoided. My only real point was that with all the speed, twists, turns and loops that B&M puts into their rides they seem to have it nailed down as to how to make them ride-able without issue. Don't misunderstand I love Intamin rides but in the case of Maverick and 305, Intamin either messed up their calculations on forces or allowed a theme park to dictate what is acceptable when it comes to forces. In either case that is not a good thing.
  3. Really now, Maverick? Good ride but it's not all that and if it were designed properly from the start it would not have needed to have it's roll removed. Same goes for the issues with 305. Either Intamin needs to get better computers to figure out what's going wrong with their designs to cause issues so bad that a entire sections of ride need to changed or maybe they need to stop by B&M and borrow their computers. I am not aware of any B&M ride that has had any track alterations after being built with the exception of adding trims. I will be excited to see if B&M can really pull this type of coaster off without any of the ride comfort issues that the other versions have.
  4. OK, here are you requests plus I added in an animated windmill (top item). It's a small scenery items unlike the WW windmill witch is a non animated large item. If by chance these are not what you wanted let me know and I will try again. FMWNMILL.DAT SUPPORT1.DAT SUPPORT2.DAT WINDMIL2.DAT
  5. Do you mean a scenery version of the tower sections?.. and I think I remember seeing the WW windmill as a non WW item and I may have. I will start checking, if not and your not in to big a hurry I can always un-WW it for you.
  6. Maybe I should have thought about this question back when Robb was doing his IAAPA updates but since X-Raptor was mentioned in the interview I'll ask it here. Were there any pictures or simulation videos showing off the trains and or track that are being used to build the X-Raptor coaster or is it so hush, hush they are not even offering this coaster type to other parks yet? If I some how missed any information about this type of coaster during the IAAPA coverage I am sorry for bringing it up again.
  7. I have a question... I would really like to post a few things but everything I have is already out in the forums and I know you (mcjaco) are already going post by post digging everything out so I don't want to double anything up. If I were to do some trial uploads and see how they work of just some random items (mainly RCT2) am I able to remove those trial items after we see if all works right or are will they be permanent in the database?
  8. saginawhxc, Thank you for reminding me just what a beautiful place Kings Island can be when looked at the right way at the right time. Being my home park since birth I often forget when visiting to just LOOK at where I am at and how I just take living so close to such a nice park for granted.
  9. THEME PACK PATHS DAT's - DPHNM001, DPPATH01, DPPATH02 and DPPATH03. Theme Pack Paths Group 1.zip DAT's - DPPATH04, DPPATH05, DPPATH06 and DPPATH07. Theme Pack Paths Group 2.zip DAT's - HPPATH1, HPPATH2, HPPATH3 and HPPATH4. Theme Pack Paths Group 3.zip DAT's - HPPATH5, HPPATH6, JP-p-01 and JP-p-02. Theme Pack Paths Group 4.zip DAT's - JP-p-03, JP-p-06, LOTRHTP1 and LOTRHTP2. Theme Pack Paths Group 5.zip DAT's - LOTRHTP3, LOTRIS20, LOTRIS21 and LOTRIS22. Theme Pack Paths Group 6.zip DAT's - LOTRIS35, LOTRLOP1, LOTRLOP2 and LOTRLOP3. Theme Pack Paths Group 7.zip DAT's - LOTRLOP4, LOTRMDP1, LOTRMDP2 and LOTRMOP1. Theme Pack Paths Group 8.zip DAT's - LOTRMOP2, LOTRMTP1, LOTRMTP2 and LOTRMTP3. Theme Pack Paths Group 9.zip DAT's - LOTRRIP1, LOTRRIP2, LOTRRIP3 and LOTRROP1. Theme Pack Paths Group 10.zip DAT's - LOTRROP2, LOTRROP3, OZPATH01 and OZPATH02. Theme Pack Paths Group 11.zip DAT's - PATHSNOW, ________, ________ and ________. Theme Pack Paths Group 12.zip MISCELLANEOUS PATHS DAT's - boathire, DEWPAT, DirtDark and Gary. Miscellaneous Paths Group 1.zip *JAINVSFP & PAT25MKY are both invisible paths and ques. DAT's - *JAINVSFP, MPDVH8, *PAT25MKY, PATH6MKY.Miscellaneous Paths Group 2.zip *PATHCLR & PATHINVS are both invisible paths and ques. DAT's - pathchoc, *PATHCLR, *PATHINVS and PATHMST.Miscellaneous Paths Group 3.zip DAT's - Patrick, PTHicest, RROOF and RUST. Miscellaneous Paths Group 4.zip DAT's - SIDEWALK, WATEU, XF-TEPH5 and ________. Miscellaneous Paths Group 5.zip IN-VALID PATHS All of these paths have in-valid DAT IDs (longer than 8 characters) and or were yellow/red flagged by the DAT CHECKER. All were tested in game and all worked without issue with one exception "AP Brick Path". The game does not recognize it at all but still may be need to open a park so I included it. The sad part is there are some really nice paths in here but I have to warn you to use them at your own risk. DAT's - Antiker_Pfad_By_GrindPower07, AP Stone Path, AP Wood Path, Blackwhite_By_GrindPower07, BrownPath(byMarcello), C-PATHBW-2, CPCBPathCPC, cpcBpathdunklhol, cpcBpathfichthol, CPCBPathHolz, CPCBPathHolzlat, CPCBPathKopstei, CPCBPathMaerwies, Dschungelpfad_By_GrindPower07, Edelpfad_By_GrindPower07, For Kings, Funkelndes_Rot_By_GrindPower07, Gletscherpfad_By_GrindPower07, Glutweg_By_GrindPower07, Goldstaubpfad_By_GrindPower07, Goldweg_By_GrindPower07, grey sparkley, Hallenpfad_By_Grindpower07, Industrieweg_By_Grindpower07, Jadeweg_By_GrindPower07, KrvlbyA91, Neo1byA91, NE-Splashway Path, Old Brick Path, PATHMaerWiesPat, patrctfan#dp, patrctfan#snd, patrctfan#st, Pineapple, Purpurweg_by_Grindpower07, QW-greensplat, Schalker_Weg_By_GrindPower07, Spain9Lines, Spongebob, Starlight Express 2 Path, Starlight Express Path, TN-Decorative Marble Path, TN-Green Marble Path, TN-Marble Tile Path, TN-Rocky FootPath, TN-Water Walkway, Waldweg_By_Grindpower07 and zzz (by player_2001). In-Valid ID Paths.zip
  10. Full Tile / Wall Paths DAT's - COAtmw1, CRAZY_W, DEPRESP1 and DEPRESP2. Full Tile - Wall Paths Group 1.zip DAT's - FPRCZY, FPRDIRT, FPRTMC and JBPCN. Full Tile - Wall Paths Group 2.zip DAT's - JB-PCRZ, JB-PCS0, JB-PDIRT and JB-PTMC1. Full Tile - Wall Paths Group 3.zip DAt's - JB-PTMC3, JB-PTT2, JVRWOPAT and JVSTPATH. Full Tile - Wall Paths Group 4.zip DAT's - NE-SOLID, PATHCNJB, PATHLAVA and PATHST10. Full Tile - Wall Paths Group 5.zip DAT's - PATHST11, PATHSTO2, PATHSTO3 and PATHSTO4. Full Tile - Wall Paths Group 6.zip DAT's - PATHSTO5, PATHSTO6, PATHSTO7 and PATHSTO8. Full Tile - Wall Paths Group 7.zip DAT's - PATHSTO9, PTHBRSTO, PTHCNNRL and PTHCONCR. Full Tile - Wall Paths Group 8.zip DAT's - RICBRIC4, RICBTP01, RICNBP14 and RICNBP15. Full Tile - Wall Paths Group 9.zip DAT's - RICNBP16, RICNBP17, RICNBP18 and RICNBP19. Full Tile - Wall Paths Group 10.zip DAT's - RICNBP20, RICNBP21, RICNBP22 and RICNBP23. Full Tile - Wall Paths Group 11.zip DAT's - RICPTH27, SFFTPBBR, SFFTPBRW and SFFTPCRZ. Full Tile - Wall Paths Group 12.zip DAT's - SFFTPDBR, SFFTPDIR, SFFTPDTR and SFFTPGBR. Full Tile - Wall Paths Group 13.zip DAT's - SFFTPGST, SFFTPPBR, SFFTPRBR and SFFTPTAR. Full Tile - Wall Paths Group 14.zip DAT's - SPANPA01, SPANPA02, SPANXP01 and SPANXP02. Full Tile - Wall Paths Group 15.zip DAT's - SPANXP05, SPANXP06, TN-MARBL and ________.Full Tile - Wall Paths Group 16.zip WOODEN PATHS DAT's - AR, C-PATHBW, c-PathWD and JVORANGE. Wooden Paths Group 1.zip DAT's - JVWOODPA, JVWOODPB, PATHWD and PATHWOOD. Wooden Paths Group 2.zip DAT's - WOODPATH, WOODPATI, ________ and ________. Wooden Paths Group 3.zip FANCY PATHS DAT's - ALEAVES, c-pathAN, C-PATHIB and DACAND6. Fancy Paths Group 1.zip DAT's - DACAND7, DACAND8, DACAND9 and DAHALP1. Fancy Paths Group 2.zip DAT's - HALLPA01, JBPDC, KCANDY and PAT14MKY. Fancy Paths Group 3.zip DAT's - PAT16MKY, PAT27MKY, PAT28MKY and PAT29MKY. Fancy Paths Group 4.zip DAT's - PATH5MKY, PATHDCJB, PATHGLA and PATHRR. Fancy Paths Group 5.zip DAT's - PATHSKYM, PATRCTFA, stars and STELPATH. Fancy Paths Group 6.zip INTERIOR PATHS DAT's - bldrikpP, bldtbrkP, DA10PA25 and DA2APA42. Interior Paths Group 1.zip DAT's - LBKMARBL, OCFPATH, PARQUE and PAT10MKY. Interior Paths Group 2.zip DAT's - PAT13MKY, PAT17MKY, PAT22MKY and PAT23MKY. Interior Paths Group 3.zip DAT's - PAT26MKY, PATHMGDJ, PATHTYTT and PTH1920S. Interior Paths Group 4.zip DAT's - PTHBRGRA, PTHCESAR, PTHGLSWK and PTHINDYJ. Interior Paths Group 5.zip DAT's - PTHMSAIC, PTHNEW4, PTHPURPL and pthtextr2. Interior Paths Group 6.zip DAT's - PWFLPAT1, SIDEPATH, ________ and ________. Interior Paths Group 7.zip
  11. ROAD MARKING PATHS *JB-ROAD2 - Does not have road lines, works with JB-ROAD as a filler. DAT's - JB-ROAD, *JB-ROAD2, MWB-PLP1 and MWB-PLP2.Road Marking Paths Group 1.zip *PATHWOOE - Does not have a QUE, it is only available in the Scenario Editor. DAT's - MWB-PLP3, MWB-PLP4, *PATHWOOE and ricrph01.Road Marking Paths Group 2.zip DAT's - ricrph02, ricrph03, ROAD1MKY and RoadopJB. Road Marking Paths Group 3.zip DAT's - ROADYELL, ________, ________ and ________. Road Marking Paths Group 4.zip GROUND COVER PATHS DAT's - c-pathDG, c-PathSa, DirtGras and DirtLite. Ground Cover Paths Group 1.zip DAT's - DirtMedm, Grass, GRAST and Martian. Ground Cover Paths Group 2.zip DAT's - Rock, Sand, Snow and ________. Ground Cover Paths Group 3.zip *ANIMATED PATHS *Paths have a slow random animated sparkle to them. DAT's - c-PathDI, CPCBPATH, gold and JVKIDPAT. Animated Paths Group 1.zip *JZ-PWTR1 - Has the same animations as game water, also has angled edges and invisible QUE. DAT's - *JZ-PWTR1, PAT12MKY, PAT15MKY and PATH8MKY.Animated Paths Group 2.zip Dat's - PATHICED, PTHRED, PWFLAKSN and ________. Animated Paths Group 3.zip TEXTURED PATHS DAT's - AQ, CCRETPAT, CJK-PTH5 and c-PathCn. Textured Paths Group 1.zip DAT's - C-PATHLW, c-PathRo, c-pathWO and c-VpathG. Textured Paths Group 2.zip DAT's - DA102P24, GREEN, J_GRVLPT and JBPRK. Textured Paths Group 3.zip DAT's - MPDVH9, PAT11MKY, PAT18MKY and PAT24MKY. Textured Paths Group 4.zip DAT's - PATH7MKY, PATH9MKY, PATHBFJB and PATHRKJB. Textured Paths Group 5.zip DAT's - PATRCTFB, PBBLS, PTHCYAN and PTHFSTFL. Textured Paths Group 6.zip DAT's - PTHGLDRL, PTHMAYAN, pthtextr1 and pthtextr3. Textured Paths Group 7.zip DAT's - roghgrvP, XF-TEPH6, ________ and ________. Textured Paths Group 8.zip DIAGONAL EDGE PATHS DAT's - cobbpath, CRAZY_Q, NYBPath and PATH5. Diagonal Edge Paths Group 1.zip DAT's - PTHDIAG, RICBTP02, xxpath02 and xxpath07. Diagonal Edge Paths Group 2.zip BRICK & STONE PATHS DAT's - AP, AS, bldaztcP and bldblkbP. Brick - Stone Paths Group 1.zip DAT's - bldredbP, BRKPATH, BRKPATH2 and BRKPATH3. Brick - Stone Paths Group 2.zip DAT's - c-PathAz, c-pathbs2, C-PATHMO and DA11PA23. Brick - Stone Paths Group 3.zip DAT's - DA100P66, DA101P14, Dbrick and JBPT1. Brick - Stone Paths Group 4.zip DAT's - PAT20MKY, PATHSTO1, Pebbles and PEBLPATH. Brick - Stone Paths Group 5.zip DAT's - PEBLPATI, PTHATLB, PTHATLZT and PTHBRICK. Brick - Stone Paths Group 6.zip DAT's - STNPATH, STNPATH2, ________ and ________. Brick - Stone Paths Group 7.zip DECORATIVE EDGE PATHS DAT's - JB-PDTA, JB-PDTB, JB-PDTBR and JB-PDTG. Decorative Edge Paths Group 1.zip DAT's - JB-PDTG2, JB-PDTP, JB-PDTP2 and JB-PDTPG. Decorative Edge Paths Group 2.zip DAT's - JB-PDTPR, JB-PDTT, JB-PDTY and POND2 Decorative Edge Paths Group 3.zip DAT's - POND3, POND4, riccwp02 and riccwp03. Decorative Edge Paths Group 4.zip DAT's - RICCWP06, RICCWP07, RICCWP08 and ________. Decorative Edge Paths Group 5.zip
  12. OK, I am getting stuck in a loop once I view a park. So I find the park I wanted to see. In this case Bob's Funland. Page opens just fine and was able to vote for it. Then I try to leave to see other things. I move up and select Game. Then select RCT2. What shows up is page with the icon pictures shown above. I can click on the pictures and they open in a new tab. But I cannot navigate away from this page using the selection tabs. To get out I have to use View All button on the right and start over from where I came into the database.
  13. Well... I am not sure I like that any better than the other way. It's just not working for me. The building is working though. VERY NICE!
  14. I agree with both of the above post. Nice use of the angle supports on the Jack Frost coaster. Love the tennis court and the perfect use of the Matterhorn wall set. I think that last coaster pictured would look better if you either smoothed out the hill to one steepness or made it a double drop. The only thing in all the pictures that is bothering me is that Dippin Dots stall. It just does not fit in.
  15. PATHS DAT ID's are listed for easy search purposes. Download the group and then choose from the folder the item(s) you need or want. Pictures of each item with matching DAT ID's are in each ZIP file. All paths are build with ROCK base under them. The only exception is when the path itself is ROCK (Rock.dat). Grass is used as the base instead. Each path is shown going up and down, over water and in a tunnel so you can see what it does on different angles and terrain. * = there is more information available for that path. It will be listed under the picture of the path set. TARMAC PATHS DAT's - 2, ATLPTHT, CJK-PT10 and CJK-PT11. Tarmac Paths Group 1.zip DAT's - CJK-PT12, CJK-PTH6, CJK-PTH7 and cjk-pth8.Tarmac Paths Group 2.zip DAT's - cjk-pth9, CURSTMC1, ECC-P2 and GOLDTARM.Tarmac Paths Group 3.zip DAT's - GRYCOM, ICFPATH, IJTARMAC and JABKTRMC.Tarmac Paths Group 4.zip DAT's - JABTMCFL, JATPthY, JAWTTRMC and MATTBP.Tarmac Paths Group 5.zip DAT's - MATTGP, MATTOP, MATTPP and MATTPP2.Tarmac Paths Group 6.zip DAT's - MATTRP, MATTYP, MPBRICK and NE-EgPat.Tarmac Paths Group 7.zip DAT's - NEWPAT, pataqua, PATH1MKY and PATHOR.Tarmac Paths Group 8.zip DAT's - PATHOR2, PATHRCTG, pathspcg and PTHMECHL.Tarmac Paths Group 9.zip DAT's - PTHNEW9, RFPthJ, Tarmac2 and TARMACBLTarmac Paths Group 10.zip DAT's - TARMACG, TarmacJB, TARMACOW and TARMACP.Tarmac Paths Group 11.zip DAT's - TARMACPA, TARMACPB, TARMACPC and TARMACPD.Tarmac Paths Group 12.zip DAT's - TARMACT, TARMACW, TARMACX and TARMADNF.Tarmac Paths Group 13.zip DAT's - XXPATH13, ________, ________ and ________.Tarmac Paths Group 14.zip CRAZY STONE PATHS DAT's - 1ANGPATH, AQUAPATH, CHRISTMA and CRAZYBLA.Crazy Stone Paths Group 1.zip DAT's - CURSCRZ1, PATH2MKY, path3gry and PATH3MKY.Crazy Stone Paths Group 2.zip DAT's - PATHCRAZ, PATHHOJO, PATHYMKY and PTHCRAZY.Crazy Stone Paths Group 3.zip DAT's - TB-PTCZY, ________, ________ and ________.Crazy Stone Paths Group 4.zip TILED PATHS DAT's - CURSTIL1, CURSTIL3, GREPATHM and JATLPBG.Tiled Paths Group 1.zip DAT's - JATLPBK2, JATlPBl2, JATLPBL3 and JATlPBlk. Tiled Paths Group 2.zip DAT's - JATLPBLL, JATlPBlu, JATLPBLV and JATLPMAR.Tiled Paths Group 3.zip DAT's - JATlPPch, JATLPTHR, JATlPthT and JATLPTHU.Tiled Paths Group 4.zip DAT's - JATLPTHV, JATlPtR2, PTHHWEEN and SFPATH1.Tiled Paths Group 5.zip DAT's - TWeg, xxpath01, xxpath03 and ________. Tiled Paths Group 6.zip ASH & DIRT PATHS DAT's - BRWNDIRT, CURSDRT1, GRAVPATH and JV7SKIDP.Ash - Dirt Paths Group 1.zip DAT's - JVKIDPAU, JVKIDPAV, Pathash2 and pathbash.Ash - Dirt Paths Group 2.zip DAT's - PATHBLU, PATHDRTD, PATHDRTE and PATHGRN.Ash - Dirt Paths Group 3.zip DAT's - PATHPRL, PATHRDRT, PATHRDRU and PATHRED.Ash - Dirt Paths Group 4.zip DAT's - PATHYEL, PRIMPATH, TESTPATH and XXPATH0A.Ash - Dirt Paths Group 5.zip DAT's - xxpath04, xxpath05, xxpath06 and XXPATH0B.Ash - Dirt Paths Group 6.zip DAT's - XXPATH08, XXPATH09, XXPATH10 and XXPATH14.Ash - Dirt Paths Group 7.zip DAT's - XXPATH15, ________, ________ and ________.Ash - Dirt Paths Group 8.zip
  16. Congratulations Robb and mcjaco for getting this off and running. It should prove to be a amazing resource for all the game forum regulars and anyone who just looking for a little fun playing a coaster game from time to time.
  17. Well I guess I will say it here also, CONGRATULAIONS Bob!. It was so much fun keeping up with this park as you were building it. Your little teaser shots always left me wanting more and with the download more is what I got. Great job on the park I really enjoyed it.
  18. ^ send it in anyway. ^^ lol, I wasn't kidding, it's really bad and is not finished. Good luck everyone, from the few parks/coasters I have had the privilege to see in person while fixing problems, giving advise and from what is pictured in the teaser shots there are some REALLY good entries in this. Should be fun one for the judges. This contest was about as perfect as they come. Congratulations to TLM for putting it together and to everyone who gave this a shot even if you (like me) did not get it finished. On a side note, hope to start seeing some pictures of every one's entry for Roomies' Christmas Giveaway soon here at TPR or over at NE. I have put up 2 copies of the original RCT (CF+LL) myself and would love to see someone (or several someones) from TPR take home a prize or 2. Don't forget that there is also a Chris Sawyer signed copy of RCT2 available also and a very rare ROLLERCOASTER TYCOON BOARD GAME was just added to the prize list. If you haven't stopped by the Lost ObjData topic or the RCT-RCT2 Download sticky. Give them look. I have posted lots of Holiday items for the game and there are over a dozen different holiday rides and stalls available. GOOD LUCK and get BUSY!
  19. Yep, mine is sent as well and it is not finished and not very good. I am going to get destroyed by everyone!
  20. If there ever was a coaster that needed saving Screechin' Eagle is it! One of the most insane out of control coasters ever built.
  21. It is a game glitch with that ride. You can try several things to fix the issue. Add or remove a few sections to all the stations (keep them equal in length), remove the ride and rebuild it or remove just the stations and rebuild them. One or all should take care of the problem. If not post again and show a picture of each station area.
  22. How in the world are you missing that?.. it is the standard Balloon Stall that comes with the game. Someone may have tried to alter the in-game stall and kept the same ID for it. If that is the case either yours is now corrupted or the one in the park you are trying to open is corrupted. Either way that is not a good thing. Below is the download for the REAL version of BALLN. If yours is corrupted this should overwrite it and solve whatever loading problem you are having. If not you will need to un-install RCT2 and then reinstall. If that is the case make sure you remember to make backups of your ObjData folder and any Saved Games or Landscapes you want to keep. With one exception, before you replace your new clean ObjData folder with the backup you made, you need to take the bad BALLN out of the backup ObjData folder or it will overwrite the new one you just installed. BALLN.DAT
  23. Several things could be the problem, but first I need to know where the error trapper is happening, when you try to load the map in the editor or when your try to load it in-game?
  24. ^ I have what you need I will post it when I get the chance. So sorry for the long delay on this Christmas stuff, there was a lot to go through and sort out. Almost all items are pictured. Every zip file includes the picture posted here along with all the DATs. Every DAT has a matching picture to go along with it so you can pick through the folder and take what you want and leave what you don't. ENJOY! Also, make sure you stop by the Download Thread and pick up all the Christmas Theme/Winter Theme rides, stalls and park entrances that would go great with these objects. Just off the top of my head I know there is a Santa/Reindeer Monorail (MetRSanM), Candy Cane Chairlift (MetRCanL), Reindeer Coaster (AE-REIND), Iceberg Boats (MetRiced) and many others. There are even theme specific items like a ride made just for the Nightmare Before Christmas theme (Mkg-ctph) a couple of Gingerbread theme rides (MetRLbkA & MetRLbkH) and a Disney Matterhorn Coaster by the Amazing Earl (AE-MTRHN.zip). There is even a custom Seuss Christmas park entry available (SEUSS32) and a complete set of stalls inside of gift boxes (TN-GS01). Just in case you did not here about it there is Christmas contest going on at NE called Roomies' Christmas Giveaway. Don't worry about being "good enough", this contest is not about that. This is also a very small build with map size limit of 40x40. There is a bench available at NE. There are prizes like copies of the original RCT games (RCT & CF+LL), coaster books and even a SIGNED copy of RCT2 by Chris Sawyer himself. This contest is an RCT2 only contest. For more info about this great little contest click HERE Hope to see a big turn out of TPR members. Random Christmas & Snow Items.zip Gingerbread Castle - House Items.zip Nightmare Before Christmas Scenery Items.zip XF - Ice Scenery Items.zip Disney Matterhorn Scenery Items.zip MS - Christmas Decorations and Structure Items.zip Seuss Christmas Items.zip Spanish Villa Holiday Building Blocks & Extras.zip
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