
leighton
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Everything posted by leighton
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Behr,NL
leighton replied to thefitness's topic in Roller Coaster Games, Models, and Other Randomness
Yes, run 3 trains, Bring your station minimum and maximum time right down to 1, then the train will dispatch as soon as one clears the lift. But that would mean a load/unload time of about 12 seconds which is rediculous. I wouldnt run more than 3, that way it insures there are 2 blocks between trains at all times. -
Behr,NL
leighton replied to thefitness's topic in Roller Coaster Games, Models, and Other Randomness
Its running too many trains, it stacks like a bitch. -
Alton Towers Discussion Thread
leighton replied to Ed's topic in Theme Parks, Roller Coasters, & Donkeys!
There's only one thing I dislike about Air, and thats the tunnel from the station to the lift, its so dull. Its a fun ride, but not as intense as I would have liked. -
MENACE Oops, I mean Lame-455
leighton replied to Calaway Park's topic in Roller Coaster Games, Models, and Other Randomness
It was very forceless, and there were a few jerks in some of the turns, but that was the only thing that made the coaster exciting (looking out for jerks) -
Quick question.
leighton replied to thrillrideseeker's topic in Theme Parks, Roller Coasters, & Donkeys!
I class an inversion, as a peice of track that is rotated to 180* past the original riding position. This 'element' I would call a Stengel Dive. It looks alot like this: >>Clicky<< -
The Commet
leighton replied to bleedsnomore134's topic in Roller Coaster Games, Models, and Other Randomness
It looks very drawn out, and doesnt look to be pleasant, its gonna pump like a bitch. If you compare to the bottem turn on this pic, It doesnt seem to flow nicely. -
Pegasus
leighton replied to NitroRider's topic in Roller Coaster Games, Models, and Other Randomness
1)The passengers would be decappetated shortly after leaving the station, 2)There is a big of pumping in the first corner 3)The far turnaround is very jerky, and the transition out of it is quite poor, and the train is going a bit too fast for it. 4)There was no need for the 45* bank out of the final brake run. There were not any major G problems (exept 2 spikes of lateral Gs) I was riding the circuit at 50% speed most the way through, and that felt more than adequate. -
1 question: Why were you searching for 'waterless urinals' on google anyway?
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Gravity Group ride (NL)
leighton replied to a topic in Roller Coaster Games, Models, and Other Randomness
How do you also get the steel support structures? That's something i have always wondered, is it built with auto supports or by hand? -
Lightyear
leighton replied to rollerdude's topic in Roller Coaster Games, Models, and Other Randomness
It was a very nice track, but there are a few close calls in with track and supports. Like here: What about this poor guys arms?: 'Please keep arms and head tightly inside the train at all times due to potential for amputation' Other than that the layout is very good. -
Hydrp also had an accident in 2004. http://news.bbc.co.uk/1/hi/wales/south_west/3808445.stm (although alot of the ride facts are wrong) They are both 121ft to the top of the lift, and they are both 78 degrees, one is not taller or steeper than the other one.
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Yes they are both exactly the same hight,(121ft)
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Thanks for all the replies, i have got another eurofighter in development, and it will be alot longer than this I did originally plan 2 inversions, but i suck at heartline rolls, so it only has the loop, hence the boring left/right bends back too the station.
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^Its part of the 1.55 update for NL you should be able to download it from the NL website
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well who knows, maybe 1.6 update will feature tri-rail for the eurofighter model.
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This is a project I have been working on today, Its a small Eurofighter inspired by Speed and Vild Sivnet(sp?) Its 90ft tall, has one inversion(a loop) a 120 degree overbank, and several fast corners, It is just under 500m long. some screens: Rage.nltrack
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Whats happening to TTD?
leighton replied to Dylan Dude's topic in Theme Parks, Roller Coasters, & Donkeys!
Oh NO!!! Not Ka aswell They were so keen to get the last train round the circuit, dismatling started immediatly (yay for MS paint.) Its catching on in the UK, I would try Stealth, but I wouldnt want to make the fanboys cry -
Some of the (well all of the) high G turns look very undersupported, in some cases, with only a single vertical peice of wood holding them. Also I would be dead from the number of instances where the horizontal supports come through the rail Other than that, its not a bad track.
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Backyard Rides
leighton replied to Angry_Gumball's topic in Theme Parks, Roller Coasters, & Donkeys!
freizeitparkweb.de/cgi-bin/dcf/dcboard.cgi?az=show_thread&forum=DCForumID21&om=520&omm=0&viewmode=threaded theres the link -
Hey Robb, What are the songs on the downloadable Thunderhead and Kentucky Rumbler vids? thanks
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best AIRTIME!!!!11!!!
leighton replied to colossus's topic in Theme Parks, Roller Coasters, & Donkeys!
speed is one that can be added to that list. http://www.rcdb.com/ig2721.htm?picture=16 this pic says all, extreme ejector is an understatment -
Element change on B&M's
leighton replied to verticalzero's topic in Theme Parks, Roller Coasters, & Donkeys!
or nemesis, Corkscrew > inline twist > Loop > corkscrew -
my first name is Leighton