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JG-77

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Everything posted by JG-77

  1. Anyone wanna take bets on how long/often they'll actually use all four trains before downgrading?
  2. If the scrambler is run like the one at SFA, you guys are getting a fun ride!
  3. This is too perfect. We all suspected it, but seeing it confirmed is music to my ears. Perfect fit for the park!
  4. Holy crap they’re finally getting something interesting! Hope it’s not an upcharge.
  5. The park posted a video on their twitter about the construction wall (in the style of a Gotham City "news report"). Nothing really new, but it pretty much confirmed that it will be a DC villain themed ride in case anyone wasn't already convinced. Didn't the park file for the name Harley Quinn Spinsanity or something like that?
  6. I got two rides, both in row 7 (where I was assigned each time). You barely notice the bump, though I imagine in the front row or two you might get some amount of air. The whole ride is intense IMO. The launch is insanity. Among my favorite coaster elements ever, and definitely the best single coaster element in the park. The roll is quite fun, offering a bit of floatiness while still keeping up the fast pace. Both the double inversions are very fun. Fantastic ride IMO, even if it’s over fast.
  7. Just FYI, I believe that every Six Flags season pass/membership gets you into all their parks (at least all the dry parks). I do not believe there are single park season passes at all.
  8. Visited the park for the first time this past Sunday, had a great time! We spent the whole day there, and even tried out the water park! Operations were overall solid, with some hiccups. I love how you can see the park from miles away! I won't do a full TR, but here's my main takeaways: Vortex/Nighthawk: Fun rides, nothing special. Glad I took Boldikus's tip to knock them out first. Those nighthawk corkscrews are awkward, but it's otherwise fun and smooth enough Fury: Absolutely awesome! The speed is insane, the intensity is there, and the airtime is way stronger than I thought it would be. Even running just 2 trains, the ops were very efficient, and I got 4 rides. Hurler: Met my expectations, which was dull yet painless. Honestly the most fun part was being jostled around at the rough patches. There were also some OK laterals. What was odd is that despite a whopping 4 other people waiting to get on the train, they had a grouper giving people row assignments, though luckily he was taking requests. Probably my least favorite wooden coaster of the 15-ish I've ridden, though I don't hate it or anything. Huss Enterprise (forget what the park calls it): I've always liked enterprises, and I was surprised to find this park has one. Cycle was quite short, but still fun. Glad I got to ride it before it likely gets removed in the coming years if Cedar Fair's other Enterprises are any indication. Carolina Cyclone: Fun arrow looper, nice pop of air on the drop in the back row, didn't get too much headbanging. Goldrusher: We accidentally made huge mistake on this one: we (my siblings and I) waited for rows that one train had out of commission, so our lines moved half as fast as the other already slow moving lines. There was only one guy doing all the restraint work (why don't you move the Hurler grouper here?!), so we wound up waiting like 40 minutes for a mine train. Ugh. It was a ok ride, but not worth much more than a 5 minute wait. Thank goodness this was the worst line of the day. Copperhead Strike: This was my first Mack (aside from Wild Mice). I don't know what you guys are all talking about - this ride's a ton of fun! Whippy, strong airtime, fantastic airtime, solid pacing. The launches were weak as expected, but the rest of the ride absolutely delivers IMO. This is my 2nd favorite ride in the park. I tried 1st and 7th rows, preferred 1st. Waited ~25 min both times. Top scan: This was my first top scan and honestly it was a blast! Fun flips, funky forces, and there's no way to predict where you'll move next. The cycle was just the right length. I did not ride any of the other coasters, but that means I have stuff to look forward to for next time! Carolina Harbor: I don't remember any of the slide names, but I enjoyed everything I rode. The park was fairly crowded, but I never had to wait much more than 15min for any slides. The one slide that stuck out the most was the blue (I think - I'm colorblind so it might be purple) body slide on the tower toward the back of the park, it lasted surprisingly long while holding great speed, constantly getting faster and faster until the end. Afterburn: Very good invert. Only got one ride in the 5th row, but the speed was there, the intensity was there, the pacing was there, and the whip was there. Gave me what I expected, and I wish I could have gotten another ride. Probably my favorite of the 4 (remaining) B&M inverts I've ridden. Intimidator: Pleasantly surprised with this one. Not intense, but strong floater airtime in the back seat on every hill, some of it borderline ejector. Would have been happy to ride this one again had I had more time. Plants vs. Zombies: I knew literally nothing about this ride going in except that it was indoors. Turned out to be fairly fun, but it's not really accurate to call it a ride, since the vehicles barely move. We won though!
  9. Thanks! Looking forward to my visit this afternoon!
  10. Thanks for the advice guys! I realize I forgot to mention I'd also like to check out the Eiffel Tower. Do you think I could reasonably squeeze that in? Also, on the chance that the park is miraculously dead and I have plenty of time to ride other stuff besides my main priorities, which seats would you recommend for Anaconda. I hear it's pretty rough/painful, but I've enjoyed my rides on Demon @SFGAm so I hopefully have a little bit of an idea on how to brace during the ride. Also, are there any seats on Woodstock Express that are worth a try if I have the time?
  11. Glad to hear! Did you ride Kosmo’s curves? If not and you have the opportunity, hop on the back row and ask no questions.
  12. I predict a 252 mph air-launched Wacky Worm, seems like the most logical fit.
  13. I'll be heading down to KD for the first time this Friday! We're going on a deal that lets us into the park from 4pm to 10pm. I know that this is too short of a time to experience the park properly, but we live close enough that I'll probably by back within the next few years, so I'm not terribly concerned about getting every single thing in. My main priorities are -Multiple rides on I305 -Multiple rides on TT -Grizzly night ride -Dominator -Drop Tower -Avalanche -Rebel Yell (I like that name better) -The crypt -Anything else is gravy Is this reasonable? What sort of crowds should I expect for the rides? I know I305 is often dead, but IDK about any of the other rides. Are there any other must-rides that I should try and fit in? In addition, anyone have recommendations for how to get the best experience on all these rides (i.e. which seat to sit in, riding positions, etc). I generally have a pretty high tolerance for roughness. Thanks for all the help!
  14. If Six Flags wants to keep an old ride running well they will. Rides like Mindbender, Whizzer, and Wild One prove that they know how to care of older rides. However, there's no telling which rides will get their TLC vs. which they'd rather give the ax.
  15. Look on the park map for “The Oasis” restaurant. The Oasis is the one that bill said not to get pizza from, right next to the pierogi place. If you’re standing in front of the Oasis, you should be able to follow bills picture to the pierogi’s. Alternatively, you can follow google maps to (40.8792479, -76.5029650) Edit, just saw you found them, glad you were able to work that out! I’ll leave this post up here for anyone else that may benefit from it.
  16. ^ Some people (myself included) actually like it quite a bit, there’s plenty of empty space for new rides
  17. I'm back at my hotel so I can make a mini report now. I'm basically just going to combine all my miscellaneous thoughts: General notes: -Very hot and humid. Temperature hovered in the mid 90s and humidity was 60-70%-ish. Desperately needed a shower afterward -Crowds were very manageable, few significant waits, quite a few walk ons -Maxx Force didn't open until the mid-afternoon -Good ride operations overall, most trains were sent out full or with few empty seats. Goliath and Maxx Force were assigning rows. Most coasters were well staffed. -Train is still down, but pretty much every other ride I noticed was operating -Bathrooms were clean, and (most importantly) well air conditioned! -The member lounge (in addition to an overpriced concession stand, nice seating, and air conditioning), has coke freestyle machines! If I understand correctly from what I saw in there and what I heard from the staff member I spoke to, members can fill up any cup they want with those machines, even the plastic water cups! Ride notes: -I didn't ride all the coasters since I got to everything but the 2 kiddie coasters last year, so if a ride isn't mentioned it's probably because I skipped it. -Whizzer was some good plain ol' fun. Very good family coaster, glad the park's taking care of it. Got on the first train of the day. -Viper is actually really fun. Strong lats and solid air. Came out of my seat plenty of times, especially towards the front. Definitely make sure to ride this if you visit -Raging Bull: trims definitely take away from the ride, but I actually enjoyed this one significantly more than last year. Riding exclusively in the back row (or maybe back two rows), all the drops were fun, and many gave decent air. The first drop is awesome! I also think the twister section at the end is somewhat underrated. Not spectacular, but fun. -Giant drop: Very good drop tower. It's not larson/arm, but it's forceful, and gives a nice long drop. I also appreciate the rockwork in the queue. -Ricochet: Never seen this type of ride before. Fun, interesting going from the fast movement when you're raise in the air to slow movement when you're near the ground. Look for offride footage of this ride to see what I mean. Fun, but not worth more than a one cycle wait. -Lobster: It's a shame this ride is increasingly rare, because I actually thoroughly enjoyed this. The spinning is good, and your actually get some mild air when your arm raises up. Glad I rode it. -Justice League: Running well, except all the screens were weirdly dark. Not sure what was up with that. Luckily all the effects were working as well as the shooting mechanism, so it was still good. Also air conditioning was very welcome. Single rider line made this a walk-on. -Demon: had to ride this defensively to avoid the restrain coming down too far and making the whole ride painful, but it was worth it imo for the intense loops and (most importantly) the wonderful bizarre airtime on the drop in the back row. Also I love how they kept all the cheesy effects from when the ride opened, it makes the experience just that much more fun. -Goliath: Just as awesome as ever. The drop gives strong ejector, the first overbank gives some funky sideways hangtime, the airtime hill and jump into brakes give more ejector. The dive loop is quite whippy, and the stall is a ton of fun. This is an excellent ride, and I can't wait to ride more RMC's (hoping to get to KD later this year for TT). -Batman: Took a back row ride this time and was impressed at just how intense and whippy that ride was. The loops even made my stomach drop on the way down, and all the inversions were very well executed. This ride is great! -Superman: Running one train, but the line was short enough and dispatches quick enough that it was manageable. The pretzel loop is awesome, and is the most intense individual element in the park (well it was, but we'll get to that ride later). The rest of the ride is fun, but nothing to write home about. -Dark knight: No trims! Or at least almost no trims. This thing ran super fast. I love the 'surprise' drop, and all the turns were taken at full speed. Also nice to know that the cars have zippered pouches for loose articles in addition to bins. Funny note: the screen that is supposed to replace riders' faces with the creepy mask things was broken, and was instead displaying a windows XP or vista desktop screen with what looked like an error message. -Maxx Force: Hooooly crap, that launch is insane. Had me screaming every time. It's like if you took that initial kick of a hydraulic launch, but instead of that initial kick wavering off, it is maintained the entire time. I was assigned to row 7 for both of my rides, so I didn't get to experience the front, but Maxx Force is now my favorite ride at the park. The little bump didn't give any air where I sat, but the rest of the ride certainly delivered. The two double inversions provide funky sideways hangtime; the first one is a bit more intense while the second one is more sustained hanging. The barrel roll provides what almost feels like a pop of upside-down airtime, and is rather whippy. There's no single rider line, but both times I rode they asked for single riders roughly around the final bend before the ramp, allowing me to skip the last 3-7 min of waiting. Flash pass seemed to be open for this ride, but idk what the restrictions are since I don't have it. Also worth noting that the large set of switchbacks look nearly finished, but were still not open. In fact, they didn't use any of the switchbacks at all, so despite the line nearly reaching the entrance gate, I only actually waited about 25 min each time (however it looked like the line grew after my second ride). Trains were generally sent out every 110-ish seconds, 30-40ish of which are spent waiting for the first train to leave the station and the seconds to arrive in its place. If six flags builds more rides like this I'd be 110% behind that. This ride is a winner! I would upload pictures but the process of getting the pictures from my phone to TPR is rather annoying; however, if anyone really wants to see pictures of the glitched out Dark Knight screen or the almost complete Maxx Force switchbacks, let me know and I'll upload them.
  18. Just visited the park today, got in at opening and left around 4. Had a great day! Maxx Force lives up to the hype. Will likely elaborate later.
  19. Heading to the park this Friday, will have to leave around 7pm ish. I know it's only been open for a couple weeks, but any tips on getting the most reasonable wait for Maxx Force? I've already rode all the other major credits, so I'm not concerned about having enough time to do every single coaster.
  20. Not sure if your itinerary supports it, but have you considered rail? It might be worth at least looking at as an option, even though chances are it probably won’t be fast.
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