
coasterlover420
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Everything posted by coasterlover420
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Parc Asterix Discussion Thread
coasterlover420 replied to sebastienstuff's topic in Theme Parks, Roller Coasters, & Donkeys!
The harness release mechanism on that train tells me not... Is it just me, or is there storage for 3 trains...and there isn't a block brake on the ride. I'm not too sure how it could run 3 trains smoothly. That would be like putting 3 trains on Batman. -
Cedar Point (CP) Discussion Thread
coasterlover420 replied to robbalvey's topic in Theme Parks, Roller Coasters, & Donkeys!
^Because it's wood. Wooden coasters need to be maintained because they're...wood. Wood rots over time, and with consistent wear and tear of 7 car trains, it basically is self-destructive. Dragster is basically the same. It basically tears itself apart, specifically the wheels. -
Cedar Point (CP) Discussion Thread
coasterlover420 replied to robbalvey's topic in Theme Parks, Roller Coasters, & Donkeys!
So, you would remove a fantastic money-maker for the park? Smooth move, bub. So it's already a fantastic money maker before it has even opened? Yeah, I don't really see anybody going to the park specifically for Dinosaurs. The roller coasters are what attract people, and the food/drink is what makes money. -
I'm not sure when you went, but for the first half of this season Dragster operated without the "multi-move" function, which meant each train had to move 2 blocks before the one behind it would move, whereas normally the trains all move forward at the same time. However, even without that, trains should be dispatched in under 2.5 minutes. Normal interval is 70 seconds and moving doesn't take more than 40 seconds, probably 60 without multi-move. Keep in mind that means 2 trains would be dispatched every 130 seconds. Assuming there are absolutely 0 guest problems (which is impossible) and every seat is full, that would be around 990 riders per hour. The thing is, the queues can be pretty deceiving. They can hold a lot more people than you think, not to mention once the line splits, it begins to move half as fast, for obvious reasons.
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Cedar Point (CP) Discussion Thread
coasterlover420 replied to robbalvey's topic in Theme Parks, Roller Coasters, & Donkeys!
^^If you're short, your shoulders don't even reach the otsr's -
^A couple tips: With the banking - try making the segments longer, but with a higher tension, so they appear smoother With Normal - Just keep tweaking. Go through the element mentally and figure out what the forces are going to do. It usually helps with the symmetrical elements to use a Bump transition through the middle in stead of two separate Normal segments. With Laterals - Zero? Good luck!
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Cedar Point (CP) Discussion Thread
coasterlover420 replied to robbalvey's topic in Theme Parks, Roller Coasters, & Donkeys!
^It's an off-day -
Cedar Point (CP) Discussion Thread
coasterlover420 replied to robbalvey's topic in Theme Parks, Roller Coasters, & Donkeys!
On days when it's running fast, you sometimes feel like you're gonna be pulled out of the train, especially during the drop in the back seat. -
I would have to believe perhaps it was read incorrectly? With the B&M inverts that were built in the years before Raptor, and the all the ones built afterwards, all being 54", I just can't see the manual saying 59". If B&M was suggesting that, then I would have to believe, somewhere, someplace out there, would have kept the 59" restriction. And that's never happened. Sorry, old topic...Raptor's clone "Monster" in France has a height requirement of 1.5m = 59"
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Cedar Point (CP) Discussion Thread
coasterlover420 replied to robbalvey's topic in Theme Parks, Roller Coasters, & Donkeys!
^Yep. Save as much money as you can running rides into the ground. -
Cedar Point (CP) Discussion Thread
coasterlover420 replied to robbalvey's topic in Theme Parks, Roller Coasters, & Donkeys!
^Only if they put in another 46" coaster -
I would have to believe perhaps it was read incorrectly? With the B&M inverts that were built in the years before Raptor, and the all the ones built afterwards, all being 54", I just can't see the manual saying 59". If B&M was suggesting that, then I would have to believe, somewhere, someplace out there, would have kept the 59" restriction. And that's never happened. Yeah, it does seem absurd, in fact a lot of stuff in that manual seemed crazy.. Don't quote me on that per say, but if I find evidence I'll post it.
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Cedar Point (CP) Discussion Thread
coasterlover420 replied to robbalvey's topic in Theme Parks, Roller Coasters, & Donkeys!
^Not likely, the project is scheduled to be completed in 3 years. Only 1/3 has been repainted so far. Actually, Twister just needs to be washed. There's still shiny yellow track under all the grease. If you notice in the station, the rails are bright yellow now. That's just from a de-greaser and a washcloth. The paint is still in wonderful condition, it's just covered up by wheel spit. -
^^^Actually surprisingly, on some rides the height requirement is much shorter than what the manufacturer originally intended. The point being that your legs need to bend beyond the edge of the seat, and the only example I am really familiar with is Raptor. 54" kids do NOT fit into those seats, their legs stick straight out or they slouch like crazy. If I'm not mistaken, the original height requirement was supposed to be 59" (150 cm), but Cedar Point lowered it to 54" to add ridership and please angry guests. It's not necessarily that a smaller child could get out of the restraint (because they couldn't), but the intent is that they fit into the seat so that the dynamics of the ride won't injure them. This also isn't to say they couldn't easily stick their head out of the side of the restraint, because 54" kids can easily do that; and that's because 54" wasn't the original height requirement. Overall point is that height requirements usually have nothing to do with restraints; they go as far down into the seat as possible. The problem is the shape of the seat. Same reason Intamins have a height limit of 6'6", the headrest wouldn't support your head.
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Strongest/Most forcefull Launch
coasterlover420 replied to verticalzero's topic in Theme Parks, Roller Coasters, & Donkeys!
^SEFK was the first of any kind, so it's understandable that it wouldn't be taken to the extremes, but in general Intamin tends to make things much more intense. I think in this case, Intamin launches tend to be better because the way it is set up, there is part of the rotor on all sides of the stator, so there is much less wasted energy, whereas Premiere rides have a single fin between two magnets, which means the energy isn't used as efficiently. Just my observations... -
Canada's Wonderland Discussion Thread
coasterlover420 replied to BDG's topic in Theme Parks, Roller Coasters, & Donkeys!
^&^^Those are Intamin coasters, though, which have exceedingly lower capacity than B&Ms, and Leviathan doesn't even have a Block brake. -
Canada's Wonderland Discussion Thread
coasterlover420 replied to BDG's topic in Theme Parks, Roller Coasters, & Donkeys!
I'm pretty sure trims are put in the middle of the course so that the train doesn't roll back even if it is cold or empty (in which case the trims are off). Of course if it is loaded it will trim so the train will be going at the proper designed speed. -
Cedar Point (CP) Discussion Thread
coasterlover420 replied to robbalvey's topic in Theme Parks, Roller Coasters, & Donkeys!
^Domo has been replaced with a minion -
Canada's Wonderland Discussion Thread
coasterlover420 replied to BDG's topic in Theme Parks, Roller Coasters, & Donkeys!
As far as I know, polyurethane is used on most coasters, yet strangely they tend to blow out on Intamins much more than B&Ms. The only other material I have heard being used on a coaster is Nylon, but I'm not sure what dictates which material they decide to use.