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coasterlover420

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Everything posted by coasterlover420

  1. I'm curious as to what they'll do for a station. Will they build something custom or do they just use the one from sfkk...?
  2. Does anyone have any updates? I'm really excited to see how TG is coming along!
  3. Wow, I can see that happening. As it is, people would come up to Space Spiral and ask if it is a drop ride....
  4. ^Raptor could be restarted from the bottom no matter where the train was located. There weren't any controls any further up the lift.
  5. I hope this will bring a lot more popularity to the front of the park. It seems like all people do is run to the back of the park and then make it to the front for like one ride on each coaster before going back to the rest of the park.
  6. It was. It only happens if the employees are dispatching trains too quickly, so it doesn't happen with guests unless it's really cold/windy and the train's crawling through the block brake.
  7. ^Yes. If there's a train pulling through transfer to the station and the ops aren't pushing "advance (dispatch, whatever)" the train will stop in the transfer block.
  8. I don't mean the block configuration, I mean why would a train absolutely HAVE to stop before pulling into the station? That makes no sense to me. If the crew is fast enough they should be able to dispatch the train before the one behind it has to stop. The time it takes the train to get up the lift is plenty of time for the other one to pull off the main brake onto transfers without the lift setting up.
  9. My point exactly. Raptor is capable of setting up during normal operation and it has 5 blocks (2 more than the number of trains). You just have to be responsible with timing so that it doesn't set up and so you hit a consistent interval. I am not sure how the blocks are programmed on Batman, but on Raptor, when trains are timed correctly, the previous train will NOT stop on transfers before pulling into the station. I don't see a reason Batman wouldn't be similar...? If the lift block is clear, a train should be able to dispatch from the station, right? That is how Raptor works, anyway. In fact, if you don't dispatch the next train directly after the first one drops off the lift, you'll miss interval.
  10. ^If so, that must be a newer program on SB, because on earlier 90's B&M inverts, the lift flat out sets up if the next block isn't clear. An employee has to go out to the lift and reset it for it to start up again (this is how Raptor works). And to get back on topic... It's completely different for Stand ups because the load time is increased because of the restrains. As far as I know, they always tend to stack simply because the ride ops can't check the restraints fast enough. I'd say I hope Green Lantern doesn't end up that way, but I'm not too sure about the GAdv ride ops...
  11. ^^yes, that is why I said it is typical for 3 train B&M's. My point being that interval doesn't mean a train has to stop at transfers in order for the lift not to set up. It's a little ridiculous thinking that it takes more time for a train to roll off of the main brake than the time it takes for the next train to get to the top of the lift.
  12. Actually, no. This is incorrect, simply because of the nature of B&M designs. There are always two blocks more than the number of trains able to operate (or more). If Batman is operating two trains, there are 4 blocks. Lift, Main Brake, Transfer, and Station. Trains can be dispatched if the lift block is clear, this is how stacking is prevented. In fact, on most B&M's, the time it takes to get another train up the lift is the time the other train needs to run the course (which is more typical on 3 train configurations, though). The other train simply needs to clear the Main brake before the next train makes it to the top of the lift. There's plenty of time in between for trains to roll freely into the station without stopping on Transfers. This is how it should work, at least, I'm not sure how GAdv's ride is programmed. And if the train before has to stop before entering the station, that just sounds like a crew who can't make interval.
  13. ^^Your post doesn't have a watermark over it, I might steal it.
  14. Oh wow, that sucks. I hope you were wearing sunscreen!
  15. El Toro has nothing to compare to at CP in my opinion. Mean Streak doesn't count as a roller coaster. Blue Streak is kinda fun, though! I think Dragster is better than KK. Contrary to popular belief, KK actually gets pretty rough coming down the tower. Plus; lapbars. MF is better than Nitro. Both coasters are wonderful for what they are supposed to do, but you can't beat a 310ft drop right next to lake Erie. If you want airtime, go with Nitro; but if you want an amazing thrill, go with MF. Bizarro can't compare with Mantis, but I think Green Lantern will. Either way, Mantis just sucks. Nobody has really mentioned Raptor! I'm surprised, because Raptor is probably one of my favorite rides at CP; and it is about 1,000,000 times better than Batman. I also like how CP has all the classic Arrow coasters. They aren't smooth, but that really isn't the point behind them. They have a lot more elements in a shorter amount of time, and it's really fun! And a night ride on Magnum absolutely can't be beat! Come to think of it, nighttime in general is much more amazing at CP than GAdv. The Starlight experience really adds to that; not to mention Millie basically has no lights at all. I also know (if you care about this stuff) that Cedar Point is a lot cleaner than Six Flags. Their system of cleanliness is much more organized and there are a lot more trash cans! CP is my recommendation.
  16. Well, every aspect of roller coasters is controlled by electricity; why not just call it an electro-coaster!?
  17. It seems like in the picture of the mcbr (as low res as it is...) that those are the variable magnets, so they will probably be able to be controlled. I doubt the main brake is variable though; there's no point in having variable magnets at the end of a ride.
  18. That only works if permanent magnets are used as the rotor; not fins. When electromagnets are off, the don't do anything to copper fins. The only reason Maverick and iSpeed work that way is because they involve permanent magnets. And if they are permanent magnets, then they can't be energized to do anything. Magnets are magnets; the end. I can't really tell how those brakes work, but if they are permanent magnets, then I would guess they are retractable somehow...? And quite often, things like this are falsely advertised just to sound cool to the gp. Those in no way look like electromagnets; at least relative to other components on related systems.
  19. ^Yep. The only place this coaster should have brakes is at the very end.
  20. I don't see that happening. It's easily the most popular 46" coaster. Granted there are only two of them...
  21. Finally got an xbox 360 and an HDTV to go with it! And tons of money of course...
  22. Dragster stuck at the top... Have any other rockets ever done this? This wasn't technically a break down, but one time the proxys in the Dragster station weren't sensing the train in Load 2, so before every dispatch, control had to move the train backwards 2 or 3 inches in Manual before they could dispatch.
  23. ^I agree. The hard restraints don't seem to be productive in any way at all. For most people, they don't even come down to the shoulders. I'm sure they are much easier to manufacture and are probably cheaper, but I think they could be a lot more conforming to the rider, like B&M fliers. Nobody ever complains about flier restraints, because they are fitted and softer. I think Intamin should make a move in that direction. It seems i305 has taken a step in that direction, but I think the bar itself should be shaped a bit also, to compensate for the bruised thighs. Just my two cents...
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