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CoasterDirected

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Everything posted by CoasterDirected

  1. NTAG obviously. Titan, Freeze, and Batman are also really good. How 'bout Walibi Holland?
  2. I'd say Nemesis, never been but heading to the UK in 2018 so hopefully. How about Hershey Park?
  3. Hey we all know Mean Streak is really being torn down so that RMC can remake Disaster Transport with Intamin making the boats and B&M remaking the Hulk launch tunnel. It had to be taken apart because it wasn't safe anymore because people got too tall to ride over time and they were hitting their feet on the supports.... Geez Schwarzkopf, can't make a reliable coaster for the life of you? So much for the bobsled coaster with the most inversion...
  4. Is there even fire in this version? I know the one at Great America does but I've never ridden this one with the fire effect on.
  5. I've felt the best and worst of VR, and it's honestly hard to believe its only been since like February since this was announced and became widespread because of SIX. I honestly dislike it, a lot. I tried it first for Shockwave at SFOT and really loved it... Because it's a really good coaster in general, I'm really disappointed I only got to ride it once as I SFOG's almost as much as Goliath. I would've had just as much fun riding it without VR and as a regular coaster. But dear God, it's a burning pile of trash on Ninja, which to be honest I like a bit but it's awful with VR. Don't throw VR on anything that could be rough as you have no f***ing idea where you're going and the head banging was insane.
  6. Probably Banshee at just under 100 rides. Then a toss up of the other KI coasters that I've been riding since I was a kid. Next it would probably be Raven, Goliath (SFGAm), and Mako
  7. I apologize for instantly not following my set schedule, but life is life and school is school. Anyway, onto the park update. ADVENTURE HIGHLANDS- 1992 Adventure Highland opened with a relatively successful first season and everything seemed to run smoothly aside from a few minor breakdowns. As teased last time the park opened the 1992 season with new flats. That's right, not just one new flat ride, but multiple Or to be even more specific, three. Opening day, 1992. The park surprising opened without its now cherished carousel. This gem was bought and brought to AH after the closure of another small park across the country. The park refurbished the pipe organ and polished the entire ride so it look as if it were new! The park also added a brand new ferris wheel. By no means a large one but still a nice addition. The most notable and exciting edition of 1992 was easily the new HUSS Topspin called Cyclone. This thrilling ride would flip you over many times and was just as much fun to watch as too ride. Groundwork for project '93 started to show about halfway through 1992. The site was relatively small but there were tons of rumors of the park buying a new Arrow Dynamics coaster. At the very end of the year, the park finished digging and filling a small lake towards the front of the park. The park had an extremely successful second season, with over double the attendance of the first year. And with the underlying whispering of a new coaster for 1993, people were very excited to return the next year. On December 21, the park concluded the year with one crucial hint of the upcoming ride. "Take Flight 07/10/40"
  8. B&M: Probably Wild Eagle, I've ridden all the North American B&M wing coasters and really like the other 3, but this was the most pointless wing coaster. Honestly I wish it was a standard B&M looper or floorless. I can tolerate the restraints on the others, but I really didn't like it on WE. It's a good ride, but not fantastic. Intamin: La Vibora, I still really like this ride but it's not nearly as good as the Cedar Point's. Not a bad ride and is very fun. GCI: American Thunder, I love this coaster but I've only been on this and Thunderhead.
  9. What did I tell you? Batman runs like a god damn beast during Holiday in the Park when they start swapping out wheels. I actually came off a roller coaster disoriented for the first time in a while, the forces are heavy as hell. Now just imagine those wheels on Raptor or any other old school invert
  10. 30 mins from 2-3 (when we were in that section) and roughly 50 mins around 6:30
  11. I went Saturday with my father and friend and had a great time, Batman was kicking absolute a$$, and I mean hauling it. The second half was insanity, it almost felt like an Intamin (except, y'know.... reliable and stuff). Freeze was a ton of fun at night. We were super surprised that Boomerang was open and had next to no wait as most people were towards the front of the park. Honestly, for my first actual boomerang (been on Invertigo at KI), it wasn't bad, but miles behind Batman. Those two rides on Batman may have it as my second favorite invert right now, everything after the loop honestly scared me with how fast it went. Decorations were really good and the Nativity show was good with some great sounding leads but the extras were kinda awkward the lip-syncing wasn't great. (I'm a music dude so that sticks out to me) Overall had a great time and hope I can head back one more time but it's still a 4 hour drive and I'll probably get too busy as the holiday season kicks in. Maybe after Christmas? Ride Total: Mr. Freeze- 3 Batman- 2 WTF rides in back American Thunder- 1 Justice League- 1 (walked on with the single rider line) Ninja- 2 walk-ons Fireball- 1 (first ride on Fireball) Boomerang- 1
  12. Hey TPR, I would like to go back down memory lane with you and tell you the history and story of the wonderful Adventure Highlands Amusement Park, located just outside of the western city limits of Indianapolis, Indiana. I grew up with this park and have some great memories visiting it and would love to share the many twists, turns, ups, and downs the park has had in the past 25 years. But, without spoiling anything, lets head right back to opening year, 1991. Adventure Highlands Amusement Park opened on April 20, 1991 with a plethora of attractions, food, rides, and most importantly, two coasters. The park was funded, opened, and operated under Chateau Parks, LLC. Never heard of them? Probably because they only opened this park and sold it off pretty quick to another buyer, but that's a story for a later date. The park opened with a mostly circular layout, with the coasters outside of the ring and most flat rides inside. In total, 2 coasters, The park had some pretty standard flats, Dodgems/bumper cars, tea cups, and a pretty revolutionary 3D cinema at the time that showed various films through the year. The park also opened with an Eli Bridge Scrambler, a massive sky tower, a HUSS Enterprise, as well as a Wave Swinger The park had one of the first E&F Miler coasters, Triceratops. It is tame enough for kids but not pathetic enough to scare off any credit whores. Don't worry, you don't need to borrow a kid to ride it. Finally we get to main show of the park, Rex, the king of the dinosaurs, and now coasters. Standing at a staggering 190 feet tall with a 198 foot drop into a trench, this Arrow Dynamics Mega Looper brought enthusiasts and GP to this new park in the midwest. The ride features 4 inversions, a vertical loop, a "bowtie loop" and finally a corkscrew after the vertical loop. This set the park on the world stage of the theme park industry and possibly the main reason why it garnered so much attention and attendance early on. Rex's lift extends 190 ft. to the sky, being one of the tallest full circuit coasters in the world, really only behind Cedar Point's Magnum XL-200. The first drop is absolutely incredible with tons of airtime in the backseat. After the first drop, Rex goes up into a second hill that provides actually good airtime. After diving to the left, it reascends to the right, turning into a helix before, once again, diving back to the ground to enter the first inversion. The vertical loop provides some good forces but is near identical to any other on Arrow coaster's since Corkscrew. Rex then enters the next element, a "bowtie inversion", inverting riders twice, it's very similar to Vortex's batwing inversion, this just continues in the direction it entered. It then enters the MCBR, which in standard Arrow Mega-Looper fashion, kills all momentum for final half of the ride. The ride then enters the final inversion of the ride, a standard corkscrew. After the corkscrew, Rex hops over an airtime hill, turning to the right and ending with an upward helix. Although Rex isn't a good coaster by today's rating, it is a monster of a ride and generated a ton of hype for the park. When it opened, many people could get over the head-banging and bad transitions, and was smooth where Ron Toomer didn't do the engineering with a wire coat hanger. A lot of the problems that plagued this ride were similar to that of Steel Phantom, the ride has an incredible drop, and was pretty good when it didn't invert. But for now, it was a crowd favorite and blew away many people, even a good amount of enthusiasts. Late into the first season, the park began showing signs of adding a new flat ride with groundwork obviously showing. What will it be? That's up for you to guess. What's the fun in story telling if the audience already knows? But it WILL BE A FLAT. I will be updating you all twice a week, every Sunday and Wednesday unless something comes up. Until then, -Coaster Directed
  13. Heading tomorrow with a friend, heading up in the arch before the park opens up for the first time as well.
  14. Kings Island (1:30) Kentucky Kingdom (1:45) Indiana Beach - Never been, may go next year (2:00)
  15. I've only been on Georgia Scorcher and thought it was really good last year, but I already knew how not to wreck my crotch and make it more comfortable. Also the ride is pretty short and doesn't have a ton of forces so that probably helped, it was just fun and unique for me, with the second half the ride being a lot of fun. But I can completely understand why the larger three are/were utter hell.
  16. I apologize completely if this is already a topic, but I felt this would be a good, positive thread on this board. What I mean by experiences, I don't mean by one off times that you went to a park, but overall things you enjoy from it. My example being I absolutely love exploring parks I haven't been to, no many how vlogs I've watched, the amount of time I've looked at a park map, it always feels completely different than I would actually expect. Another obvious one is just being able to spend time with friends after a stressful week. It's a time where we can all unwind and laugh and have fun!
  17. Really wish I could get PC but since it only runs on PC, this is my go to theme park game. Absolutely awesome and really glad the devs support Mac OS.
  18. Probably a few before when I was younger but I didn't get into the hobby till I was 14. 2011. WindSeeker-KI 2014. Banshee-KI 2015. Rougarou-CP Woodstock Gliders-KI Justice League-SFStL Thunderbird-HW 2016. Valravn-CP Justice League-SFGAm Cobra's Curse-BGT Mako-SWO Storm Chaser-KK
  19. Best- B&M Roar Intamin LSM/Hydraulic launches (not a huge fan of LIM) The traditional sound of a wooden coaster Worst- Anti-Rollbacks on Vekoma Flying Coasters...
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