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Rill'o'beily

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Everything posted by Rill'o'beily

  1. Jab at RCTW? Or are you saying that the flat rides in this game aren't realistic? No rctw has perfectly realistic and well thought out flat rides what on earth might you be talking about?
  2. Generally i'd say vekoma is a great and underrated manufacturer. Besides their older boomerangs and slcs, they make great coasters, And i'm just so happy to see someone investing in them! Poland is actually not that far away from where i live, so flights should be cheap
  3. I like the fact that they're going for realism when it comes to their flatrides *cough cough*
  4. Excited to see how this new generation vekoma will be like!
  5. This is kind of a mess. It's like they tried to re-invent nolimits or something and expecting anyone who hasn't used such a system before to know how to build coasters is... well, stupid. The only real instance where you could make any level of unrealism in the previous RCT games (besides the extended coaster in rct3, for obvious reasons) was if you put unbanked curves in fast places, but the games would punish you for that.
  6. UKKO at Linnanmäki in Finland, in this video: If you pay attention in the start you can see the very rear wheels light up red partly, (they become different colours depending on speed) It's a fantastic effect considering the park is open quite commonly at times when it becomes dark outside
  7. Seriously, status updates on the SFX coaster? I don't wanna sound ehhhh but i just feel like the SFX coaster is much more interesting than flying aces, which doesn't really bring anything new to the table.
  8. So when i was little and a skyloop coaster appeared at my local park, keep in mind i was already a hardcore enthusiast at this point: So when we walk past the skyloop that happened to have those lightup-wheels that flash in different colours the faster they go So in an attempt to look intelligent, my dad went out and blurted: -"See those lights, they're sparks from the brakes! The operator is pressing a brake button so that it doesn't go over the lift again, that's why there are sparks!" So I noticed that he was full of crap and asked him how rubber-like materials on steel were making purple and green sparks, and that there is no place to fit any brake system, and gravity plays the part in most of the function. Then he just says -"Naaah i'm preeettty sure i know more about this stuff than you "
  9. I was thinking of going to Alton on my England-Holland trip before I realized how expensive Alton is. 65€? For like three or four unique coasters and basically no flats?
  10. Ummm, in that video they call the cable lift a "incline launch"
  11. If you look at the previous posts, this picture has already been posted like three times. But on another note, these trains are like really short, so they're more like a wing-infinity coaster.
  12. My troll alert is sounding. I don't think it needs to be a troll, it can be a troll but obviously there can be people who dislike coasters that lots of people like, and that doesn't make them wrong in any sense.
  13. I decided to start making a park based off of the Dusty Greens scenario in RCT2, but it would be significantly different, and this is how Dust Park was born. It's divided to four different areas, that can be walked across through an air bridge. The different areas have different themes. Thus far i have made the start of one area and the central hub. The central hub with the air bridge The entrance area to the first area The first coaster of the first area, Python, if you're wondering about the type of coaster it is, i made the track with the standup coaster but put LIM-Coaster trains on it. The rest of Python So that's it for now, come back for more!
  14. PPAR-Classic~ Today we'll take a trip back through memory lane and think of the past... Before we made any coasters or any of the stuff we've presented thus far, we pretty much just made a bunch of small scale kiddie rides and one family coaster, but something clicked, and we started working on our first mass producable coaster model, and we simply named it the Classic. Comparable to maybe a Vekoma Boomerang in the sense of a mass producable shuttle coaster, but by experience very different. We used a similiar track style to Maurer or Premier in the Classic, and long trains with four seats per car, and tight lapbars. It didn't get very much popularity, specifically because the second model we installed had killed somebody in a poorly managed park, but it did deter future buyers. But we did not give up! We continued to make coasters and you see that in some of our products! So we want to show you our Classic. The coaster begins with going up a spike backwards on a lifthill. After which you zoom past the station and through a unique pretzel shaped element, you can hit 4g in this part! After that you go on a banked curve towards the second spike And you go up the spike afterwards you do it all again backwards! And here's an onride video! [youtu_be] [/youtu_be]
  15. Okay let me clear myself up, When i think of design, i think of visual, the concept, all that, if i hear design, i don't think anything technical yet. I'm studying to be an automotive designer. But there is no math and stuff like that involved. Because it's only designing visually.
  16. To design rides/rollercoaster, you don't need to know math. You need imagination. It's the mathematical calculations and the engineer part that requires the math.
  17. All the time. I have lots of other passions but when it comes to ride design i have way too many revolutionary ideas that would be the best and incredible to ride that i couldn't let an opportunity go to waste.
  18. I mean after looking at this for a while and considering how high quality mack is, i sorta am warming up to this idea, however it would've still been nice if we had gotten that insane mack spinner already now, but we'll probably get one in 2017 then.
  19. Oh... Well this just lowered the excitement on this ride by about 50000% We have a million of these compact inversion-y coasters that seem to end up to be just mediocre, so lets just hope that this is really good...
  20. How's the progress on the SFX coaster?
  21. My personal opinion on the track: Either: A: It is truly an illusion of some sort B: It's currently a placeholder for a replacement track piece, because most likely if the train went through that with the speed it would, it would break the train after a couple of rides.
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