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Everything posted by Rill'o'beily

  1. It isn't either, it's a Zamperla Giant Discovery and those are the biggest of the frisbees actually, but i think that more parks should get zamperlas new inverting giant frisbee. (not the midsized one)
  2. Gravitor is ACTUALLY this: http://www.gosetto.com/amusement-ride-party-dance.htm It's actually made by Gosetto and it's called partydance. It spins, jumps a bit up and down and then you can turn the cars. It's really compact but looks like fun.
  3. It's made by Soriani&Moser/Zamperla and the model is Top Star Tour (10 arm model, there's a six arm model available too)
  4. Any park with a damn fast pass possibility has horrible park operations. When i went to Thorpe Park, i spent 45min queuing on Colossus, which was fine because i loved the coaster and that's not TOO long. But when i got to the airgates they told me and my friend to go back three times so that other people could get in, and it took them forever to check the belts and all that because they were too busy talking to people that were coming through the EXIT.
  5. Damn you're missing out. Liseberg is a huge and amazing park in Gothenburg (or Göteborg), Sweden.
  6. We flew in after a few years. Our helicopter broke and it took us a whole year until we got another one for the summer of 1993 but the winter kept us from flying over the park to see progress. It's now May and a lot of progress has been done in the winter. They've managed to do a whole lotta progress as far as we know. Vekoma certainly has had a good year because they just opened their first SLC coaster in Six Flags Holland. Seems like they've opened another suspended coaster, but this looks nothing like El Condor... There's some sort of train in the station but it's a bit unclear from this distance. Pitrunner has completely transformed. You can't see the coaster besides the track between the stations. They've even planted trees on top of the building to make it blend to the surrounding area better. Not sure if it's worked though. I wonder if there's much theming inside. There was also this huge thing built. Not sure if it's arrow or vekoma but it's a huge one compared to other ones we've seen before. I feel it'll be a HUGE hit. Also the track we saw earlier is now finished and has recieved some egyptian theming. It seems to be a water coaster. But who could've made it? We don't know that many makers of such rides. Let's see. We'll visit again next year because we've heard rumours that the company who bought the park is opening next year... Well we shall see...
  7. While flying above the area once again we happened to spot progress. I don't know what exactly has happened but things are defenately going on now. We snapped all these images of things happening there. Fast. Lastly we noticed the woodie was now nearly completely gone. The crane was still lifting some remaining parts of the coaster and there were workers working like ants at the site. The second thing we noticed was that now the queue for the old Pitrunner coaster was now longer and the coaster itself was now painted completely black. We didn't get to snap a pic of it but they were trucking in three new trains. Gone are the old regular vekoma trains and now they're getting these new limousine themed trains. Some theming had also appeared in the pit and walls had started rising up around the coaster. Could this possibly become an indoor dark coaster? Firstly we noticed that the other carousel was already a new one and they were lowering down another one with a crane to replace the old doubledecker. And we noticed something that looked like maybe a... premier? What could they possibly be building here? There seems to be track pieces already going up. Hmmm. That was that for this time! We'll fly in next month to see if there's been much progress.
  8. The year is 1990. An old family run park called Pepperland has been run down a long time ago and was last open in 1985. The whole park has now been for sale since but no-one seems to want to buy the park. However all the rides that could be sold were sold already so the park doesn't exactly have much left. No-one exactly knows why no-one has bought the park, but well let me introduce you to the park as it is now. Here lies the entrance to the park. You can see two people coming in but they're urban explorers trying to get into the park, they are a pest in the sense that their graffiti only makes selling the park harder. From this angle you can see how truly rundown the park is. There's two broken doubledecker merry go rounds at the entrance and behind them an old office building with a tree growing out the roof. Here's another attraction the park has still standing. It's a broken and most likely unfixable old wooden coaster that was originally built in 1956. After the last years of operation the wood has really gotten weak and some parts of the ride such as the lift hill have already collapsed. The name of the coaster was Wooden Thunder when the park still was open. Here's another coaster the park has standing. Nobody wanted to buy this one because it was so specifically built for this park by vekoma that it wouldn't fit any other park. Pepperland utilized this little old mining hole to build "Pitrunner" which can be seen in this picture. Sadly the ride was only used in the last year the park was open. Also in the lower corner you can see a bit of the area for a steeplechase ride that was sold. This one is a schwartzkopf coaster called Blitz. It was opened in the 70's and was actually due to be demolished to make way for another coaster for the 1986 season of the park but they only managed to demolish part of it. It was really rough so no-one was really going to miss it anyway. But what's this? A few men dressed in black and hardhats have now appeared in the park... Are they just here to fend off vandalizers or has someone bought the park?
  9. Something slightly sp00ki, this layout is nearly the same as a coaster i made in 2011 on my old laptop in rct3...
  10. UUuuuhhh Shockwave at drayton manor isn't going anywhere soon as far as i know so it isn't the last intamin standup
  11. When I said up to 80mph, I meant the first launch must reach up to at least 80mph, the rest is up to you! It can have multiple launches so you could make a Multi-launch like Cheetah hunt if you really want. Anything that is made with the Intamin accelerator design ethics is illegible!!! hope this clear up any conflict. So does that just reassure the thing i feared? That the beginning launch can't be slower than 80mph?
  12. So does the second restrictions mean that it has to go at least 80mph at the beginning launch? Because that's very restrictive in the sense that it means you have to make some really big coaster even though some of the greater intamin launchers don't go that fast.
  13. Oh sorry! Ill try uploading the images again see if it worked
  14. Welcome to PPAR-Rides! We have new, exciting concepts for different sorts of rides. PPAR is an abbreviation of: Premium Park Attractions RY, but also is a reference to the Swedish word peppar which means pepper, which is the surname of the founder of the company founder, Kari Pepper. Here's our very first concept, the PPAR Floorless Vertical coaster! The new concept offers a vertical lift hill, a beyond vertical steep drop, and this testing layout is meant for showing multiple of the signature features of the new concept attraction. In this picture you can also see the forceful steep turn that is sure to satisfy the bravest of thrill seekers! In addition to forceful speedy turns, loops and barrel rolls, the FV coaster offers airtime. Airtime is a signature feature of our new coaster concept. And of course, our all new signature Double Spine track. This double spine shape allows for more complex inversions and twists with less supports needed. With building this ride, we encountered a few issues. First of all, we found that the first turn was too forceful, and we were forced to make the chainlift slightly more grabby so that the train would linger in a vertical position slightly before plummeting down. The speed on the ride is very high in all elements which also meant reinforcing the track leading to the creation of our double spine track. The very last issue we faced was that due to the cars on the trains being floorless, the riders legs were swinging about a bit too much for comfort, but that was solved by adding special leg guards that stop peoples' legs from swinging side to side too much. UPDATE: We have also added our new and improved rollback prevention system! It seems that the regular click-system for the rollback prevention wasn't enough. It can prevent a rollback but because it is close to impossible to make a safe way to climb down from a vertical lift hill, we had to apply a new brake system onto the lift hill. This way, if the train has to stop during the vertical part of the lift, the cars catch for the anti-rollback can be disabled and then it will be slowly brought down to the pre-lift brake section safely, so people can then leave. Also, at the very end of the lift, there are more brakes and drive tires so that the car can in case of an emergency stop be brought back to the vertical part so that it doesn't collide with a train if one is at the last block. VIDEO NOW AVAILABLE (please note: test layout, a more complex layout is being worked on): [youtu_be]https://youtu.be/-XEVO7bFXTI[/youtu_be] Feedback is appreciated!
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