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BotanicalStig

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Everything posted by BotanicalStig

  1. Not very long... not sure I could say at this point with all the time I've spent contemplating things or just taking screenshots... A couple evening's worth of gameplay would get you there. I've done and redone a few things. Learned a lot about the program during this construction. This was the first park I committed to. I had a pretty good handle on the program before I started, though.
  2. ^Love the drainage pipe! Will surely turn my beautiful little park into a dump
  3. Edge panning has already been implemented (due to demand, the devs worked it in earlier today). They're working on adding a few more features before pushing out the update- so keep your eyes peeled.
  4. ^Ha I forgot that was n7. But yes he's part of the team and he's released most of the screenshots since then.
  5. A couple of new screenshots were shared on steam today, Our first look at rainy weather. Looks awesome
  6. I heard six people died on this last week during testing! Just look how unsafe it is, they didn't even bother to finish the supports! Seriously that looks NUTS. I can't wait to get back to SFGAm this summer.
  7. Remember that the editor is not finished (hence why it isn't included yet). It is currently a bezier curve system very similar to NL1. However, they've stated that they are looking to other options (spline and vector design included). They are open to improvements, and they're keeping up with the forums trying to gauge what we want... Regardless of the fact that the game will, no matter what, include simple design tools, a lot of folks on the TPS forum complain about the advanced tools available to NL. If those people would take some time to learn the advanced tools, they would see that they aid immensely in the designing of rollercoasters. The more people who express interest in improved building tools the better, IMO. I really haven't seen a whole lot of rude negativity towards TPS. But is cheerleading Pantera on every little thing going to lead to improvements? I put up my money for the game almost a year ago when the kickstarter campaign started, I support Pantera 100%. But I can see where there is room for improvement.
  8. Also curious. Plenty of rides with a similar track design run perfectly smooth and comfortable. Gemini, Tennessee Tornado, Magnum, etc. etc. Just because most arrow loopers are terrible doesn't mean that you can't make a good ride with that track style. I see what you mean about it being weird they aren't using their newer design, but I really doubt it will affect the ride quality.
  9. I've only been on the 1st gens, 2nd gens, and gyros. Out of the three, 1st gen takes it. Maybe it's just the fond memories getting to me, but those things were just too much fun. I prefer the 2nd gen to the gyros, better free fall feeling IMO. I really want to get on a stand up, Falcons Fury will be nuts too.
  10. That actually looks a whole lot better, I didn't think there was any saving that color scheme. I actually like Anaconda, it's one of the smoother arrows around and the hangtime in the corkscrews is a lot of fun.
  11. No more Push? Too bad my children wont be able to experience the talking trashcan like I did as a kid. He will be missed Seven dwarfs is looking great. I'm looking forward to getting back to Disney this spring.
  12. Probably. I just don't think retracking one turn is going to change the fact that this ride isn't fun. I'll certainly report back if it's any good, just don't get your hopes up.
  13. The first release is pre-beta, the feature set isn't complete. They're doing it this way to get as much feedback as possible.. Maybe try reading the announcement? First paragraph... The development of this game has come a LONG way since the kickstarter, but there is still much to do!
  14. Looks like a fun ride. Depending on which side you're on, looks like you can get some good hangtime on some of those inversions. The theming of this park is awesome, that view from the first drop was great. If you can zone out those sweet beats you'll realize this thing crawls through the course, as expected.
  15. I've been playing around with the editor trying to get used to it. Really wish there was a video tutorial showing a basic coaster with some curves and inversions to help us get a feel for the new UI and track designer. Evaluating the built in tracks helped but there's still a few things I haven't figured out yet. I decided to wait on the purchase due to the download time. EDIT: Just found the text tutorials ... hopefully they can help Running like butter on highest settings over here. Windows 8.1 i5 4670k r9 290 8gb 1600 840 EVO SSD
  16. Save the installer and product key on a thumb drive, they remind you to do this when you purchase. However, if you do need to ask for another download, just give them your info and the email address you used when purchasing and they will confirm everything and send it again. It might take a couple days, and it's kind of annoying on both ends (I've done it)... so just back it up the first time around
  17. A frozen themed ride would be really cool... but at the expense of the Maelstrom... Kind of hoping there's nothing behind this rumor.
  18. They still run it with the trims off on occasion. It's still ok with them, but it's a whole other beast without them. It's my #1 at CP. Ejector airtime... over and over... it REALLY tries to throw you off the ride
  19. Afterburn is looking good! Glad to see they didn't use the rumored red white and blue color scheme. I'm happy they're sprucing up the place. Thanks for the update.
  20. Eherm. Well uh, this is awkward. Just reverted back to my pre-christmas avatar to find this It's a Brazilian Raintree, my favorite species. Maybe I need to change it
  21. The trims on Magnum ruin the ending IMO. This one didn't ruin the ride, but the removal of this was a good "neuter" nonetheless...
  22. Ghost Rider is my favorite woodie, I first rode it in 2005, last rode it in 2010. Went to hell pretty quick, I could imagine how bad it is now. I wouldn't want to a see a makeover, just fresh track. Mean Streak has so much potential for a RMC makeover...
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