
haux
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Everything posted by haux
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Do Dudley Doo-Rights Ripsaw Falls before the vehicles were changed. Airtime on a water ride. Or incorporate the two, (water and fire) and do Escape from Pompeii.
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Photo TR: Behemoth Media Day - Canada's Wonderland
haux replied to Carnage's topic in Photo Trip Report Archive
Did anyone notice the magnetic brake at the beginning of the block brake? This ride has brakes all over the place, and the sad thing is, even if all the brakes are off, that magnetic one will still trim some speed off before the finale. I just hope the three (THREE!) trims on the airtime hills don't get turned on really high as the season goes on. -
SeaWorld Orlando (SWO) Discussion Thread
haux replied to disneygurlz2s's topic in Theme Parks, Roller Coasters, & Donkeys!
Because parks do that all the time. Piraten's concept art was one of the Superman: Rides of Steel. T-Express had photos of El Toro. And we're not even sure if this is official yet. -
SeaWorld Orlando (SWO) Discussion Thread
haux replied to disneygurlz2s's topic in Theme Parks, Roller Coasters, & Donkeys!
A block brake on a flying coaster? That's new. -
An easy solution, other than installing Ad-Aware and Spybot, is to be careful when you surf. Make sure you're using Firefox and have Adblock installed. If a window pops up saying you need to install something, don't do it. Don't run executables. Just be a smart Web surfer.
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Tripsdrill Discussion Thread
haux replied to BDG's topic in Theme Parks, Roller Coasters, & Donkeys!
A mist-filled tunnel? That's gotta be a first on a woodie. Awesome. This coaster looks really good. The first drop is steep and pretty twisty, and the airtime hill with the headchopper looks great. -
©Shuffle [NL]
haux replied to ArrowHater's topic in Roller Coaster Games, Models, and Other Randomness
It's not very good. If you're going for realism, the layout is fairly realistic, but not much else is. You have that weird noninversion, there are tires in the block brake, and it only runs two trains. It's pretty bumpy. Ride in the back seat and watch it go through the hills. It bumps around a lot. Your support structure is really odd. The lift hill has way too many supports, and the airtime hill before the first drop has no support. If you're going to spend your time doing custom supports, try to do them right. Look at a real B&M hypercoaster and compare those supports to yours. Your supports in the helices are strange. They branch out extremely far; too far for the G-forces. Bring them in. Look at a B&M coaster supports in a helix. Finally on supports, check out the big gap before your first brake run. It's not supported. The LIM section before the drop is dumb and unnecessary. Get rid of it and lower the airtime hill so the train clears it. Also, look at the fins on the coaster in that section. They go right through the top of the LIM. That tiny brake section on the second camelback doesn't seem needed. You could just put it there and not have it catch if you want realism. The block brake is horrid. You don't generally drop into block brakes. And those tires are ridiculous. Name a B&M with kicker tires in the block brake. The block brake also doesn't seem needed. You run two trains, and another hill might suffice instead of that brake. The brake also eliminates what could be good airtime in the two hills that follow. The tires in the block brake keep the ride from rolling back, but that should happen without tires. Get rid of those tires and see if your ride makes it through after E-stopping. If it doesn't, it's not because it's cold out. Modify the ride. Other than that, the layout is pretty good, other than that weird Immelmann-like turn. Change that to something more realistic, if you like. The hills are good and produce some good airtime. The two helices are placed well. The finale is horrible, though, but that can be fixed by removing the block brake. -
NoLimits Record Breaking Contest
haux replied to coasterguy99's topic in Roller Coaster Games, Models, and Other Randomness
I'm glad that's not a real entry. How much time did you waste on it? 15 minutes? We're all dead. Stop and go. Ow. -
Kings Dominion (KD) Discussion Thread
haux replied to robbalvey's topic in Theme Parks, Roller Coasters, & Donkeys!
They're not trim brakes, and I think they've been there since it was built. I know I saw them when I visited in 2003. They're there in case the ride rolls back in the cobra roll. They'll stop the train there instead of having it rock back and forth for an hour. -
What is the best Rollercoaster in the World???
haux replied to martinb's topic in Theme Parks, Roller Coasters, & Donkeys!
The best in the world? I don't know. I've only ridden coasters in the States. But my favorite, easily, is Voyage. I really can't imagine how a coaster could be better. It's got tons of airtime, it's out of control, it's got laterals (laterals are the No. 1 thing I like in a wooden coaster), the tunnels are amazing. It's got the best turnaround I've ever been on, and the return trip is the best. It's the best out and back, the best wooden coaster, best everything. -
Track central
haux replied to redlaser21's topic in Roller Coaster Games, Models, and Other Randomness
What? -
HELP WITH NO LIMITS
haux replied to sixflags44's topic in Roller Coaster Games, Models, and Other Randomness
They're zipped. You have to unzip them and put them in the "Tracks" folder in your NoLimits folder. -
Man with incredible name wins the Masters Tournement!!
haux replied to knowit's topic in Random, Random, Random
FYI: The inversion is named after a person, Max Immelmann. -
Hand building a helix is near impossible to get it right. Use the Purgatorium (does anyone use that anymore) or the Elemental. I think ending with a helix is a better idea than the tuck and roll. It's more in tune with what the Eurofighters do.
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I hope you get it so it can run without those tires in the block brake.
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Wow. That looks really good. Two new, fun inversions. Awesome.
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CP Platinium pass holders Benefits
haux replied to jpdupuis's topic in Theme Parks, Roller Coasters, & Donkeys!
It's Joe Cool with a new name, that's all. Last season there was night ERT and early entry for Joe Cool members. -
Mavrick Drop In NL
haux replied to xX-Linde-Xx's topic in Roller Coaster Games, Models, and Other Randomness
Huh. Can you show me how you know that? Because I put a simple vertical rule in, and it barely goes beyond it. Even the node in the steepest part of the drop isn't beyond 90 degrees. In this image, you can see the vertical rule, which is 90 degrees, obviously. But your vertex is angled slightly under 90 degrees, though that brings the track before it beyond 90. But in this image, the vertical rule is lined up directly with the part of the drop that sticks out the most, and the rest of the drop barely goes beyond that. I just want to know how you know it's 95 degrees. Maverick's drop seems steeper than that. I'm wondering because maybe I've been going about making my beyond-vertical drops wrong. -
Mavrick Drop In NL
haux replied to xX-Linde-Xx's topic in Roller Coaster Games, Models, and Other Randomness
Did you want the drop to be 95 degrees like on Maverick or just barely beyond 90? Because the drop coasterlover420 is maybe 91 degrees or even 90.5 degrees. I'm not nitpicking, I'm just asking. -
Mavrick Drop In NL
haux replied to xX-Linde-Xx's topic in Roller Coaster Games, Models, and Other Randomness
So you did. Sorry. I missed it. I'll see what I can do to help, but I think you might just need to make the radius at the top a little bigger. It might be a little small to make a beyond-vertical drop, but it shouldn't be impossible.