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Everything posted by bill_s

  1. ^^-- By quality, Supes and Wild One are the stars. Your personal choice for #3. I might take Roar but Jinx is more popular and good. Batwing for somebody. I enjoy Firebird sometimes but started riding it for shorter lines first.
  2. ^^-- That's definitely not SFA's top 3 even by line length on average, but going by lines, I'd say Nighthawk might be the most popular ride at Carowinds. Throughput is poor on the awful, but funny, things though. Anyway, due to SFA being SFA, they'll run Batwing until it dies or they close the place. It may even outlast Mind Eraser as it's a few years younger.
  3. The actual space occupied by rides is piddly. Of course, some of those many buildings might have something of interest if I'd ever been there. But from maps view, the infield of Hellcat is large enough for a standard Raptor. And, to complete my fantasy, the whole purpose of a custom launched Golden Horse mine train is to wind around everywhere. Fitting in an existing coaster with a distinctive shape could be a problem though.
  4. I was there too! Definitely got some Wild One rides once it finally (re)opened, 2nd best ride in the park. I hadn't ridden Mind Eraser for a while, actually enjoyed it more than Firebird this time! Got a couple pops of inverted air in the back row and my ears weren't cold anymore . 2 train ops on Superman was so welcome.
  5. Park looked pretty good to me last year and they have months to work on it before opening every day. It's so much better than 10-15-20 years ago. SFA was my temporary home park for a while last year and it really is decent when you don't have 2 better parks closer by.
  6. It does look likely it won't be "The Best Coaster in the World" after all, but that still leaves some room before it sucks.
  7. ^^-- unless the rest of the coaster is also mostly underground, everything after the first drop would be rather lackluster.
  8. Back in December, Firebird was missing from the newly upgraded SFA website. They eventually caught the problem.
  9. The Rocket at Ocean View Amusement Park. I recall passing it several times (mid-70s) and parents would never stop. I had chances to ride Hercules at Dorney and Rolling Thunder at GrAdv but for others disinterest. Lesser loss there though. Steel Vengeance. Not sure when it went down but it was possible for me to ride it, or I could have stayed another day sort of on speculation, which just sounded frustrating (it did reopen sometime the next afternoon). 1000 mile trip with no specific plan to revisit. CP was good and I made a point to just enjoy it but that burns a bit at every mention of the thing. Disneyland. I was in LA a week on business and just didn't care at the time.
  10. That deal makes a lot of sense and typically would work better for me than Platinum. Not as good as giving away the whole thing like SF, but that makes little sense.
  11. I considered some criticism and then noticed ... Best Parks by Top 25 Overall Coasters: 1. Cedar Point (3) 2. Kings Dominion (2) 3. Liseberg (2) and all the others in order of their one coaster on the list And tomorrow someone else will claim BGW>KD for coasters again.
  12. If we're going to open the past, Carowinds 1998, first time I went. Hurler was the best ride in the park -- running great, but still... what is now a top-heavy park before all its top. If any park in this area might be mentioned in this thread, it would be SFA. I still can't figure out why anyone would say BG has a better lineup than KD. It may actually come true with Pantheon ... Incidentally, don't judge KD if you haven't ridden Racer with the new lift synchronizer, a good race on it is amazing.
  13. Social distancing without enforcement/grouping depends on crowds. 1000 person limit BGW was very nice with little enforcement, maybe partially due to being mostly BGW-going adults not just the packing; good w/ current rule. At Great Adventure I was passed in line by a couple of kids due to not walking fast and tight enough before even getting to the temperature check tent. SFA was 2nd best due to crowd control measures and moderate crowds. KD was safe but annoying.
  14. Several comments here imply that no one here realizes the trains were already replaced by Premier in 2006 either. As to improvement, lapbars would help, even with comfort collars, but I wouldn't expect any other difference.
  15. Big Bad Wolf was a true example. Having the big lift halfway through the ride will really do it. Wild One is good fun on the "out" but tries to hurt you good on the "back". Runaway Mine Train at Gr Adv, due to a lackluster first half. Other coasters try hard to have their second half keep up, but coasters go downhill.
  16. I get a survey only when I go to GrAdv, asking how was my visit to SFA on that date! That said, I think SF is great chain, and went up a couple notches this year. Also their move in recent years towards surviving and not taking a lot of risks is vindicated.
  17. Ideal: Virginia parks proceed to kick ass and I feel no need to travel. Optimistic: Lightning Rod and Steel Curtain, both first park visits. Realistic: Pantheon, LR, November Days again at GrAdv.
  18. I think that once anyone who wants it can get a vaccine, that might be sufficient. That may mean a need to repeat vaccinations later though, since it will still be "around".
  19. As SFA was my home park for a while this year, I actually learned to ride Firebird and like it a lot. Didn't at first. Just rode it today, still decent. You can actually get a little hangtime in the loop in rows 4 and 5 -- not 6. Don't recall that on Bizarro. Ride left or center. There's still a bad headbang spot in the corkscrew, or if in the front, continuing some past it. Force your head hard against the seat for that and the hate goes away. I don't have the "be tall" option so can't vouch for it. Good visit today, rode almost twice as much in half the time, on more coasters, as KD last Sunday. I combined the trip, still, this year has been hard on my car. They're running every row on Roar now, maybe they took the queue barriers from Superman. Got to ride front, which is the most tolerable, and the rear car non-wheel seat which has been blocked this year.
  20. The one time I rode the GNE during the day, I found it sluggish and the roughness more noticeable. At night it was bonkers and, at the time, I didn't consider it rough for doing what it was doing and its speed. It always seemed faster than Mind Eraser at night maybe due to something with the temps, humidity and sea salt. Near misses were plenty visible and the feeling of coming to the top of the lift over the beach was unmatchable. However this was at least 20 years ago, when I was younger and more GP, B&Ms weren't everywhere, and they had just painted the ride orange after its original pink, still with the original trains and restraints.
  21. KIngs Dominion FoF runs 2 trains. The brake was intended to allow 3, but after they figured out that doesn't really work, later models didn't have it. However I think the brake is necessary for the coaster to run as originally designed, with the first half total insanity, a slowdown at the top accompanied by space sounds and atmosphere, the curves later not too intense, and a bit of hang in the final corkscrew. I used to far prefer it over JJinx, but have noticed while Jinx has a weaker launch, you do come out of your seat some going in and out of inversions, so while the end is still too fast, the slower first half has something going for it. Subjectively though, I find more variation in my impressions of either than the rides themselves are different.
  22. There's a lot of air that's called ejector but is more like floater with bumps. You get launched fast out the seat and may hit the restraint hard but probably wouldn't come out of the car, just bounce around painfully. This is certainly impressive but not at the same level as maintaining a sustained negative G. Such elements have shorter bursts of airtime due to eating vertical momentum faster than gravity, or require higher positive G's to impart the necessary upwards momentum. The wheel and restraint systems must be able to handle all of this.
  23. There are people that have reported here using Apple watches to measure G's and about -2.1 G on Skyrush has been measured. I think restraint discomfort on that ride is more a factor of needing perfect restraints than the restraints are particularly bad. A big advantage of ejector airtime with sustained negative G's is every row can have airtime, even if varies by row it's there. Getting perfect floater on every row is impossible on long trains. So while it doesn't seem desirable to push the envelope any further, ejector (or "lifter" may be more specific) air will become more common.
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